Verb:DIAGNOSE: Difference between revisions

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Bleeding:
Bleeding:
Area Health per Round Bandaged Can Tend? Tend Time
Area Health per Round Bandaged Can Tend? Tend Time
-----------------------------------------------------
<nowiki>-----------------------------------------------------</nowiki>
Head 1 No Yes 3s
Head 1 No Yes 3s
Left leg 0 of 2 1980s
Left leg 0 of 2 1980s

Revision as of 23:18, 26 January 2016

The diagnose verb reveals information about the target's health.

The DIAGNOSE verb can be used to determine what kind of injuries a target has sustained. DIAGNOSE <name> FULL can also be used by anyone with at least 100 skill bonus in First Aid to get a more detailed summary.

If a player has a First Aid skill of 200+, is an Empath, or is under the effect of Tend Lore (206) they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.

Messaging

DIAGNOSE
>diagnose Soandso

With a practiced eye, you glance over Soandso:
She is injured and bleeding.
DIAGNOSE FULL
>diag Soandso full
You start a careful diagnosis of her condition . . .
She has 127 health points, out of a maximum of 133.
She has a medium head injury, a major neck injury, and a medium left leg injury.

Bleeding:
Area         Health per Round         Bandaged         Can Tend?         Tend Time
-----------------------------------------------------
Head                 1                   No               Yes                3s   
Left leg          0 of 2                1980s          
Neck              5 of 10               1927s                                     

Roundtime: 5 sec.

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