EzScript
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EzScript (sometimes referred to as a custom script) is a highly customizable fluff script that can be applied to items. EzScripted items are sometimes sold at festivals with pre-written messaging built into them. In October 2024, EzScripts were converted to flourishes. The terminology is still EzScript. Items can have a customized EzScript applied to them via Sadie as part of the Long-term Benefits for a Premium subscription. See that article for pricing. If your item already has the EzScript on it, pricing follows the standard for items that already have the EzScript applied. If your item currently has any other script, it cannot also take the EzScript except as a flourish. Any alteration must be in line with what the item does, but it could take a long or a show, or both, or a custom loresong, dependent on any requirements of the primary script. AnalyzeYou analyze your jackal-headed ring and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This is an EzScripted item. Some alteration restrictions may apply. It has the following messaging: wave 1st Person: You wave your noisemaker wildly over your head, and the movement of air through the contraption creates a low-toned whistle. A tiny flurry of white, azure, and gold confetti floats down around you. 3rd Person: Vanah waves her noisemaker wildly over her head, and the movement of air through the contraption creates a low-toned whistle. A tiny flurry of white, azure, and gold confetti floats down around her. tilt 1st Person: Tilting your noisemaker upside down, you give it a little shake, but no confetti falls out. Holding it up, you peer into the open end, and all of a sudden a cloud of violet and silver confetti hits you in the face! 3rd Person: Tilting her noisemaker upside down, Vanah gives it a little shake, but no confetti falls out. Holding it up, she peers into the open end, and all of a sudden a cloud of violet and silver confetti hits her in the face! Hidden: A cloud of violet and silver confetti bursts forth and glitters down over the area. If there is a typo in the above messaging, please ASSIST and request a referral to speak to a GameMaster to fix it. DO NOT BUG or BUGITEM the ring! UsageAvailable verbs and their messaging varies depending on the item. Messaging is customized, so there is no standard verb messaging for all EzScripted items. Additional InformationVerbsYou can choose the first person view, third person view, and (for some verbs) a message the room will get when you activate the item when hidden. When planning the messaging, please keep in mind that the EzScript does not check for various statuses, so the messaging has to be fairly generic. For example, you cannot tilt your dagger and take a step forward, because the EzScript does not check to see if you are sitting first. The full list of currently available verbs is bounce, bow, clean, close, chortle, curtsy, flip, growl, hug, kiss, lace, lean, open, pinch, poke, prance, pull, purr, push, raise, roar, rub, smell, swoon, tap, tickle, tilt, touch, toss, turn, wave, remove, wear, whistle, and yell. However, not all of these verbs may be available for your particular item or work the way you expect. Verb messaging cannot be targeted for persons or items. If your item is not wearable, you can disregard the held and worn categories below. If your item can be worn, there are some verb traps that will only work when worn, except for wearable weapons. Wear and Remove will message appropriately if the item is wearable and can be customized with EzScript messaging. Open and close are available for containers only.
Messaging Character LimitPlease note that each message (1st person, 3rd person, and hidden (if eligible)) has a character limit of 511 characters, including double spaces and punctuation. Messaging RestrictionsWhile a final ruling will always be made through the QC process, your item's messaging should largely revolve around the item itself, and should not imply any sort of magical abilities or divine influences. Also note that no actions can imply a change in statuses - Nothing that makes you 'leap to your feet', for example. Items can't be made to glow, pulsate, vibrate, shake, rattle, squirm, giggle, shimmer, or emanate, unless there's a really good reason for such, based in the item's actual qualities. The item does not move independently, or do things without being activated. A non-magic item could not glow. It might glitter or scintillate if it's encrusted with gems, but it won't cast any light of its own. Avoid the words, "seems to" or "appears to". A "cloak that seems to have a life of its own" is one that tromps all over the rule of not making an item appear to have properties it does not have. Scripts cannot:
Here are a couple of good examples:
Hidden view, if applicable: If this field is not provided, then when hidden, only the first person message is displayed, same if you're in an invisible state. See Also |
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