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Charge (weapon technique)
(Redirected from Charge)
- "Charge" redirects here. For other uses, see Charge (disambiguation).
Charge (weapon technique)
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Mnemonic
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[charge]
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Activating Verb
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WEAPON
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Category
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Polearm Weapons
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Type
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Setup
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Roundtime
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4s
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Stamina Cost
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14
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Offensive Gear
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Right hand
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Attributes
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Flares/Spikes Enabled Hostile Initiator Stance Penalty Racial Size Modifiers Shield Defensive Bonus Target Stance Bonus
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Available To
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Warriors, Rogues, Rangers, Bards, Monks, Paladins
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Rank
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Cost/acquired at
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1
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10 Polearm Weapons ranks
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2
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35 ranks
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3
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60 ranks
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4
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85 ranks
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5
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110 ranks
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Description
Charge at your opponent with your polearm.
Mechanics
Maneuver a target, dealing moderate
weapon damage and moderate
unbalance damage. This maneuver can force the target to a higher
stance. Applies
Vulnerable to the target for
(15 + (Rank * 5)) seconds and
Staggered for
(Success Margin / 6) seconds.
Additional Information
This weapon technique is available upon training 10 ranks of
Polearm Weapons, and ranks in the technique will go up with further training.
Creatures that use this maneuver
Messaging
A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 102 (open d100: 53)]
A triton radical lunges at you with a sharp charge and you lose your footing.
... 5 points of damage!
Minor puncture to the chest.
Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 166 (open d100: 91)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 21 sec.
You are still stunned.
Resources