Balance and Frenzy weapons debuted at the February 2024 Duskruin run and are sold in the shop by the same name, Balance and Frenzy. They were created by GM Retser. They are compatible with all weapons except UCS.
Balance and Frenzy can be shifted between an offensive and defensive flare and set of abilities. They have additional customizations, which also vary depending on if the weapon is in Balance or Frenzy mode. Unlocks increase the potency of the flares and abilities.
Tier 1/OTSAt Tier 1, a Balance and Frenzy weapon has the following abilities:
Frenzy Flares: 4 AS / 2 CS
Balance Flares: 4 DS / 2 TD
Double Flares: Chance to double strength 5%
Double Frenzy: 8 AS / 4 CS
Double Balance: 8 DS / 4 TD
Frenzied Fracture: -8 DS / -4 TD and +8 AS / +4 CS
Balance Fracture: -8 AS / -4 CS and +16 DS / +9 TD
Alignment, Frenzy: 8 AS / 4 CS
Alignment, Balance: 8 DS / 4 TD
See below for more detailed ability information.AnalyzeThis section has not been added yet; please add to it now! Usage
Verb
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First
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Third
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BOW
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TAP
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TURN
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SALUTE
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Tier 2At Tier 2, a Balance and Frenzy weapon improves/adds the following abilities:
Frenzy Flares: 8 AS / 4 CS
Balance Flares: 8 DS / 4 TD
Double Flares: Chance to double strength 10%
Double Frenzy: 16 AS / 9 CS
Double Balance: 16 DS / 9 TD
Frenzied Fracture: -16 DS / -9 TD and +12 AS / +7 CS
Balance Fracture: -16 AS / -9 CS and +24 DS / +14 TD
Alignment, Frenzy: 16 AS / 9 CS
Alignment, Balance: 16 DS / 9 TD
Balance & Frenzy ability:
For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.
Cost: 20 Stamina OR 20 Mana taking the higher of the two. Cooldown: 5 Minutes
Invigorate ability:
This effect cannot be stacked. This effect can only be present on a player once every 10 minutes. The weapon must be held in the hand for the effect to continue. Cooldown: 10 Minutes
Frenzied Invigorate: Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds. (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.
Balanced Invigorate: Restores 1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds. (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.
See below for more detailed ability information.AnalyzeThis section has not been added yet; please add to it now!
Tier 3At Tier 3, a Balance and Frenzy weapon improves/adds the following abilities:
Frenzy Flares: 15 AS / 9 CS
Balance Flares: 15 DS / 9 TD
Double Flares: Chance to double strength 15%
Double Frenzy: 30 AS / 18 CS
Double Balance: 30 DS / 18 TD
Frenzied Fracture: -25 DS / -15 TD and +16 AS / +9 CS
Balance Fracture: -25 AS / -15 CS and +36 DS / +21 TD
Alignment, Frenzy: 30 AS / 18 CS
Alignment, Balance: 30 DS / 18 TD
Fracture ability:
Cost: 20 Stamina OR 20 Mana taking the higher of the two. Cooldown: 15 Minutes
See below for more detailed ability information.
Additional Information
Flares
- Frenzy Flares
Provides a boost in offense for the current flared attack.
- Tier 1: 4 AS / 2 CS
- Tier 2: 8 AS / 4 CS
- Tier 3: 15 AS / 9 CS
- Balance Flares
Provides a boost in defense for 5 seconds (non-stacking) with an internal cooldown of 15 seconds.
- Tier 1: 4 DS / 2 TD
- Tier 2: 8 DS / 4 TD
- Tier 3: 15 DS / 9 TD
Double Flares
The flares have a chance scaling with the tier of the weapon to DOUBLE the strength of the flare.
Cost: 5 stamina or 5 Mana taking the higher of the two.
- Tier 1: Chance to double strength 5%
- Tier 2: Chance to double strength 10%
- Tier 3: Chance to double strength 15%
- Double Frenzy
Chance on standard flare to double the AS and CS.
- Tier 1: 8 AS / 4 CS
- Tier 2: 16 AS / 9 CS
- Tier 3: 30 AS / 18 CS
- Double Balance
Chance on standard flare to double the DS and TD.
- Tier 1: 8 DS / 4 TD
- Tier 2: 16 DS / 9 TD
- Tier 3: 30 DS / 18 TD
Balance & Frenzy
Available at Tier 2. For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.
Cost: 20 Stamina OR 20 Mana taking the higher of the two. Cooldown: 5 Minutes
Fracture
Available at Tier 3.
Cost: 20 Stamina OR 20 Mana taking the higher of the two. Cooldown: 15 Minutes
Frenzied & Balance Fracture
- Frenzied Fracture
Fractures a piece of the weapon for 60 seconds to sacrifice DS/TD to gain AS/CS
- Tier 1: -8 DS / -4 TD and +8 AS / +4 CS
- Tier 2: -16 DS / -9 TD and +12 AS / +7 CS
- Tier 3: -25 DS / -15 TD and +16 AS / +9 CS
- Balance Fracture
Fractures a piece of the weapon for 120 seconds to sacrifice AS/CS to gain DS/TD
- Tier 1: -8 AS / -4 CS and +16 DS / +9 TD
- Tier 2: -16 AS / -9 CS and +24 DS / +14 TD
- Tier 3: -25 AS / -15 CS and +36 DS / +21 TD
Invigorate
Available at Tier 2. Frenzied OR Balanced. This effect cannot be stacked. This effect can only be present on a player once every 10 minutes. The weapon must be held in the hand for the effect to continue.
Cooldown: 10 Minutes
- Frenzied Invigorate
Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds. (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.
- Balanced Invigorate
Restores 1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds. (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.
Alignment
Allows the weapon to change between balanced and frenzied form. The weapon must cycle to the next before cycling back.
Cooldown: 2 minutes
- Alignment, Frenzy
Channels the weapon to be in a frenzy mode. This will remove all balanced abilities.
For the next attack (within 15 seconds) you will receive a guaranteed flare at increased strength.
- Tier 1: 8 AS / 4 CS
- Tier 2: 16 AS / 9 CS
- Tier 3: 30 AS / 18 CS
- Alignment, Balance
Channels the weapon to be in a balanced mode. This will remove all frenzy abilities.
Enables a barrier for 15 seconds providing a bonus based on the tier.
- Tier 1: 8 DS / 4 TD
- Tier 2: 16 DS / 9 TD
- Tier 3: 30 DS / 18 TD
See Also
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