Duskbringer weapons
(Redirected from Daybringer Add)
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Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight. DaybringerDaybringer weapons are the original version of the script released in 2021, with Nightbringer weapons as the sister script. They draw their strength from the light of the sun. They share similar setups, but have fire flares against the living and plasma flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
You analyze your composite bow and sense that the creator has provided the following information:
DAYBRINGER
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Verbs
PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 5% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store energy within the composite bow.
Cooldown: 2 minutes
Verb: Raise
Status: Ready
General Information
Tier: 1
Status: Inactive
Light Stored: 0/100
Customization
Color 1: white Color 2: crimson
Gem: a golden topaz
Inactive Weapon Customization
Article: a dull
Adjective: composite
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: composite
Long (Post Noun):
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Verbs CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff Unlocked Abilities Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready
Verbs TOUCH Touch to heal. TAP Fluff SPIN Fluff Unlocked Abilities Daylight Infusion Heals the wielder using stored energy from within the composite bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready
You analyze your long bow and sense that the creator has provided the following information:
DAYBRINGER
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Verbs
PROD ON/OFF Daybringer Flares
RAISE Charges the light within.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 20% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store light within the long bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
Status: Ready
Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready
Daylight Infusion
Heals the wielder using light from within the long bow.
Cooldown: 30 minutes
Cost: 25 Light
Verb: Touch
Status: Ready
Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Light
Verb: Pray
Status: Ready
General Information
Tier: 4
Status: Inactive
Daylight stored: 250/250
Customization
Fire Color 1: red ember Fire Color 2: orange ember
Gem: a faceted green hyalite opal
Inactive Weapon Customization
Article: a dull
Adjective: long
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: long
Long (Post Noun):
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NightbringerNightbringer weapons are the sister script to Daybringer weapons and were released in 2022. They draw their strength from the darkness of night. They share similar set ups, but have disintegration flares against the living and cold flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities.
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NIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff Unlocked Abilities Nightbringer Flares Disintegrate flares against the living and cold against the undead. Provides 20% chance to double flare against the living. Status: ON Darkness Allows the wielder to store energy within the sword. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Darkness Verb: Rub Status: Ready Darkness Anomaly Creates an anomaly of darkness to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Darkness Verb: Lower Status: Ready Darkness Infusion Heals the wielder using stored energy from within the sword. Cooldown: 30 minutes Cost: 25 Darkness Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Darkness Verb: Pray Status: Ready General Information Tier: 4 Status: Active Darkness Stored: 90/250 Customization Color 1: ebon Color 2: teal Gem: a black diamond Inactive Weapon Customization Article: a dim Adjective: Long (Post Noun): with a silver-swept hilt Active Weapon Customization Article: a distorted Adjective: Long (Post Noun): --------------------------------------------------------------------------------------------------
DuskbringerDuskbringer weapons have combined the Daybringer and Nightbringer forms and both are present on a single weapon. A Duskbringer weapon can rotate between both Day and Night forms. Each form can have its own customizations. Only one form (Day or Night) can be active at a given time. Swapping between Day and Night is done via TURN. Each form has that version's abilities with the same cooldowns. Unlocking a weapon to the Duskbringer form is done by combining a Tier 4 Daybringer or T4 Nightbringer with an OTS/Tier 1 weapon of the opposite form via the TURN command. The Tier 1 weapon does not need to be the same base as the Tier 4 weapon.
NIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff TURN Swaps your weapon between a Daybringer and Nightbringer. Currently Set to: Nightbringer
Additional InformationDaybringer AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the sunburst-shaped bead and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your bead is used to unlock the potential of things held in your other hand or on your person. A sunburst-shaped bead grants the Daybringer script at Tier 1/OTS to an unscripted weapon. DETAILS: > UCS gloves/boots are ineligible. You need only RAISE your bead while holding a compatible item in your other hand or on your person. Your bead may not be altered or changed in any way. You get no sense of whether or not the bead may be further lightened. See Also |
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