Charge (combat maneuver)
- "Charge" redirects here. For other uses, see Charge (disambiguation).
Charge is a combat maneuver that can be used with most polearms to damage and knock down an opponent. In some cases, it can stun an opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
If the endroll is -50 or below, the attacker is considered to have fumbled the attempt and may fall prone.
Creatures that use this maneuver
A triton radical rushes forward at you with his silvery green trident and attempts a charge! [Roll result: 102 (open d100: 53)] A triton radical lunges at you with a sharp charge and you lose your footing. ... 5 points of damage! Minor puncture to the chest. Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! [Roll result: 166 (open d100: 91)] A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! ... 20 points of damage! Strike to temple! Saved by a thick skull! Roundtime: 21 sec. You are still stunned.