Marshtown Metalworkers
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Marshtown Metalworkers is a shop in Marshtown, around Solhaven, that sells forging glyphs and materials. It is off of Green Ell, which runs north of the Market Bridge.
The proprietor is the clerk Fortog.
Metalworkers' Enclave
[Metalworkers' Enclave] | Room: 4905002, RNUM: 5038 |
A broad wooden walkway leads north to a canopied platform. A counter and attendant occupy the center of the platform, and a number of narrower walkways radiate from it to other platforms, each supporting a small, tin-roofed building with a brick chimney. To either side of the gatehouse to the south, the roofs and upper stories of Marshtown's taller buildings can be seen above the enclave's high fence. | |
Obvious paths: north |
Metalworkers' Central Platform
Directions: north
[Metalworkers' Central Platform] | Room: 4905003, RNUM: 5039 |
A metal-topped counter occupies the central third of the platform, and a large sign hangs from the main post that rises behind the counter. A ruddy-complected giantman, with shoulders and arms heavily muscled even for one of his race, leans on an oversized boarding pike, a polished glaes toothpick protruding from his mouth. You also see the clerk Fortog, some forging workshops and a large placard. | |
Obvious exits: south |
/------------------------------------------------------/ | | | - READ THIS BEFORE YOU MAKE A PURCHASE - | | | | 1. You need to be wearing an apron in order to | | work in a workshop or forge. NOTHING will | | work if you are not wearing one! | | | | 2. You only need tempering oil when forging steel | | or better materials. There is water in a | | cistern in the forging chamber for use with | | bronze or iron. | | | | 3. Enchanted tempering oil is only needed when | | forging magical materials. | | | | 4. Bronze is an easy material to work with and | | is intended for practicing. It makes LOUSY | | weapons; however, you can make hilts/hafts | | and blades/heads from it. It is a good | | all-around practice material, as is iron. | | | | 5. The blocks of wood are for use in crafting | | the hilt/haft of a weapon; however, the type | | of wood will not be apparent in the finished | | weapon. You can as easily craft hilts or | | hafts from bronze or iron. | | | | 6. You cannot forge until you first craft a | | forging-hammer for yourself. A good hammer | | will improve your chance of success when | | forging. A poor hammer will decrease your | | chance of success when forging. | | | | 7. Magical materials can only be forged with | | a forging-hammer constructed from magical | | materials. This means the hammer must be | | made of mithril or better. The choice of | | which magical material to use is a personal | | preference and has NO impact on the hammer's | | ability to forge, other than enabling you to | | forge magical materials. | | | | 8. Glyphs are patterns. You need two for any | | weapon you intend to craft. Forging-hammer | | glyphs are permanent in each workshop on the | | workbench and do not need to be purchased. | | | | 9. Glyphs are made of various materials. The | | weaker materials contain fewer uses before | | they crumble. The choice of which to buy | | should be based on convenience. Stronger | | glyphs cost slightly more per use, but are | | lighter, considering the number of uses they | | contain. | | | | 10. The number of uses for glyph materials are: | | | | Wax - 10 | | Cuirbouilli - 25 | | Modwir - 50 | | Tin - 100 | | Silver - 250 | | Gold - 500 | | | | 11. Glyphs for three weapons of each forging skill | | group are offered for sale. They are listed | | in ascending difficulty. You will not be able | | to craft the second or third weapons until | | your skill is advanced enough. Practice on | | the first weapon until you realize that it is | | too simple for you to learn from, then move on | | to the second weapon, etc. | | | | 12. Each supply shop will offer glyphs for a | | weapon or two that are not regularly sold | | at other supply shops. These glyphs are | | posted towards the bottom of the sign and | | are usually of mid- to high-difficulty. | | Don't bother buying them until you are able | | to craft all of the similar skill weapons | | listed farther up on the sign. | | | |______________________________________________________|
Inventory
Catalog ---------------------------------------------------------------------- 1. a leather crafter's apron 26. a quarterstaff endcap-glyph 2. a bronze bar 27. a mattock haft-glyph 3. a hickory block 28. a mattock head-glyph 4. a heavy steel slab 29. a flail haft-glyph 5. a large skin of tempering oil 30. a flail head-glyph 6. a large skin of enchanted oil 31. a spear shaft-glyph 7. a large skin of twice-enchanted oil 32. a spear head-glyph 8. a large skin of ensorcelled oil 33. a pilum shaft-glyph 9. a heavy mithril slab 34. a pilum head-glyph 10. a heavy ora slab 35. a halberd shaft-glyph 11. a heavy imflass slab 36. a halberd head-glyph 12. a heavy vultite slab 37. a knuckle-duster handle-glyph 13. a dagger hilt-glyph 38. a knuckle-duster blade-glyph 14. a dagger blade-glyph 39. a hook-knife hilt-glyph 15. a shortsword hilt-glyph 40. a hook-knife blade-glyph 16. a shortsword blade-glyph 41. a knuckle-blade handle-glyph 17. a main gauche hilt-glyph 42. a knuckle-blade blade-glyph 18. a main gauche blade-glyph 43. a troll-claw handle-glyph 19. a cudgel handle-glyph 44. a troll-claw blade-glyph 20. a cudgel head-glyph 45. a katar handle-glyph 21. a mace handle-glyph 46. a katar blade-glyph 22. a mace head-glyph 47. a yierka-spur handle-glyph 23. a crowbill handle-glyph 48. a yierka-spur blade-glyph 24. a crowbill head-glyph 49. a trident shaft-glyph 25. a quarterstaff shaft-glyph 50. a trident head-glyph
In addition to the forging supplies sold, forging workshop scan also be rented here.