Greater ShadowDeath weapon
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Greater ShadowDeath weapons have a script flare called Darkrasp. Darkrasp deals HP damage to an enemy and applies Feeble. When Darkrasp triggers, it grants you a benefit called Profane Bargain, which gives your next attack an AS bonus based on the weapon's current Satiety. At Tier 4, Profane Bargain gives you an SMR Defense buff based on Satiety that lasts for 15 seconds after every flare. At Tier 5, Profane Bargain can also put you into hiding. Fully unlocked Greater ShadowDeath weapons were first sold at the Grand Auction of 5126. They were later introduced for sale at Ilixil's Emporium at Duskruin, starting with its February 2026 run, where they were sold off the shelf at Tier 1 alongside all Tier unlock certificates. Greater ShadowDeath weapons are a greater version of the ShadowDeath weapon script. The two scripts are different scripts. Tier 1AnalyzeYou analyze the black alloy falchion and sense that the creator has provided the following information:
The black alloy falchion is a Greater ShadowDeath weapon of Tier 1.
The product of a perverse and corrupting ritual, the falchion feeds upon the life essence of foes to gain Satiety, which empowers its wielder and its own unsavory abilities. The falchion has the following capabilities:
Darkrasp: When not at 0 Satiety, the weapon has a chance to flare with inky
black tendrils that will deal concussion damage and apply Feeble
to the target and grant the wielder a boost to Attack Strength
on their next attack based on the weapon's current Satiety.
Cost: 1 Satiety
Umbral Crescent: When WAVEd, the weapon performs an area of effect attack affecting
up to 1 creature per Tier; on a failed SMR test, the creature takes
health damage, and the weapon generates 5 Satiety per target hit.
Cooldown is reduced if no targets are hit.
Cooldown: 1 min
Additionally, the black alloy falchion has the following fluff abilities:
TOUCH
SNAP {target}
You might be able to have a talented merchant lighten the black alloy falchion for you.Usage
Tier 2UsageTier 2 unlocks the Predator's Lure and Black Transfusion abilities to the weapon. Predator's Lure: When TURNed, the weapon forces up to 5 unengaged hostile creatures within adjacent rooms to make a Mental MDR test; on a failure, they are drawn into the wielder's room. Cost: 5 Satiety; Cooldown: 3 min Black Transfusion: The wielder can INFUSE {#} spirit into the weapon, generating 5 Satiety per spirit infused. Cooldown: 5 min
Tier 3UsageTier 3 unlocks the Umbral Dread and Shadowgate abilities on the weapon. Umbral Dread: Umbral Crescent also applies the Horrified condition to affected creatures. Shadowgate: The wielder can TOSS their weapon. It will search for another transport-eligible room in the area with at least one hostile creature and no other adventurers. The player and, if they are leading a group, their group, will teleport to the room. Cost: 10 Satiety, Cooldown: 3 min
Tier 4UsageTier 4 unlocks the Improved Darkrasp and Malison of Unmaking abilities on the weapon. Improved Darkrasp: Darkrasp flares enhance the wielder's senses and reflexes, granting a bonus to SMR defense for 15 seconds based on Satiety. Malison of Unmaking: The user can CLENCH their weapon, causing their next successful attack with it to afflict their target with a disruptive curse.The target must make an SMR test every 2 seconds for the next 10 seconds, taking Disruption damage on failed tests.Cost: 5 Satiety; Cooldown: 2 min
Tier 5AnalyzeThe morning star is a Greater ShadowDeath weapon of Tier 5.
The product of a perverse and corrupting ritual, the star feeds upon the life essence of foes to gain Satiety, which empowers its wielder and its own unsavory abilities. The star has the following capabilities:
Darkrasp: When not at 0 Satiety, the weapon has a chance to flare with inky
black tendrils that will deal concussion damage and apply Feeble
to the target and grant the wielder a boost to Attack Strength
on their next attack based on the weapon's current Satiety.
Cost: 1 Satiety
Umbral Crescent: When WAVEd, the weapon performs an area of effect attack affecting
up to 1 creature per Tier; on a failed SMR test, the creature takes
health damage and the weapon generates 5 Satiety per target hit.
Cooldown: 1 min
Predator's Lure: When TURNed, the weapon forces up to 5 unengaged hostile creatures
within adjacent rooms to make a Mental MDR test; on a failure, they
are drawn into the wielder's room.
Cost: 5 Satiety; Cooldown: 3 min
Black Transfusion: The wielder can INFUSE {#} spirit into the weapon, generating 5
Satiety per spirit infused.
Cooldown: 5 min
Umbral Dread: Umbral Crescent also applies the Horrified condition to affected
creatures.
Shadowgate: The wielder can TOSS their weapon. It will search for another
transport-eligible room in the area with at least one hostile
creature and no other adventurers. The player and, if they are
leading a group, their group, will teleport to the room.
Cost: 10 Satiety, Cooldown: 3 min
Improved Darkrasp: Darkrasp flares enhance the wielder's senses and reflexes,
granting a bonus to SMR defense for 15 seconds based on Satiety.
Malison of Unmaking: The user can CLENCH their weapon, causing their next successful
attack with it to afflict their target with a disruptive curse.
The target must make an SMR test every 2 seconds for the next 10
seconds, taking Disruption damage on failed tests.
Cost: 5 Satiety; Cooldown: 2 min
Gloomform: The wielder can RAISE their weapon, empowering themself with
darkness. During this time, the weapon behaves as if it is
at maximum Satiety for 1 minute, during which Darkrasp's flare
chance is increased. Abilities do not consume Satiety while
Gloomform is active.
Cost: 50 Satiety; Cooldown: 5 min
Hungering Gate: 3 seconds after being activated, the wielder's Shadowgate will
detonate. Up to 3 creatures must make an SMR test or take
Disruption damage and be Terrified.
Apex Darkrasp: Darkrasp flares have a chance to hide the wielder.
Additionally, the morning star has the following fluff abilities:
TOUCH
SNAP {target}
TILT
GAZE
LISTEN
PULL (produces shadow orbs)
HUG (meld your weapon with your body)
SUMMON (retrieve your weapon)
You might be able to have a talented merchant lighten the morning star for you.Usage
Additional InformationThis information was provided during the Grand Auction of 5126 regarding the Greater ShadowDeath weapons available during it:
See Also |
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