Charge (weapon technique)

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"Charge" redirects here. For other uses, see Charge (disambiguation).
Charge (weapon technique)
Mnemonic [charge]
Activating Verb WEAPON
Category Polearm Weapons
Type Setup
Roundtime 4s
Stamina Cost 14
Offensive Gear Right hand
Flares/Spikes Enabled
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 10 Polearm Weapons ranks  
2 35 ranks 
3 60 ranks 
4 85 ranks 
5 110 ranks


Charge at your opponent with your polearm.


Maneuver a target, dealing moderate weapon damage and moderate unbalance damage. This maneuver can force the target to a higher stance. Applies Vulnerable to the target for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 6) seconds.

Additional Information

This weapon technique is available upon training 10 ranks of Polearm Weapons, and ranks in the technique will go up with further training.

Creatures that use this maneuver


A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 102 (open d100: 53)]
A triton radical lunges at you with a sharp charge and you lose your footing.
... 5 points of damage!
Minor puncture to the chest.
Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 166 (open d100: 91)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 21 sec.
You are still stunned.