Blunt Weapons
The purpose of most blunt weapons is to crush. Many of these weapons also deal puncture damage due to added spikes. One-handed blunt weapons are small and light enough to be wielded in a single hand, allowing the user to make use of a shield or a second weapon if so desired.
Blunt weapons are less commonly used than edged weapons among adventurers, and some professions require higher training point costs to become proficient at wielding them. Blunt weapons tend to be quite effective against chain and plate armors, having higher damage factors against those armor types. The morning star, notably, has the highest damage factors against all armor types among one-handed weapons. Specialization in crushing damage also makes blunt weapons a potent choice for aimed attacks to the head, where a sufficiently powerful strike will guarantee a fatal blow.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 3/1 | 2/1 | 3/1 | 4/1 | 3/1 | 4/1 | 6/1 | 6/2 | - | 6/2 | 6/1 |
Damage Factors and Attack vs. Defense
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Leather whip | DF | .275 | .150 | .090 | .100 | .035 | 2 | 3 | Crush | 10/75 | ||||||||||||
AvD | 35 | 25 | 24 | 23 | 22 | 20 | 18 | 16 | 14 | 25 | 21 | 17 | 13 | 15 | 9 | 3 | -3 | |||||
Crowbill | DF | .350 | .250 | .200 | .150 | .125 | 3 | 3 | Puncture/Crush | 65/250 | ||||||||||||
AvD | 40 | 36 | 35 | 34 | 33 | 30 | 28 | 26 | 24 | 30 | 26 | 22 | 18 | 20 | 14 | 8 | 2 | |||||
Cudgel | DF | .350 | .275 | .200 | .225 | .150 | 4 | 4 | Crush | 8/130 | ||||||||||||
AvD | 20 | 20 | 19 | 18 | 17 | 25 | 23 | 21 | 19 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 | |||||
Mace | DF | .400 | .300 | .225 | .250 | .175 | 4 | 4 | Crush | 65/250 | ||||||||||||
AvD | 31 | 32 | 31 | 30 | 29 | 35 | 33 | 31 | 29 | 42 | 38 | 34 | 30 | 36 | 30 | 24 | 18 | |||||
Ball and chain | DF | .400 | .300 | .230 | .260 | .180 | 6 | 4 | Crush | 75/175 | ||||||||||||
AvD | 15 | 20 | 19 | 18 | 17 | 27 | 25 | 23 | 21 | 35 | 31 | 27 | 23 | 30 | 24 | 18 | 12 | |||||
War hammer | DF | .410 | .290 | .250 | .275 | .200 | 4 | 4 | Puncture/Crush | 60/155 | ||||||||||||
AvD | 25 | 30 | 29 | 28 | 27 | 32 | 30 | 28 | 26 | 41 | 37 | 33 | 29 | 37 | 31 | 25 | 19 | |||||
Morning star | DF | .425 | .325 | .275 | .300 | .225 | 5 | 4 | Crush/Puncture | 65/250 | ||||||||||||
AvD | 33 | 35 | 34 | 33 | 32 | 34 | 32 | 30 | 28 | 42 | 38 | 34 | 30 | 37 | 31 | 25 | 19 |
Weapon Damage Type Ratios
This table contains the blunt weapon critical damage type percentages for successful attacks (based on player research). As an example, the mace will result in 100% crush critical damage for all attacks. The mace does not do slash critical damage or puncture critical damage.
Weapon | Slash % | Crush % | Puncture% |
---|---|---|---|
Leather whip | 0 | 100 | 0 |
Crowbill | 0 | 50 | 50 |
Cudgel | 0 | 100 | 0 |
Mace | 0 | 100 | 0 |
Ball and Chain | 0 | 100 | 0 |
War hammer | 0 | 66.7 | 33.3 |
Morning star[1] | 0 | 66.7 | 33.3 |