Whatever happened to the items? (saved post): Difference between revisions

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(Created page with '{{saved-post | category = Discussions with Simutronics | topic = The Bad, and the Ugly (general complaints) | messagenum = 6521 | author = GS4-WYROM | date = 02/09/2013 09:2…')
 
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#redirect [[Treasure_system/saved_posts#2013_Posts]]
{{saved-post
| category = Discussions with Simutronics
| topic = The Bad, and the Ugly (general complaints)
| messagenum = 6521
| author = GS4-WYROM
| date = 02/09/2013 09:27 AM EST
| subject = Re: whatever happened to the items?
}}

Value is tied into a formula when it comes to mechanical items. In some cases, something that someone might find valuable could have a low price, but it's not too common. For example, [[Spear|spear]]s have a very low value for some reason. Same with quarterstaves. [[Dagger]]s too while we're at it. Even higher enchanted ones with special properties. [[Full plate]], even just plain mithril full plate, will have a high value.

Now when we hand make items, we can add value to things, but it should definitely be in the scope of the item's properties. Making a 1x dagger with a long description and a [[Loresinging|loresong]] might not warrant me to set the value high enough to not be sold for over 35k at the pawn. Remember, the value of the item isn't 35000 silvers when the pawnshop offers you the cap. It's more like 80000 silvers. So value isn't the best gauge.

The other thing to consider is treasure level also highly determines item value. Sea nymphs aren't going to be generating the same feeder quality items at Ithzir. But we still make items for all levels. So something unique will have a relatively low value on a sea nymph by default.

And I think we've all been a tad clouded by mechanical items in this thread. Since that's mostly what we're talking about. But fluff also has a pretty big allure too. And fluff items don't really have a value range like mechanical items.

Automated scripts do toss out items pretty frequently though. We see this more often at EG with digging and games.


~Wyrom, SGM
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Latest revision as of 23:22, 12 April 2017