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Release

Category: Hunting and Combat
Topic: Combat Maneuvers Discussion
Message #: 14163
Author: GS4-OSCURO
Date: 4/27/2010 8:16:11 PM
Subject: New CMAN: Divert

A new CMAN, Divert, has been released for Rogues. While hidden, a Rogue can throw his or her voice in an attempt to divert his or her foe's attention. Successfully diverting a creature will send it to an adjacent room with a small amount of RT. The Rogue's influence bonus is directly added to the CMAN roll. Gnomes also receive a bonus for being talented ventriloquists. Divert is not stance dependent.

Skill Name: Divert
Mnemonic: divert
Hostile: Yes
Stamina Cost: Base 10 (-5 Rank 1, -2 Rank 2).
Other Requirements:
Available to: Rogues.
Prerequisites: None
CMP Cost:

Rank 1: (Squares) 2
Rank 2: (Squares) 3
Rank 3: (Squares) 4
Rank 4: (Squares) 5
Rank 5: (Squares) 6

Description: From hiding, you attempt to divert your foe's attention, luring them to an adjacent room.

Usage:

CMAN DIVERT {creature} - Divert your foe's attention, luring them to a random adjacent room.
CMAN DIVERT {creature} {direction} - Divert your foe's attention, luring them {direction}.

- GM Oscuro -

Prerelease Information

Category: Rogues
Topic: Combat Maneuvers Discussion
Message #: 3604
Author: GS4-OSCURO
Date: 03/29/2010 5:23:08 PM
Subject: Something I'm Working On

H>cman divert magus
[Roll result: 167 (open d100: 39) Bonus: 21]
You throw your voice behind a triton magus and the magus's attention is diverted by the noise!
A triton magus strides southeast, a wary look on its face.
Roundtime: 2 sec.

- GM Oscuro -

Category: Rogues
Topic: Combat Maneuvers Discussion
Message #: 3608
Author: GS4-OSCURO
Date: 03/29/2010 5:34:20 PM
Subject: Re: Something I'm Working On

>>I do hope it works from hiding, and in fact gets a severe bonus from it (heck, I'd say it should really only have an effect if the critter sees nobody currently in the room; i.e. requires hiding).

It can only work from hiding/invisibility.

>>And at risk of being called out for being negative... it's neat, but I'm not convinced how practical it will be, which is what I said at the time it was brought up several months ago. In a swarming area (which is really the only place where it is required), chances are extremely high that something else will walk in anyway after you follow something to the next room. Maybe if you could specifically guide a critter several rooms away (which would require "cman divert magus southeast" instead), it would have more practicality.

I'm trying to add a way to specify the direction, but it could require a rewrite of the creature movement system, in which case I won't do it.

- GM Oscuro -

Category: Rogues
Topic: Combat Maneuvers Discussion
Message #: 3617
Author: GS4-OSCURO
Date: 3/30/2010 9:02:43 AM
Subject: Re: Something I'm Working On

>>What are the chances this will be available to rangers as well? They hide just as often as rogues and their CMAN list is god aweful.

It won't be. Rangers already have substantially good methods of dealing with swarms. This is a Rogue's way of picking off a target from a swarm (or sending away a dangerous creature) and dealing with it individually.

- GM Oscuro -

Category: Rogues
Topic: Combat Maneuvers Discussion
Message #: 3618
Author: GS4-OSCURO
Date: 3/30/2010 9:07:27 AM
Subject: Re: Something I'm Working On

>>I hope this wouldn't be a 5 rank maneuver. I'd just make it 1 rank, or 2 if it had to be. I wouldn't even make it a maneuver in the first place and just tie it into hiding skill (and maybe something else if appropriate), but I suspect that wouldn't fly.

It's a 5 rank maneuver to take advantage of the system that's already set up. However, the CMP cost is only 2/3/4/5/6.

>>The success rate should be fairly high. I'm basically thinking of Scatter critters right now, where basically every rogue maneuver is useless against the critters -- even with the bonuses from a WSPEC'd weapon. If it had similar success rates to those other maneuvers... well, there wouldn't be much point.

It is for many. INF bonus is directly added to the attack roll and gnomes get a bonus for being good ventriloquists. Also, you only need a 101 endroll to send the target away. Higher endrolls just result in longer RT, but it's only a nominal amount anyway - just enough to make up the difference for you using Divert and then sneaking into the next room.

>>I would not want to see bonuses and penalties tied into armor. If an armor/hiding penalty is ever implemented, it should be done consistently and with regard to overall balance, but not piecemeal with new maneuvers. I think of this because of the large bonus in Oscuro's clip, which made me wonder what would start giving bonuses and penalties that wasn't worked into the core factors of such a maneuver.

There aren't armor based effects and stance doesn't play a role either.

- GM Oscuro -

Category: Rogues
Topic: Combat Maneuvers Discussion
Message #: 3621
Author: GS4-OSCURO
Date: 3/30/2010 9:51:06 AM
Subject: Re: Something I'm Working On

>>Relatedly, is there any (significant) chance to fall out of hiding from using it?

It's possible, but it's only on very bad results. Failing by a typical margin will not drop you out of hiding, but it will make successive attempts to Divert the same target harder for a period of time since it's just not buying the ruse.

>>I could argue that a rangers method for dealing with swarms is Mass Calm and it's been made invalid in the most dangerous swarm locations. Could also be argued that rangers get screwed in the cman department compared to paladins and bards. That all said it's a ranger complaint and I'll take it over to the ranger folder to be completely ignored. Suffice it to say I'm disappointed that rangers are being denied yet another stealth based manuver they should have.

I was more referring to 635 than Mass Calm. When you lose your spell list and have to rely solely on stealth, you can come back to the bargaining table.

- GM Oscuro -

Category: Rogues
Topic: Combat Maneuvers Discussion
Message #: 3632
Author: GS4-OSCURO
Date: 3/30/2010 12:32:10 PM
Subject: Re: Something I'm Working On

>>Oscuro, will this maneuver work on players?

No PvP, only PvC. I'm considering CvP, but it'll take substantial effort, so I want specific creatures in mind before I add the code.

- GM Oscuro -

Category: Rogues
Topic: Combat Maneuvers Discussion
Message #: 3690
Author: GS4-OSCURO
Date: 3/31/2010 10:00:16 AM
Subject: Re: Something I'm Working On

>>How much effect will influence have?

It adds directly to the success roll. For example, if your INF bonus is 10 and your endroll was 135, then 10 of that was from INF. If your INF bonus was 15, all-else-equal, that endroll would be 140.

- GM Oscuro -