User talk:LEAFIARA: Difference between revisions

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==Recent Edits to Character Page==
Here I write about Gemstone Life, The Gemstone Universe, and Gemstone Everything!
Hello, LEAFAIRA. I wanted to reach out to you to an update to the [[Gswiki:Policy]] that was just made for item #4, associated with character pages. Previously, there were no circumstances where character pages (and their subpages) were allowed to be modified by anyone other than the character's player or someone to whom they had given permission. This had the unfortunate result of not allowing for circumstances where a player from our community has passed away. The policy update now makes allowances where this is permitted, but with specific parameters. Those parameters are now outlined in the Gswiki's [[Gswiki:Style guide/Character pages#Player Deaths|style guide for character pages]].


While all of your edits to [[Saraphenia (prime)|Saraphenia]]'s page were made fully in good faith, I am moving forward with the steps outlined in the updated policy for how a character page is handled when a player passes away. I am locking further edits to the character page. I am adding a new template to the top of the page, identifying that it is locked to further edits out of respect to the player who has passed away. The template includes a link to a new subpage, which has not yet been created, [[Saraphenia (prime)/Memorial]], which may be freely created or edited by you or anyone else who wish to preserve memories of her player. '''In seven days, I will revert your recent edits to [[Saraphenia (prime)|Saraphenia]]'s character page to the last version by the original author.''' This is intended to preserve the character page in the original voice intended by her player. This should give you ample time to move any edits you would like to preserve to the Memorial page.


I realize that this is a difficult time for you and Saraphenia's friends. Please let me or the wiki team know if you have any questions or concerns about this policy update. This can be done via email to gs4-wiki@play.net or via Gemstone's [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum's wiki thread]. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:53, 8 May 2024 (CDT)
=Thoughts on [[Alchemy]]=


Alchemy is a great idea. For execution, though... Other than the [[::Enchanting_potion#Pre-tempering_Potions|pre-tempering potions]] and fancy new titles, is anything from alchemy worth it?


Look at a [[::Wisdom_potion#Greater_wisdom_potion|greater wisdom potion]], for example... It's +10 [[Wisdom]] for two sips of 30 minutes each. That sounds great, but you have to throw tens of millions of silvers into mastering potions and then still have to give up like 50k of materials to make one.


Thank you so much. For obvious reasons, I haven't been thinking clearly by any stretch, but this is a very well thought-out solution. It gives me peace of mind about nobody else touching the main page and the subpage idea actually leaves me feeling like I have more leeway, not less, to honor my friend. Feel free to revert the main page changes I made sooner than later, as I've already copied all of the new elements from my edits to the Memorial subpage. [[User:LEAFIARA|LEAFIARA]] ([[User talk:LEAFIARA|talk]]) 14:26, 8 May 2024 (CDT)
Compare that with [[forging]], which can improve every attack for the rest of your life forever ''and'' is less time consuming to master ''and'' only costs one or two million silver to master! Or even compare it to recharging [[::Enhancive_item|enhancives]].
:Thank you for letting me know. I have completed the manual revert of Saraphenia's character page to the last version prior to your edits while preserving the In memorium template. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:44, 9 May 2024 (CDT)


The payoff to alchemy is just really lacking.


===Wishlist===
* Decrease difficulty (e.g. lighting cauldrons)
* Decrease RTs
* Make the stat-boosting potions last longer, maybe even having [[Magic Item Use]] add duration on top of the basic thirty minutes


May I ask why your links end up with two colons at the front like <nowiki>[[::CharacterName (prime)|CharacterName]]</nowiki> in your logs? Examples: [[A Knight To Remember - 5120-12-03 - Coreful Consideration (log)]]. I am aware of the use of a single colon to exclude a file or category from populating and remaining a link, but I'm not aware of this convention with two colons. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:57, 26 December 2020 (CST)
Note: I'd call improving alchemy by far one of the lower priorities of changes I'd like to see, but I definitely won't object if some GM takes it up as a pet project!


Hmm... I actually don't know where I picked up the habit. My best guess is that I was looking at some other GS wiki page while trying to figure out how to display different text to the end user than what the end of the linked URL is, saw that ''that'' page used double colons, assumed they were necessary, and then did it that way for years without seeing what would happen if I left them out. That's a little embarrassing, since now I see it still works without them! I'll leave that out in the future. [[User:LEAFIARA|LEAFIARA]] ([[User talk:LEAFIARA|talk]]) 01:39, 1 January 2021 (CST)


:Please, no embarrassment necessary. I am still learning, and I make mistakes or do things in an odd way all the time! We all are always learning and growing (including me). I just wasn't sure if this was one of those things that ''I'' didn't know. Thank you for all of your hard work documenting GemStone history and sharing your time and efforts with other people. It is truly appreciated. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 01:55, 1 January 2021 (CST)
=Thoughts on [[Bard]]s=

First the bad news: level 0 to 34 as a bard was probably the most bored I've been playing a profession. Even at level 35 I think I would have bored for a while longer if not for my wizard supplying near-endless mana for [[::Song of Tonis (1035)|Song of Tonis]] the moment she learned it. Either that or I'd have to burn deeds on [[Symbol of Mana]]. (To be fair, that's one of the better reasons to burn deeds!)

But after bards get going they're really a blast--at least up to level 62, where mine is right now! They have a wide, fun variety of tools like [[::Vibration Chant (1002)|Vibration Chant]], [[::Lullabye (1005)|Lullabye]], [[::Stunning Shout (1008)|Stunning Shout]], [[Feint]], and [[Trip]] or [[Hamstring]] (depending on weapon type), among other things.

At high levels I hear that bards can more or less spam [[::Song of Sonic Disruption (1030)|Song of Sonic Disruption]], which definitely isn't my style and won't be what I do when I get there, but I'm sure power hunters love it.

Also, I consider bards a must for any multi-accounter, and I'm not even saying that because of their group buffs--after all, some professions and builds won't even care about [[::Song of Luck (1006)|Song of Luck]] or [[::Kai's Triumph Song (1007)|Kai's Triumph Song]] and a few might not even care about Song of Tonis. But everyone cares about silvers and loot and that's where bards pay off huge because of [[::Purification Song (1004)|Purification Song]] and [[loresinging]].

===Wishlist===
Since those early levels are so rough and bards are supposed to be the purest of the semis, maybe bards could get something like empaths have with [[::Bone Shatter (1106)|Bone Shatter]] where they get TD pushdown early on. It can be crazily frustrating trying to hit with bard base against TDs that seem like they're defending against, I dunno, maybe wizards' [[::Elemental Strike (415)|Elemental Strike]]. Either that or I just didn't know what I was doing. Totally possible!


=Thoughts on [[Cobbling]]=

One of my favorite ideas in Gemstone and I absolutely love GM Elidi's dedication to it! Making custom shoes for everyone you know, with your own hallmark and design, is just one of the greatest things.

===Wishlist===
* A new [[cobbling punch]] that lets me [[::WIGGLE_(verb)|wiggle my toes]] while wearing sandals and everyone else will see!!!
* A way to make cobbled shoes [[::Unarmed_combat_system|UAC]] compatible, possibly even with a bonus to MM
* Decrease RTs


=Thoughts on [[Empath]]s=

Easily the profession I'd recommend soonest to anyone, empaths are ''masters'' of all trades and ''jacks'' of none.

They're amazing at [[warding]], amazing at [[::Bolt_spell|bolting]], amazing at swinging, amazing at utility, amazing at [[::SKIN_(verb)|skinning]], amazing at [[foraging]], amazing at leveling (because they don't even ''need'' to leave town), amazing against creatures one on one, amazing against swarms with [[::Empathic Link (1117)|Empathic Link]], amazing at rescuing, amazing in [[Guardians of Sunfist]], amazing in the [[Order of Voln]], amazing in the [[Council of Light]]...

And despite jokes about fat empaths, they're even amazing at not being encumbered since they don't have to carry 15+ pounds of herbs. They're amazing at being someone's only account since they never need to track down healing. They're amazing at multi-accounting since other than maybe [[wizard]] spells there's nothing more valuable to more professions than healing on demand.

===Wishlist===
Nothing. I'd never suggest nerfs for anyone and I also can't suggest buffs to a profession I already think is the best in the game. I mean, I'm so enamored with empaths that whenever I think about what I'd like developed for clerics, I usually have to ignore the [[Major Spiritual]] circle because anything in it would also have to be balanced around empaths and it's too much of a hurdle for me to have to consider.


=Thoughts on [[Forging]]=

Other than maybe [[fletching]], which I've never tried, this is the least tedious artisan skill and has the biggest payoff. Perfect forged weapons are awesome for upgrading with certificates from the [[::Duskruin_Arena|Duskruin]] high end scrip shop. Also, even though it might seem like such a small thing, having your own crafting mark on your own weapon is hugely important to many characters RP-wise!

===Wishlist===
Something like a cobbling punch except it adds scripts to toothpicks.


=Thoughts on [[Paladin]]s=

Paladins are the overkill profession that's great fun for quite a while, and maybe even forever if your main enjoyment is just feeling like a powerhouse. In everything they do, paladins either have sky high numbers or at least ''look'' like they have sky high numbers--sure, paladin [[::casting strength|CS]] isn't exactly sorcerer CS, but it can sure feel like it when you compare enemy TDs against paladin base to their TDs against sorcerer base!

Still, eventually they got dull to me when it became apparent that [[::Aura of the Arkati (1614)|Aura of the Arkati]] followed by attacks or [[::MSTRIKE_(verb)|mstrikes]] is all they need to do. Or maybe that's just a consequence of my paladin and empath being a hunting duo throughout their lives, as my warpath did a wider variety of things in almost every level range, which is more fun to me.

They're also a pretty weirdly non-social profession. They do have group spells, sure, but for sharing buffs without joining the hunt they only have a single not-that-great spell in [[::Mantle of Faith (1601)|Mantle of Faith]]. I personally love [[armored fluidity]] since I have a trio of mutant pures wearing chain mail or leather breastplate, plus a Tonis bard who doesn't like losing mana, but most people prefer [[armor support]] by far.

Paladins do have [[::Divine Word (1640)|Divine Word]] too, but that's like [[::Symbol of the Proselyte (340)|Symbol of the Proselyte]] where I only ever see it given out if the paladin or cleric takes the initiative to offer--nobody ever seems to ask for it.

===Wishlist===

Mostly I just wish paladins could unlock a superpowered version of [[::Divine Strike (1615)|Divine Strike]] with lores or a really high number of ranks in paladin base. Right now it's silly to me that I'm playing a profession that can take 202 spell ranks and I have no desire to go past 70 or at absolute most 90 (''if'' I decide I still want [[::Wall of Force (140)|Wall of Force]] after getting 202 [[Dodging]]).

Training more spells means giving up [[redux]], which is a very big part of being a paladin to me, so I'd need a huge payoff. But, as far as I know, a 162/40 paladin won't come even close to the magical power of 127/75 bards. And it's not like bards even sacrifice physical ability to get that magical power since they're perfectly on par with paladins thanks to Song of Tonis. Bards do admittedly have worse TD and DS.

Still, to be honest, in a way paladins don't even feel like semis to me. Yes, they have to cast Aura of the Arkati or [[::Judgment (1630)|Judgment]] as setup spells, but many rogues cast [[::Elemental Wave (410)|Elemental Wave]] and nobody says ''they'' feel like semis.

Despite people who hear about me asking for buffs to war clerics and say I should have made a paladin (not knowing I ''have'' a paladin), I do think my cleric is slightly better at hunting with a weapon than my paladin is at hunting with magic. (It's not saying much!) And it's more enjoyable to me to be able to hunt and switch between the two than go with one or the other, so for a cleric I ask for buffs to melee and for a paladin I ask for buffs to magic.

(Weirdly enough, everyone who's ever heard me talking about war clerics and didn't like it has ''always'' brought up paladins--no one's ever said I should have made an empath, wizard, bard, or ranger. If they did, I don't think I'd have any argument to push back with except an RP-based one.)


=Coming Later=

Thoughts on [[cleric]]s, hunting grounds, pay events, post-cap, [[profession]] diversification, [[::society|societies]], [[::war mage|warmages]], maybe more!

Latest revision as of 08:44, 9 May 2024

Recent Edits to Character Page

Hello, LEAFAIRA. I wanted to reach out to you to an update to the Gswiki:Policy that was just made for item #4, associated with character pages. Previously, there were no circumstances where character pages (and their subpages) were allowed to be modified by anyone other than the character's player or someone to whom they had given permission. This had the unfortunate result of not allowing for circumstances where a player from our community has passed away. The policy update now makes allowances where this is permitted, but with specific parameters. Those parameters are now outlined in the Gswiki's style guide for character pages.

While all of your edits to Saraphenia's page were made fully in good faith, I am moving forward with the steps outlined in the updated policy for how a character page is handled when a player passes away. I am locking further edits to the character page. I am adding a new template to the top of the page, identifying that it is locked to further edits out of respect to the player who has passed away. The template includes a link to a new subpage, which has not yet been created, Saraphenia (prime)/Memorial, which may be freely created or edited by you or anyone else who wish to preserve memories of her player. In seven days, I will revert your recent edits to Saraphenia's character page to the last version by the original author. This is intended to preserve the character page in the original voice intended by her player. This should give you ample time to move any edits you would like to preserve to the Memorial page.

I realize that this is a difficult time for you and Saraphenia's friends. Please let me or the wiki team know if you have any questions or concerns about this policy update. This can be done via email to gs4-wiki@play.net or via Gemstone's Discord forum's wiki thread. HOST-GSKEBECHET (talk) 09:53, 8 May 2024 (CDT)


Thank you so much. For obvious reasons, I haven't been thinking clearly by any stretch, but this is a very well thought-out solution. It gives me peace of mind about nobody else touching the main page and the subpage idea actually leaves me feeling like I have more leeway, not less, to honor my friend. Feel free to revert the main page changes I made sooner than later, as I've already copied all of the new elements from my edits to the Memorial subpage. LEAFIARA (talk) 14:26, 8 May 2024 (CDT)

Thank you for letting me know. I have completed the manual revert of Saraphenia's character page to the last version prior to your edits while preserving the In memorium template. HOST-GSKEBECHET (talk) 08:44, 9 May 2024 (CDT)


May I ask why your links end up with two colons at the front like [[::CharacterName (prime)|CharacterName]] in your logs? Examples: A Knight To Remember - 5120-12-03 - Coreful Consideration (log). I am aware of the use of a single colon to exclude a file or category from populating and remaining a link, but I'm not aware of this convention with two colons. MOD-GSMOTTE (talk) 20:57, 26 December 2020 (CST)

Hmm... I actually don't know where I picked up the habit. My best guess is that I was looking at some other GS wiki page while trying to figure out how to display different text to the end user than what the end of the linked URL is, saw that that page used double colons, assumed they were necessary, and then did it that way for years without seeing what would happen if I left them out. That's a little embarrassing, since now I see it still works without them! I'll leave that out in the future. LEAFIARA (talk) 01:39, 1 January 2021 (CST)

Please, no embarrassment necessary. I am still learning, and I make mistakes or do things in an odd way all the time! We all are always learning and growing (including me). I just wasn't sure if this was one of those things that I didn't know. Thank you for all of your hard work documenting GemStone history and sharing your time and efforts with other people. It is truly appreciated. MOD-GSMOTTE (talk) 01:55, 1 January 2021 (CST)