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08/2020

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 6
Author: GS4-RETSER
Date: 8/10/2020 04:11 PM CDT
Subject: Open Sea Adventures & Kraken's Fall RSN!


Hello everyone, I'm pleased to announce that the first phase of Open Sea Adventures is nearing release. Here is a bit of a primer on what all will be offered.

We're currently in ALPHA testing on the TEST server. If you'd like to participate there are PORTMASTERS in The Landing at the docks, Solhaven, River's Rest, and Teras. Talk to them with some silver to get to the new port, Kraken's Fall. There is some information available on the wiki pages below. Most of the communication thus far has been in discord, if you'd like to participate, please join us there.

We'll move to BETA testing on the PLATINUM server once most of the remaining items are finished with QC.

https://gswiki.play.net/Open_Sea_Adventures
https://gswiki.play.net/Kraken%27s_Fall

Take sail on the Great Western Sea and into the new Tenebrous Cauldron. Gather your friends and set sail on an adventure as you work to raise your reputation and notoriety. Purchase one of 6 ships: Sloop, Brigantine, Carrack, Frigate, Galleon, or Man O’ War. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with the life of you and your crew on the line. Launch your ship into a vast ocean with your crew as you brave the perils of the sea. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?

New Verbs:
OSA - OSA specific functions for players
Ship - Ship specific functions for players
Reputation - New Reputation Verb that links back to systems that have reputation.

Key Features:
Open Sea Adventures Specific Systems
Navigate a massive new ocean with dynamic weather messaging and rooms.
New Reputation: Kraken’s Fall
New Merchants with Reputation gated wares based on your reputation.
New Task System
Cull Pirates
Hunt Captains
Sink Ships

Mechanical Upgrades
Mechanical Upgrades for your ships.

Sails
-Increase your speed.
Cannons
-Increase the number of cannons on the deck to load and fire.
Hull
-Increase the health of your ship.
Cargo
-Increase the amount of wood and cannonballs your ship can carry.

ROLES
Ship Specific Roles to provide you with more of an edge on the ocean.

Captain
-The jack of all trades.

Boatswain
-A highly repair-centric role.

Navigator
-Faster interaction with all navigation related objects on the ship.

Swashbuckler
-Bonuses against ship-specific maneuvers while on board. The swashbuckler also has a slight bonus to cannon damage.

Cannoneer
-Bonuses to accuracy and damage against your enemies with cannons.

Ship Battles
Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!
All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!
Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.

Customization
Ships with full cosmetic customization

Ship Names
- Try your luck with the official ship name randomizer. Will you be the Aggressive Mauve Carrot, or the Vile Ebon Voyager?

Hulls
-Color
-Material

Sails
-Color
-Material

Gangplanks
-Color
-Material

Figureheads
-Type
-Color
-Material

Wheels
-Material
-Color

Flags
-Material
-Color

Mess Hall Furniture
-Color
-Material

Mess Hall Food Selection
-5 Different types!

Crew Quarters
-Change the style of the crew quarters.

Cannons
-Article
-Materials

Captain’s Quarters

Chair
-Material
-Type
-Long

Table
-Material
-Color

Bed
-Material
-Color
-Long

Walls
-Material

Style
-Change the style of your chambers.

Portmasters
Charter a captain and a sloop in a new port-specific travel system that allows for expedited, schedule-free travel between the towns connected to the new ocean. These chartered voyages cost 25k-50k silvers per person.
-Kraken’s Fall
-River’s Rest
-Solhaven
-Landing
-Teras

New, fully-featured town: Kraken’s Fall

-Lockers
-Citizenship
-AdventuresGuild
-Hunting grounds for levels 1-20
-Bandits will be available for all levels
-Pawnshop
-Jeweler
-Furrier
-CHE Annex
-13 ship shops
-Justice System
-Arcane Shop
-Herbalist
-Locksmith
-Locksmith Pool
-Bank
-Sunfist Outpost
-2 Inns complete with tables and rooms.
-Weapon Shop
-Armor Shop
-Assorted hangouts, bars, and restaurants.
-Forging
-Cobbling

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 9
Author: GS4-RETSER
Date: 8/10/2020 10:53 PM CDT
Subject: Re: Open Sea Adventures & Kraken's Fall RSN!


>Are the crews for your ship other players or NPCs? - JTU

Players, there are no NPCs you can hire at this time.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 11
Author: GS4-RETSER
Date: 8/11/2020 7:35 PM CDT
Subject: Re: Open Sea Adventures & Kraken's Fall RSN!


Ships are unrelated to any other system. You can own 1 of each ship and whatever else at this time.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 16
Author: GS4-RETSER
Date: 8/12/2020 10:17 AM CDT
Subject: Re: Open Sea Adventures & Kraken's Fall RSN!


If you do are you granted the pre-name title Commodore?

There are a collection of titles that will be available.

Is the "travel" apart from the "confront stuff", or are the inextricably linked?

There is a random chance for an encounter hitting periodically. You can just sail away from the encounter and suffer some damage from cannon fire. So you don't have to battle as you journey across the ocena.

Is your role in the crew set by SHIP that you are on, or is based on the CHARACTER?

It is based on the character, you declare yourself in the town hall. So you'd have to return to the town hall to change it. You cannot change this mid journey.

If there are a party of 7 people on the ship and the owner has set one person in each of the 5 roles, what happens when one of those disconnects/leaves the game? Is there provision for "this is the queue for RoleX" so that when Swashbuckler Ardwen leaves, Roblar automatically steps up to fill that role?

Roles are declared by the character, but by the ship owner. You get to do what you want to do and don't have to do anything. There can be more than one of one role on a ship.

Is the system going to cope with a CHE/MHO taking its fleet of 6 ships and 30 characters cruising? Can there be meaningful fleet activity or would they be on 6 different hunts? Will it cause HoA in Reim style havoc on the rest of the game?

Right now, fleet activity is not really a thing. Players cannot interact with another player ship, damage it, or help them if they're sunk. It is ship-by-ship. The combat is handled on each ship like a private instance. This system has all the checks and balances that have been worked up over time for Reim with creature creation and handling. Right now, we're testing to see how and what impact it has.

Retser, SGM

09/2020

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 26
Author: GS4-RETSER
Date: 9/3/2020 12:37 PM CDT
Subject: Open Sea Adventures (Phase 1)


Hello everyone, Open Sea Adventures & Kraken's Fall is now LIVE! This is the base system for the first phase of OSA. We will discuss the later phases RSN. This is partially a re-post of the beta/testing information, but with some added details. This system is not 100% complete. We’re releasing what is finished as of this point. We plan to add more to it in a phased approach. If you would like to know what is upcoming for this system please visit the OSA channel on the discord. There is a lot to this system and all its subsystems. I will not be able to fit it all in a primer, but here are a bunch of words for you to read.

First, the wikis. There is a lot of information here and it is probably a good idea to dig into it.
https://gswiki.play.net/Open_Sea_Adventures
https://gswiki.play.net/Kraken%27s_Fall

Take sail on the Great Western Sea and into the new Tenebrous Cauldron. Gather your friends and set sail on an adventure as you work to raise your reputation and notoriety. Purchase one of 6 ships: Sloop, Brigantine, Carrack, Frigate, Galleon, or Man O’ War. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Pirates with the life of you and your crew on the line. Launch your ship into a vast ocean with your crew as you brave the perils of the sea. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?


Check the document for more information with the primer.
https://docs.google.com/document/d/1amHeEKDD5PwkuAg0wodY5CkGv1rBGa5nLvQsRILBWT0/edit?usp=sharing


How do I reach Kraken’s Fall?

Charter a Voyage
Hire a Captain at one of the following locations to take you and your friends for 50,000 silvers each to the new island.
[Wehnimer's, Middle Dock]
[Copper Avenue, West Docks]
[Marshtown, Fewr's Pier]
[River's Rest, Underbridge]
Return Trip: [Kraken's Fall, First Pier]

Premium (Platinum) Portals
Purchase a portal pass in your local premium hall.
There is a new direction, DOWN, to reach the Kraken’s Fall portal.

Sorcerer Rifts
Sorcerer Rifts will be available after your first visit with Runes.

ChronoMage Orbs
Chronomages will be available at some time.

The following is information available via the SHIP HELP or OSA HELP command in game.

Ships & Purchasing.

To buy a ship you need to visit Chip n' Dwight's on Deadeye's Road in Kraken's Fall. When first starting on your career as a captain you will only have access to the sloop. To earn access to the larger ships you will need to earn reputation with the town of Kraken's Fall. You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the Tenebrous Cauldron. Ships are a one-time purchase and can never be re-sold or transferred.


Sloop - Single mast
Classification - Light
Players: 3
Starting Speed: 7
Starting Cannons per side: 2
Starting Cargo Hold: 2
Max Supplies 40
Starting Hull Strength: 1
Cost: 5 Million

Brigantine - Double mast
Classification - Medium
Players: 5
Starting Speed:
Starting Cannons per side: 4
Starting Cargo Hold: 3
Max Supplies: 60
Starting Hull Strength: 2
Cost: 50 million

Carrack - Triple Mast
Classification - Medium
Players: 8
Starting Speed: 6
Starting Cannons per side: 4
Starting Cargo Hold: 2
Max Supplies 60
Starting Hull Strength: 3
Cost: 100 million

Galleon - Triple Mast
Classification - Heavy
Players: 12
Starting Speed: 5
Starting Cannons per side: 10
Starting Cargo Hold: 6
Max Supplies: 100
Starting Hull Strength: 7
Cost: 200 million

Frigate - Triple Mast
Classification - Heavy
Players: 14
Starting Speed: 6
Starting Cannons per side: 8
Starting Cargo Hold: 12
Max Supplies: 100
Starting Hull Strength: 6
Cost: 250 million

Man O war - Triple Mast
Classification - Heavy
Players: 20
Starting Speed: 3
Starting Cannons per side: 14
Starting Cargo Hold: 12
Max Supplies: 150
Starting Hull Strength: 8
Cost: 400 million

Upgrading & Cosmetics

You can upgrade your ship by visiting one of the many merchants around Kraken's Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger. Cosmetic upgrades are to personalize your ship in how it looks.

Functional Upgrades

Sails - Upgrading your sails will make your ship sail faster.
Location: Yardarm's Skirt on Deadeye's Road.

Hull Strength - Upgrading your hull strength will make your ship able to withstand more damage.
Location: Swabbing Starts on Siphon Street.

Cannons - Upgrading your cannons increases the total number of cannons on each side of your ship.
Location: Maritime Defenses on South Arm Road.

Cargo Hold - Increases the amount of cargo in the form of wood and cannon balls a ship can hold.
Location: Lean-To on Deadeye's Road.

Cosmetic Upgrades

Sails - Yardarm's Skirt on Deadeye's Road.
Hull - Swabbing Starts on Siphon Street.
Wheel - Fighting the Helm on Deadeye's Road.
Cannons - Maritime Defenses on South Arm Road.
Mess Hall - Grub, Gruel, and Grog on South Arm Road.
Crew Quarters - All Hands on South Arm Road.
Flags - Vexillology Visions on South Arm Road.
Captains Quarters - Sailors Solace on Siphon Street.
Figureheads - Bowsprits Maiden on Cranial Crawl.
Gangplanks - Swabbing Starts on Siphon Street.

Ship Roles

Ship roles will provide you with bonuses as you level them up. You will need to declare your role before taking part in a journey. These bonuses can range from more damage when firing a cannon to faster interactions with navigation. To declare your role, you will need to visit the NPC in Kraken's Fall. He is located at the Town Hall, the Inking Den, in the Office of Employment. Each role has some specialties that pertain to its title. You can look at the SHIP ROLE command to see your current status.

Repairing & Fees

As you sail your ship it may incur damage that must be repaired. To repair your ship after it is destroyed or damaged you will need to visit the boatswain. You can find him at the Academy of the Bos'n on Deadeye's Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley. You will need to pay these off at the local debt collector. Having debts in either form will prevent you from launching your ship again.

Basics

To launch your ship, you will need to find the dock handler outside the pier on Deadeye's Road. After you have successfully retrieved your ship you can find it out on the pier. The handler will tell you which space on the pier your ship occupies.

You should also ask the dock handler to STOCK your ship with wood and cannonballs before any voyage. Failing to do this will leave you ill prepared for combat should you find yourself attacked.

Once you reach your ship you can GO SHIP (Sloop, Brigantine, etc) to have the gangplank deployed. Once on your ship you can either PULL GANGPLANK or PUSH GANGPLANK to deploy or retract it. It is best to familiarize yourself with the layout of your ship prior to embarking on your journey.

Below deck in the cargo hold you can find wood and cannon balls. The wood is used to FIX rooms that have taken damage from cannon fire. To make a repair you must take a wooden plank to the appropriate room and FIX the damage. You can ASSESS your ship to get a feel for the overall condition of your ship.

To use the cannons in defense of your ship you must carry cannon balls from the cargo hold to the cannon and LOAD each one. You can then FIRE the cannons at your opponent. You may preload one or all of the cannons, but the cannon balls will become unusable after 10 minutes.

To prepare for departure you must PULL the gangplank in and PUSH the capstan to raise the anchor, you may then DEPART on your voyage.

RAISE and LOWER the sail to change speed and TURN the wheel to navigate. You may TURN the wheel in any of the cardinal directions or towards a port if one is nearby. There is a map in the Captain's Quarters that you can look at to get your bearings out on the ocean. You may also LOOK OCEAN to see what is around your ship or WATCH OCEAN.

If you encounter an aggressive vessel while sailing, you may choose to keep at range and fire your cannons or you can TURN WHEEL SHIP to attempt a boarding action. If you choose the latter, you will need to wait until the two ships come together then PUSH the gangplank across to the other ship. A brutal melee is likely to ensue but there is treasure to be won.

Once you have decided to return to port you will need to navigate back and TURN WHEEL PORT once a port is in sight. Once the workers have you moored securely, you may PUSH the gangplank out and be on your way. If your ship has been damaged you will need to see the Boatswain for repairs or the dock handler if you wish to have your vessel stored.

Quick Command List:

PUSH/PULL GANGPLANK to extend or draw in the gangplank.

RAISE/LOWER SAIL to adjust speed.

TURN WHEEL any cardinal direction for normal travel.

TURN WHEEL PORT to steer the ship at a port in the same room as your ship.

TURN WHEEL SHIP to start a boarding action when an enemy is present.

PUSH/KICK CAPSTAN to raise and lower anchor.

LOAD CANNON while holding a cannon ball to load your cannons.

FIRE CANNON to fire a cannon at an enemy ship when engaged.

LOOK <OBJECT> has some information for some of the objects on your ship if you get confused.

FIX damage in appropriate rooms.

LOOK MAP for a general readout of where you are.

DEPART to set sail once your gangplank is retracted and anchor is up.

ASSESS to determine the condition of the room you are in and health.

LOOK OCEAN to take a quick look at the sea your ship is in.

WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.

OBSERVE will let you check the status of the weather on the ocean.

PEER will let you look at the ocean in the directions provided. If you are in the crow's nest you will be able to peer an extra room out.

JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.

RAZE is used on the enemy ship when all enemies are gone.

LISTEN is used on the enemy ship to get an idea of how many units are left.

Ship Combat

While sailing you have a random chance to be attacked by an enemy ship. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. If you manage to deplete the enemy ship of units a boss will spawn that must be defeated. If you defeat the boss, you can SEARCH the treasure pile on their ship for boxes.

Death and Sinking

Should you sink or all players die on your boat, you’ll eventually return to the ocean. Once there, a rescue or ransom boat will be sent to pick you up. They will raise you, stop any bleeding wounds, and fine/ransom you back to the town.

Retser, SGM
Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 32
Author: GS4-RETSER
Date: 09/04/2020 09:38 PM CDT
Subject: SHIP FLAG command

There is now a new command live that I hinted at earlier. You can now use SHIP FLAG on your ship. If you're not the Captain, this only displays which flag the captain is flying. The Captain has to go to the Crow's nest to use this command. This flag is for mechanical use only.

White flag 20% chance.
No Flag: 30% chance.
Black flag: 40% Chance.

White flag 5 minute encounter immunity after sinking an enemy ship.
No Flag 4 minute encounter immunity after sinking an enemy ship.
Black Flag 3 minute encounter immunity after sinking an enemy ship.


The command has a 15 minute cooldown per use.

Retser, SGM

Discord Message Link: [1]
Author: GS4-RETSER
Date: 09/05/2020


If you have anything with the noun SPYGLASS in your hand when using PEER on your ship you will be able to see +1 extra room.
So +2 on the main deck, +3 in the crow's nest.

or telescope

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 42
Author: GS4-RETSER
Date: 09/08/2020 09:21 PM CDT
Subject: OSA Weather Updates - Storms are a brewin'

HEAVY/STORMY weather will now impact your ship in a few ways.

First, crew members have a chance to experience some maneuvers if they're out on the deck during a storm.
Second, the storm can cause your ship to misbehave. Things such as, steering your ship in a different direction. Increasing the time it takes to reach a new area.
Third, enemy ships are also more dangerous in a storm. You will face ships potentially out of your league and more difficult ships more often.

Before setting sail, ask the handler about WEATHER to get an idea of which oceans to steer clear of or toward!

The dock handler says, "Based on recent weather reports, here is what the ocean is lookin' like as of right now."

The Tenebrous Cauldron:
North Blue: Light winds with partial clouds
South Blue: Light winds with partial clouds
West Blue: Heavy winds and rain with dark skies
East Blue: Light winds with partial clouds

The Great Western Sea
Obsidian Trench: Heavy winds and rain with dark skies
Obsidian Sea: Calm seas and blue skies
Sea Of Lazuli: Light winds with partial clouds
Solhaven Bay: Calm seas and blue skies
South of Cobalt Depths: Calm seas and blue skies
Darkstone Bay: Light winds with partial clouds
Cobalt Depths: Light winds with partial clouds
Kestral Sea: Heavy winds and rain with dark skies
South of Sea of Lazuli: Light winds with partial clouds
South Kestral Sea: Calm seas and blue skies

Enjoy!

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 43
Author: GS4-RETSER
Date: 09/08/2020 09:27 PM CDT
Subject: Re: A few observations...

1. The rooms now have ENEMY SHIP in their room name. That should help.
2. You can use your cargo hold and upgrade it to hold more treasure. I would suggest stowing stuff away, things aren't safe on the ground, not even for a second!
3. Yes, one box = one movement like "Your ship heads north".
4. Sails have no impact on the initial boarding RNG. It will however impact how fast your ship accelerates into boarding.
5. The number of enemies on the enemy ship are based on the size of it. You hit it on the head!

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 49
Author: GS4-RETSER
Date: 09/10/2020 02:09 PM CDT
Subject: Veteran and Up Boatswain and Master Captain: New Bonuses

I've added in a new perk for Master Captain and Veteran and up Boatswains. You can now get a readout of all damage to each room of the ship.

You take a moment to assess the structural integrity of this part of the ship. You cannot seem to find any damage.

Main Deck: You cannot seem to find any damage.
Helm: You cannot seem to find any damage.
Cargo Hold: You cannot seem to find any damage.
Captain's Quarters: You cannot seem to find any damage.
Crow's Nest: You cannot seem to find any damage.
Mess Hall: You cannot seem to find any damage.
Crew Quarters: You cannot seem to find any damage.
Main Deck: You cannot seem to find any damage.
Bow: You cannot seem to find any damage.
Social Room: You cannot seem to find any damage.

[Health of your ship: 800/800]
Roundtime: 2 sec.

Fix RT without any damage was increased to 4 seconds up from 2.

Enjoy!

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 54
Author: GS4-RETSER
Date: 09/11/2020 02:10 PM CDT
Subject: OSA Updates: Ambush Traps, Spawn Rates, Captain door (Raze), Destruct messages, TURN WHEEL blocking

Adjusted article/adj handling for ships upon launching.

Creature Spawn Rates
The rate at which creatures spawn when boarded is now directly impacted by the flag. Black Flag is the fastest, no flag/neutral is medium rate, white flag is the slowest. This is to further allow adjustment of the difficulty of your adventure. You will probably not notice much of a difference if you were already running a black flag. The top end will be slightly lower.

Ambush Traps
Ambush traps will no longer trigger when leaving a room or if attempting to go in a direction that is not available.
The ambushes on the ships will now be slightly lower chance to happen and will now be randomed between 1 and X for the number of units.
Sloops 1
Brigantine 1-2
Carrack 1-3
Galleon 1-4
Frigate 1-4
Man O War 1-6

The Captain Door will now block you if you try to enter after RAZING the ship to help prevent mistakes.

Once you reach over 1000 rep you will no longer see the "self destruct" messages. (That doesn't mean that the blocking is removed) This is to help cut back on screen clutter.
- [Please note that the supplies retrieved are not meant to leave the Open Sea Adventures area. They will self destruct within 10 minutes of being retrieved.]
- [This crate will self destruct in 10 minutes.]

The Ship Wheel will now stop you if you're already turning in a direction. This is to prevent people from turning in the same direction over and over on accident, or on purpose.

turn wheel port
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.

turn wheel port
The maple wheel is already turned that way!

Treasure pile is now a 3-5 second search down from 5-10

The OSA Board will now ABANDON with the hyperlink.

New OSA CREW command. It gives you a readout of everyone and their roles.

Displaying crew aboard the The Brave Jet Black Rat:

Captain Retser the Master Navigator
Rester the Rookie Swashbuckler
Retsgirl

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 55
Author: GS4-RETSER
Date: 09/12/2020 02:09 PM CDT
Subject: Update: Sail Indication (Speeds & Handling)

I've adjusted the messaging on the "movement" of the ship to indicate the state of the sails. This is to help identify if you forgot to handle your sails.

No Sails, The man o' war drifts slowly north, its sails fully raised.
Other sails, The man o' war cuts through the ocean, heading north.
Full sails, The man o' war cuts through the ocean, heading north at full speed.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 58
Author: Senior GameMaster Retser
Date: 09/14/2020 06:05 PM CDT
Subject: OSA Updates: DEATH and TOTAL FAILURE!

Reply Reply There were some problems with people dying on the ships and their ship remaining on the ocean. If all players are dead or no players are present on the ship it will deconstruct itself after 5 minutes. (Monitoring)

In some cases, people were hitching a ride back out to their boat and re-boarding it in a broken state. This was not intended.

There was a slight bug with people always defaulting to the wrong "rescue" crew (the good guys). Suffering will now be an option if you get the pirates.

There was another problem with players who were dead or stuck in the ocean not being rescued if ANY ship was present. Players stuck in the ocean will now be rescued regardless of if there is a ship present.

DEPART will still be an option to speed up the process during any of this. The first use of depart dumps the player into the ocean from the ship and the second will send the back to town.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 60
Author: Senior GameMaster Retser
Date: 09/15/2020 09:56 PM CDT
Subject: OSA Updates: Treasure, Storage Capacity, New Task Type, Task EXP Update & Cooldowns, Ship Speeds, Encounter Escaping & Port Immunity

Hey everyone. These changes are effective immediately.

Storage Capacity

I've made some adjustments to the ships overall storage capacity. This is increasing the baselines of all ships by the values listed below. The idea here is to bring the "scale" up of the ship storage with the size of the ship. The Galleon got left behind with some of the updates.

  • Sloop increased from 2 to 3
  • Brigantine increased from 3 to 4.
  • Carrack increased from 3 to 6.
  • Galleon increased from 6 to 10.
  • Frigate no change, remaining 12.
  • Man O war increased from 12 to 15.


New Task Type

  • I've added a new task type for SINKING ships. RAZING a ship OR gunning it down counts for this bounty.

Task EXP

  • The EXP reward of all the tasks will now be increased from 100 to 1000 to match the adventurers guild.

Task Cooldowns

  • All tasks for this system will now share the same cooldown as the Adventurers Guild. All the other fields will still remain a separate system.
  • There will be a new command available only at the board for OSA TASK EXPEDITE. This command can only be used at The Sea Hag's Roost. You can still do the same thing at the ADVGUILD still.


Treasure Updates

  • Right now, everything is heavily skewed toward krolvin as they have a relatively high chance for ROG gear. Bandits would be second in the treasure rankings followed lastly by Undead. This was not the intent, but a stop gap until more things could be monitored and added in.

The goal of these changes are to balance out the treasure across the three current types.

  • Krolvin will no longer have a good chance for ROG gear. Instead they will have the standard ROG chance of all huntable creatures.
  • Bandits will now have the standard ROG chance of all huntable creatures. Bandits created by this system had a very very rare chance for this.
  • Undead will now have the standard ROG chance of all huntable creatures. Undead created by this system before did not.

All ships will now spawn with 1 salvage crate. The salvage crate can be retrieved from the same treasure pile you pull boxes from. This means all creatures and the Captain must be slain first. The quality of the salvage crate will be determined by the ship quality. The three tiers currently are: Standard, Merchant, and Treasure

In addition, if you sink a ship without boarding it there is a chance a salvage crate will float to the surface. Ships sunk by RAZING will not have this chance.

The salvage crate upon pickup will be bound to you and your crew. Only a member of your crew can turn in the salvage crate. Salvage crates can be brought to the handler and turned in for a loot chest based on the tier of the salvage. The loot crates will have an assortment things including; Gems of varying rarities, Kraken's Fall bank notes of varying amounts, and a chance at a rog item. Upon handing off the salvage crate the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned.


Ship Speeds

I've increased the "higher end" ships speed ever so slightly. This will bring the ship types closer together in overall speed.

In terms of speed from fastest to slowest: Sloop, Brigantine, Carrack, Frigate, Galleon, Man O War.


Encounter Escaping & Port Immunity

  • If you recently fled from a ship encounter you will gain a 2 minute encounter immunity.
  • If you just departed from port on your ship you will have a 1.5 minute encounter immunity. This is designed to allow you to not be overwhelmed right away.

Thanks to GM Estild for the approvals and GM Naos for jumping in with QC.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 63
Author: Senior GameMaster Retser
Date: 09/17/2020 02:02 AM CDT
Subject: OSA Update - Random Ship Naming

In the most important news yet, the ship name mangler now has about 50 new nouns, 25 new colors, and 25 new article-ish things.

HAVE FUN!

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 64
Author: Senior GameMaster Retser
Date: 09/17/2020 04:29 PM CDT
Subject: OSA Updates: New Role Bonuses

Veteran Navigators and Swashbucklers can now JUMP from the CROW'S NEST to one of the following locations: helm, bow, deck, port, and dock or pier. This does not put the player in any sort of RT.

In addition, swashbucklers can now jump from their ship's crows nest once boarded to the enemy SHIP (and back again). This will put the player in RT.

>jump dock
You take one step back and then launch yourself outward from the crow's nest. You grab hold of one of the loose lines and swing toward the dock!
[Kraken's Fall, Fourth Pier]
Dark and bright green algae clings to the floor boards of the pier along the northwestern edge where the shadows of the nearby rocky shoals prevent the sunlight from drying the accumulated dampness. MANY MORE WORDS HERE.
  • Master Swashbucklers now have a chance to fire the cannon twice if one is loaded.
  • Veteran Cannoneers now have a chance to fire the cannon twice if one is loaded.
>fire cannon
You fire an ogre-mouthed mithglin cannon at the battle-marred brigantine!
The thundering of the cannon fire rattles your wood sloop!
* The shot sails cleanly up and over the battle-marred brigantine's crow's nest!
You quickly swap to the next mithglin cannon!
You fire an ogre-mouthed mithglin cannon at the battle-marred brigantine!
The thundering of the cannon fire rattles your wood sloop!
* The shot lands almost against the hull of the battle-marred brigantine, splashing water on the brigantine's deck!
Roundtime: 2 sec.

Veteran Navigators can now TURN WHEEL SHIP after already sailing toward the enemy ship for boarding. This will speed up the process slightly each time, but put the navigator into heavy RT.

>turn wheel ship
You grab hold of the wooden wheel and do your best to steer the ship toward the battle-marred carrack.
Roundtime: 9 sec.
R>turn wheel ship
You expertly navigate the waters with the wooden wheel in your hands toward the battle-marred carrack!
Roundtime: 12 sec.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 66
Author: Senior GameMaster Retser
Date: 09/20/2020 01:43 PM CDT
Subject: OSA Update: Navigator Role, Map, Captain's Quarters (Bed, CHair), Ship Rooms, Minor tweaks/bugs

New Role Bonus for Navigators

  • Veteran and up Navigators can now make sense of the map in a storm.

There is also a GAZE version of the map for those using screen readers. I updated this to match the current map in LOOK. (It was missing some of the nautical block names)

Salvage crates now give you a hint as to where to go when you LOOK at them. (FOR THOSE WHO DON'T RELIGIOUSLY READ MY PATCH NOTES!)

Captain's Quarters Update

  • Beds and Chairs can now be interacted with.
  • Chair: Sit
  • Bed: Sit, Lay, Jump, Clean, Stand, Roll, Bounce.

Frigate Room Descriptions.

  • I made some minor tweaks to make the room descriptions less "active" and more passive.

Captain Spawning (more adjustments to prevent no spawn.)

  • Some third party messaging additions.
  • Adjusted some of the room painting to provide the full article/adjective/noun instead of just adjective/noun.
  • Various other bug fixes and tweaks.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 67
Author: Senior GameMaster Retser
Date: 09/20/2020 10:35 PM CDT
Subject: Re:OSA Update: Navigator Role, Map, Captain's Quarters (Bed, CHair), Ship Rooms, Minor tweaks/bugs

OSA Tasks will now grant citizenship at the same rate as advguild bounties.

Minor bug fixed with salvage crates.

Display bug fixed with the captain's chair.

Minor bug fixed with the frigate room description.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 68
Author: Senior GameMaster Retser
Date: 09/21/2020 01:55 PM CDT
Subject: Re: OSA Update: Navigator Role, Map, Captain's Quarters (Bed, CHair), Ship Rooms, Minor tweaks/bugs

The OWNER of the ship can now bring the group/crew with them on the initial GO SHIP.

I've also added some blocks for those who were using gangplanks and doors in a less than desirable position.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 70
Author: Senior GameMaster Retser
Date: 09/23/2020 12:29 PM CDT
Subject: Upcoming Ocean Changes (Next Phase)

Just as a heads up. We're re-working the ocean a bit to give it a bit more character and expand out for our next phases.

  • Kraken's Fall is further south than originally mapped. It will be moved.
  • A couple dangerous reefs with angsty currents were discovered North of Kraken's Fall and throughout the ocean.
  • Some previously uncharted land masses were discovered north of Kraken's Fall and throughout the ocean.
  • River's Rest was too close to Solhaven and has been shifted further south down the coast.

This will be coming when the ports for Solhaven, River's Rest, Teras, and the Landing go live.


Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 73
Author: Senior GameMaster Retser
Date: 09/29/2020 04:17 PM CDT
Subject: Role EXP Tweaks
  • Firing the cannons will now be 3 role exp for any role instead of just for specific roles.
  • Turning the wheel was increased from 1 exp per turn (Captain, Navigator only) per Y time to 2 exp for all roles.
  • Loading the cannons was increased from 1 exp per ball to 2 exp per ball for all roles.
  • Fixing the boat was normalized from 3 exp for boatswain, 1 exp for captain to 2 exp for all roles.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 74
Author: Assistant Senior GameMaster Naos
Date: 09/29/2020 11:00 PM CDT
Subject: THE NOTORIOUS T.I.T.L.E.

Dateline 9/29/2020: THE NOTORIOUS T.I.T.L.E.

The most notorious seawards on the Great Western Sea may be delighted to discover a new prename title has become available for their use -- The Notorious!

The top five players listed on the OSA NOTORIETY leaderboard will find the new title listed under TITLE LIST QUEST-PRENAME. The title will only be listed while the player has sufficient notoriety. The title will be removed from this list and from use automatically if a player falls out of eligibility.

For players who wish to have this title applied automatically when they become eligible, this feature may be toggled on and off via the OSA NOTORIETY TOGGLE command.

10/2020

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 76
Author: Senior GameMaster Retser
Date: 10/02/2020 03:08 PM CDT
Subject: Captain's Quarters: Map Update, 3x3 -> 9x9

I increased the size of the map in the captain's quarters from 3x3 to 9x9.

You will also now see a letter P for port on a room if a nearby room has a port in it.

It isn't perfect, but it should give a better idea and a little bit bigger picture of the ocean.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 80
Author: Senior GameMaster Retser
Date: 10/05/2020 10:22 AM CDT
Subject: Enemy Ship Chasing YOU - UPDATE!

I've updated the enemy ship logic to use an increasing counter for chasing your ship. This will make it follow you for 4-5 cycles before giving up. This will also make it slightly more dangerous. This change is now live

Retser, SGM

11/2020

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 84
Author: Senior GameMaster Retser
Date: 11/13/2020 02:11 PM CST
Subject: OSA Update - Ports, Ship Birds, and Ocean Re-map!

Hey everyone, I'm rolling the update live for Ports, Ship Birds, and an ocean re-mapping. It will be ready shortly after some initial testing in the live environment.

Ports

  • A new port will be added to each of the following cities: Teras, Solhaven, the Landing, and River's Rest.
  • The port comes equipped with a boatswain, a handler, and a ship shop. You will need to sail for Kraken's Fall to upgrade your ship!
  • When storing your ship for the first time it will have that as its "current/source" port. You can check which port each ship is at with the SHIP INFO command.
  • You can pay 50,000 silvers to transfer your ship from one port to another and it takes 30 minutes. You can check your status of this in SHIP INFO.
  • There is no limit to the number of ships you can dock at a single port.

To Access OSA

  • Solhaven : Solhaven, North 'Haven Quay
  • Landing : Wehnimer's, North Dock
  • River's Rest : River's Rest, Dilapidated Pier
  • Teras : Copper Avenue, West Docks


Ship Birds

  • You can purchase a nest and bird for each ship in Kraken's Fall at the crew shop, All Hands.
  • After you have stored and re-launched your ship you will have a new nest in your crow's nest.

Bird (inside the nest)

  • You can GET <BIRDNAME> to get a new task while in your crow's nest and your nest is present. It will fly off and return with a note you can further interact with. The flight time will vary between 30 and 90 seconds depending on the severity of the weather. Only one person can use the bird at a time.
  • Turn NOTE will turn in your task if it is finished.
  • Get NOTE will let you get a new task.
  • You cannot EXPEDITE tasks from your bird.

Birds cost 1 mil for small ships, 2 mil for medium ships, and 3 mil for large ships. You will need to buy a bird for every ship.

Ocean Re-map

The ocean has been re-structured to better flow across the ocean instead of being more square like. This also opens up future expansions in certain areas. Things won't be where you last remembered them to be. https://gswiki.play.net/File:ElanthiaOcean.png

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 111
Author: Senior GameMaster Retser
Date: 11/17/2020 12:57 PM CST
Subject: Re: OSA Update - Ports, Ship Birds, and Ocean Re-map!

Okay, I just pushed in two changes.

  1. . Your bird should not give you additional time between bounties anymore when you turn it in. I cleaned up the extra "fake task add".
  2. . When being cleaned off your ship I'll have it try to use your source port first before using the default of Kraken's Fall.
  3. . There was a bug where being saturated was blocking your use of the note, that is changed.
  4. . Notes are now bound to who sent it and each one is destroyed on use.
  5. . It takes 1 bird per trip. 1 for get task, one for turn in task.

Retser, SGM

12/2020

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 119
Author: Senior GameMaster Retser
Date: 12/08/2020 01:17 PM CST
Subject: OSA Updates 12/8

Hey everyone, I've just pushed a change live.

Your ship and crew will now be bound to ports as you sail into them in addition to the existing when you depart from one. This will prevent you (collective you) and your ships from being punted back to Kraken's Fall or your previous port.

Previous:

  • Example 1: You and your crew set sail to WL from KF. You idle out in WL on the ship. When you log back in your ship will be back in KF and you should be punted.
  • Example 2: You reach WL and leave your ship out, you log out in WL. Your ship idles out and is returned to KF. You are stranded in WL.


  • Upon the release of the new ports the perk of jumping from the crow's nest (Navigator and Swashbuckler) the ability to jump to the dock/pier wasn't working at other ports. The command now works in those other ports.
  • There were some minor cosmetic issues with figurehead displaying, those have been resolved. I've removed the "plain" as a default adjective as well.
  • Cleaned up some minor typos in the ocean.

Retser, SGM

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 121
Author: Senior GameMaster Retser
Date: 12/08/2020 03:23 PM CST
Subject: Re: OSA Updates 12/8

Two more tweaks for today.

  • The time it takes for your courier bird has been adjusted (per trip) from 30-90 seconds based on weather and other variables down to 15-50 seconds.
  • Man O' Wars will now have a bird in each Crow's Nest.

01/2021

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 132
Author: Senior GameMaster Retser
Date: 01/28/2021 01:30 PM CST
Subject: OSA Bugs and Updates
  • Adjusted handling when you log back onto a ship, it should now place you at your source/destination instead of the default of Kraken's Fall.
  • Companions will now follow you onto the enemy ship after a short delay instead of not at all.
  • Fixed up a few typos on the ocean and a merchant or two.
  • Fixed a bug with figureheads display.
  • Adjusted some of the readouts.
  • Cleaned up the Ship HELP ROLE/OSA HELP ROLE command with some suggestions from Darcena and Arianiss.

Retser, SGM

07/2021

Category: World Events: Festivals, Sagas, and Storylines
Topic: Open Sea Adventures
Message #: 146
Author: Senior GameMaster Retser
Date: 07/30/2021 01:47 PM CDT
Subject: OSA: Ocean Expansion!

Hey Everyone! In the spirit of moving toward the next updates, the ocean just got a little bit bigger. There are now 200 new rooms to sail through spreading up toward the waters near Icemule and South toward the Southron wastes.

These new waters are,

The Mirkewater (South of River's Rest toward the Southron Sea) The Frostmain (North, near Icemule) Southron Sea (Southern side of the wastes) Emerald Waters (Near Kraken's Fall)

Enjoy!

Retser, SGM

09/2021

Category: GemStone IV Announcements
Topic: Important Announcements
Message #: 157
Author: GS4-RETSER
Date: 09/09/2021 07:22 PM EDT
Subject: OSA - Sails, Call Wind, and Breeze

Hello everyone, a few people have learned the name of the wind!

Casting Breeze (612) or Call Wind (912) at your sails will now give that sail a buff that will last for 90 to 120 seconds. The buff will allow your ship to move faster from room to room. This bonus is applied after the upgraded sail calculation. The bonus will NOT be applied if you are engaged with another ship.

Sloops will gain -2 RT off the final speed calculation.

All other ships gain -1 RT per sail cast on. The buff must be present on the sail at the time of the move calculation to receive the subsequent bonus.

Casting it again when the sail is already filled with magical wind will refresh the duration, not add to it.

You can LOOK at the sail to check to see if the buff is still present.

Retser Rothfuss SGM


09/2022

Category: GemStone IV Announcements
Topic: Important Announcements
Message #: 4125
Author: GS4-VALYRKA
Date: 09/14/2022 6:00 PM CDT
Subject: Ta'Vaalor OSA is now live in all instances!

Ta'Vaalor OSA is now live in all instances!

I would like to give a huge shout out to all the GM’s who had a hand in the release of Ta’Vaalor’s Eastern Port. From coding, to QCing, to the opening, many hands were on deck. Isten, Casil, Xynwen, Galene, Flannihan, Thandiwe, Wylloh, Mazreth, Naionna, Zoelle, Tamuz, Gyres, and of course Retser. Thank you for everything.

Thank you players for making the opening a great time! I look forward to more adventures at sea.

~ Valyrka ~

02/2023

Discord Message Link: development-announcements
Author: Retser
Date: 02/12/2023

The bounty boards to receive a task for OSA are now at almost every handler. Enjoy!