User:GS4ALASTIR/Proposal:Bounty Changes: Difference between revisions

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m (GS4-XERAPHINA moved page Concept:Bounty Changes to Proposal:Bounty Changes: updating namespace)
(→‎Issue: added a few more locations with heavy mixing)
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== Issue ==
== Issue ==


Bounty tasks in places like the [[Hinterwilds]] where there are large areas of overlapping creature generation can lead to a frustrating player experience.
Bounty tasks in places like the [[Hinterwilds]], [[Atoll]], [[Orcswold]], and [[Old Ta'Faendryl]], where there are large areas of overlapping/mixed creature generation, can lead to a frustrating player experience.


== Request ==
== Request ==

Revision as of 09:40, 27 July 2022

Issue

Bounty tasks in places like the Hinterwilds, Atoll, Orcswold, and Old Ta'Faendryl, where there are large areas of overlapping/mixed creature generation, can lead to a frustrating player experience.

Request

Cull Tasks:

  • Current Messaging:

The <task person> says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. We've noted a troubling increase in <creature> activity in the <area> near <town>. We'd like you to cull their numbers a bit for us. Killing 18 of them should do nicely. Report back to me when you are done."

  • Proposed Messaging:

The <task person> says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. We've noted a troubling increase in monster activity in the <area> near <town>. We'd like you to thin the number of monsters numbers a bit for us. Killing 18 monsters should do nicely, killing <creature> will count as double as they have been particularly troublesome. Report back to me when you are done."

    • Instead of being required to track down a specific creature, all creatures in the assigned area are acceptable targets.

Dangerous Creature:

  • Current Messaging

The <task person> says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. A particularly dangerous <creature> has been attacking hunters based out of this town. It has racked up quite a few kills and is beginning to worry us. Most of the attacks have occurred in <area>, which it probably considers its territory. Hunt it down, kill it, and report back to me. It doesn't always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory."

  • Proposed Messaging

The <task person> says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. A particularly dangerous unknown creature has been attacking hunters based out of this town. It has racked up quite a few kills and is beginning to worry us. Most of the attacks have occurred in <area>, which it probably considers its territory. Hunt it down, kill it, and report back to me. It doesn't always attack hunters, but you can probably get its attention by killing other creatures in its territory."

    • Instead of being required to track down a specific creature which will spawn an ancient/grizzled version, all creatures in the assigned area are acceptable targets and may spawn an ancient/grizzled version.

Skinning Tasks:

  • Current Messaging

<Task person> says, "Ah, so you're from the Adventurer's Guild? Yes, I do have a task for you. I've recently received an order for <#> <skins>. I'll need them all to be of at least <quality>. I'd like you to go out and collect enough of these to fill my order. You can SKIN them off the corpse of <creature> or purchase them from another adventurer. You can SELL the skins to me as you collect them."

  • Proposed Messaging

<Task person> says, "Ah, so you're from the Adventurer's Guild? Yes, I do have a task for you. I've recently received an order for <#> <skins>. I'd like you to go out and collect enough of these to fill my order. You can SKIN them off the corpse of <creature> or purchase them from another adventurer. You can SELL the skins to me as you collect them."

    • Remove quality as a component of the task.
    • Success rate for skinning is modified to always provide a skin, except for fumbles.
    • Ranks in Survival and First aid still determine the value and quality of the skin, and higher qualities still provide more bounty points.

Sharing Bounties

When a bounty is shared, bandits for example, a random number is assigned to each person the bounty is shared with. Instead of assigning a random number, assign the same number to each person the bounty is shared with.

GM Response