Garrote

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Garrote
Available To Rogues, Rangers, Bards, Monks
Mnemonic [Garrote]
Cost base 20 (-5 Rank 1, -3 Rank 2)
Roundtime 3 sec.
Requirements Garrote item, Ambush training
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

Garrote is a combat maneuver that is used to strangle an opponent. It rarely fails once the garrote is established.

This maneuver can produce considerable roundtimes based on a function of the attacker's skill ranks and the opponent's neck armor. It can be problematic with heavily armored (neck) opponents. There are creatures (undead, made of stone, no neck, etc.) that garrote will be ineffective against. Also size does matter, smaller races may have difficulty with larger opponents.

Valid items are garrote, wire, rope, belt, beltstrap, cord, lanyard, scarf, strap, and tether. Garrote items are divided into 'true' garrotes (garrote & wire) and 'substitute' garrotes, known as strangles, which includes all other valid item names. Any item with these nouns can be used for this maneuver.

Using a strangle rather than a true garrote will increase the attacker's roundtimes slightly. Strangles have a higher damage and repair rate, and a lower major success (death-strangle) rate. Exact stats for each strangle vary from type to type. Strangles will not do neck slash damage on minor successes, but may bruise the target.

Certain spells such as Cloak of Shadows (712) aid in protecting a victim against a garrote attack and can be damaging to the attacker.

To stop a garrote attack before it completes, use the verb GARROTE STOP.

Creatures that use this maneuver

  • Gremlock (While not exactly the same, training in garrote will protect you from their garrote attack)

Messaging

Success:

A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 30 points of damage!
Deep slash to your neck severs an artery!
You choke to death on your own blood.

[Roll result: 205 (open d100: 23) Penalties: 8]
You fling your wire around Target's neck and snap it taut. Success!
Roundtime: 3 sec.

Ending prior to death:

Attacker releases the garrote from your neck. You gasp and draw a sweet breath of air, feeling very lucky to escape.

Attacker leaps from hiding to attack!
[Roll result: 168 (open d100: 86)]
Attacker flings a wire around your neck and snaps it taut. Painful!
You are stunned!
A dark shadowy tendril rises up from your skin, writhes its way up a length of black steel wire studded with shards of glass towards Attacker and lashes out malevolently...
CS: +XXX- TD: +XXX + CvA: -6 + d100: +10 - -5 == +91
Warded off!

You gasp and struggle but the garrote draws tighter painfully.
You are stunned!
[Spell Hindrance for a very worn sanguine breastplate is 5% with current Armor Use skill, d100= 4]
Shadowy ether attempts to rise up from your skin but is unable to free itself from under your armor.

You continue to struggle but the garrote draws inexorably tighter.
You feel a fair amount weaker.
You feel a fair amount less hardy.
You are stunned!
A dark shadowy tendril rises up from your skin, writhes its way up a length of black steel wire studded with shards of glass towards Attacker and lashes out malevolently...
<attacker dies>

You gasp and draw a sweet breath of air, feeling very weak.

Failure:

[Roll result: 85 (open d100: 88)]
Dhask attempts to slip a rope around your neck, but you nimbly dodge aside.

A gremlock jumps on your back and attempts to drop a garrote over your head. After a brief struggle, you are able to slip out of it with nothing but a few bruises to show for the ordeal.
Roundtime: 3 sec.

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