Charge (weapon technique)

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"Charge" redirects here. For other uses, see Charge (disambiguation).
Charge (weapon technique)
Mnemonic [charge]
Activating Verb WEAPON
Category Polearm Weapons
Type Setup
Roundtime 4s
Stamina Cost 14
Offensive Gear Right hand
Attributes
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost
1 Free  
2 Free 
3 Free 
4 Free 
5 Free

Description

Charge at your opponent with your polearm.

Mechanics

Maneuver a target, dealing moderate weapon damage and moderate unbalance damage. This maneuver can force the target to a higher stance. Applies Vulnerable to the target for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 6) seconds.

Additional Information

This weapon technique is available upon training 10 ranks of Polearm Weapons, and ranks in the technique will go up with further training.


Creatures that use this maneuver

Messaging

A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 102 (open d100: 53)]
A triton radical lunges at you with a sharp charge and you lose your footing.
... 5 points of damage!
Minor puncture to the chest.
Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 166 (open d100: 91)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 21 sec.
You are still stunned.

Resources