Rogue Gambits/saved posts
>If only we could get such straight forward answers on some other things. Thanks Ildran.
I'm happy to explain which skills affect which abilities if you guys have questions, to a certain extent.
I actually misread it slightly, Influence bonus applies negatively, ie, the higher your Influence bonus, the lower your chance of success. I expect this is a holdover from Influence being Charisma, but even then it doesn't make a whole lot of sense to me, so I'll check to see if I can remove that.
>What about stealth stand/sit/kneel and vanish silent and everything else inbetween? Is encumberance taken into account? Any other interesting things taken into account that we would never ask because we would never consider it?
Most of them are affected by the same things. The specific ones you mention:
Stealth stand/sit/kneel: Gambit ranks, Dex, Agi, Inf (negative), and Hiding, plus the results of a maneuver check (which takes a huge number of things into account)
Vanish slient: Gambit ranks, Dex, Agi, Disc, Pickpocketing, and being a Rogue.
I can't think of anything in Gambits that's particular unexpected, though I don't actually know what affects everything off the top of my head (I just look it up when someone asks).
>Did Taelrand actually code profession check into that?
It used to be the case that guild skills were coded under the assumption that all the guilds would eventually be available to every profession, so a lot of them have profession bonuses coded into them.
Also, Influence no longer affects the STEALTH Rogue Gambits.