The official GemStone IV encyclopedia.
- "Charge" redirects here. For other uses, see Charge (disambiguation).
| Charge (combat maneuver)
| Stamina Cost
| Offensive Gear
|| Right hand
|| Charge requires a polearm (and an empty left hand for two-handed poles) that is a puncturing weapon.
|| Flares/Spikes Enabled|
Initiator Stance Penalty
Shield Defensive Bonus
Racial Size Modifiers
Target Stance Bonus
| Available To
|| Warriors, Bards, Monks, Paladins
| Available In
|| Combat Maneuvers
Charge at your opponent with your polearm.
Charge can be used with most polearms to damage and knock down an opponent. In some cases, it can stun your opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
If the endroll is -50 or below, the attacker is considered to have fumbled the attempt and may fall prone.
Creatures that use this maneuver
A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 102 (open d100: 53)]
A triton radical lunges at you with a sharp charge and you lose your footing.
... 5 points of damage!
Minor puncture to the chest.
Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 166 (open d100: 91)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 21 sec.
You are still stunned.