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  • There are five types of skills available: ...ctivated via use of commands, and assist the user with either their attack or defense.
    34 members (0 subcategories, 0 files) - 00:22, 13 April 2022
  • ...ically when [[:Category:Weapon_Skills|Weapon Skill]] requirements are met, or require training like the other systems. The {{boldmono|[[Verb:FEAT|FEAT] ...ctivated via use of commands, and assist the user with either their attack or defense.
    20 members (0 subcategories, 0 files) - 13:28, 3 October 2021
  • ...]], or [[paladin]]. Each specialization, when active on armor, provides a passive buff that enhances the wearer's defenses in some fashion. {{boldmono| ARMOR ...is duration can be refreshed. Only one specialization of this type can be active at a time.
    15 members (0 subcategories, 0 files) - 21:23, 22 August 2023
  • | Passive | Passive
    6 KB (909 words) - 16:00, 11 September 2022
  • ...combat. Due to this specialization, Warriors can learn a variety of weapon skills and wear heavier armors more easily than any other class. ...Specialization]]s''' for additional support. Elite warriors of 15th level or higher may join the '''[[Warrior Guild]]''', where they can master abilitie
    10 KB (1,269 words) - 15:00, 25 May 2023
  • ...e becomes activated, thus a [[character]] can only have one Martial Stance active at a time. Other Requirements: A melee weapon with Base Weapon Speed 3 or less.
    4 KB (695 words) - 19:06, 18 June 2017
  • ...Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character. ...cension Training Points (ATPs) are spent to unlock a number of passive and active abilities. On the back end, spending ATPs is managed through the [[:Categor
    8 KB (1,188 words) - 18:09, 2 September 2024
  • ...being able to utilize the rest of the maneuvers offensively for diversity or flavor. ...d a player choose to. Our goal here is to reduce the necessity to train in skills purely for defense and open up other maneuvers to players.
    28 KB (4,500 words) - 16:53, 30 December 2020
  • ...til this point, we always held back any details of what we were working on or hoped to work on in the near future. A lot of that was due to situations we ...g Points (ATPs) that that are then spent to unlock a number of passive and active abilities. It will function very similar to the Combat Maneuver List (CML)
    19 KB (2,924 words) - 23:08, 17 June 2020
  • |type = Passive ...the number of services in a service window for merchant, NPC blacksmiths, or using grit itself.
    7 KB (970 words) - 08:41, 19 November 2024
  • (skills with no ranks are: Armor Use, Shield Use, Blunt Weapons, Two-Handed Weapons ...s, as the skinning there is excellent. 78 Air lore is a breakpoint for the passive Dodging bonus from Song of Tonis, then the remaining 23 lore ranks went to
    34 KB (3,650 words) - 17:59, 26 November 2024
  • ...ged by carefully managing inventory. The most important factor is AgiDex, or the sum of the bonuses of a character's [[Dexterity]] and [[Agility]]. Th =Skills=
    36 KB (5,581 words) - 09:04, 3 November 2024
  • ...master assassin, a sniping locksmith, or just get whatever other secondary skills their heart desires. ...er rogue, so if you have your heart set on a particular one for RP reasons or you just tend to like one better then the others don't let that stop you. T
    29 KB (5,351 words) - 15:02, 3 November 2024
  • |mnemonic = CA or PC |type = Active or Passive
    17 KB (2,382 words) - 07:39, 9 January 2025
  • ...rs based upon what is listed in this proposal. You will not be compensated or refunded for any adjustments made to this design after the fact.</div> ...way to hunt using weapons is to {{boldmono|[[AMBUSH]]}} a vital location, or {{boldmono|[[MSTRIKE]]}} as much as possible. While this is effective, it c
    79 KB (11,266 words) - 18:27, 20 March 2022
  • ** Your ability to easily 2x or 3x dodge and physical fitness makes it very difficult to hit you with maneu ...ver can come close to the benefit to every single thing that you do like a passive +100 stats can.
    68 KB (11,474 words) - 12:39, 3 November 2024
  • ...werful offensive magics that can unbind flesh and bone from their enemies, or inflict paralyzing fear and indecision. With dedicated training, they are a ...meditate]], and is a factor in many [[society]] and [[Empath Guild|guild]] skills. It grows quickly, so starting with a medium-to-high value should be suffic
    94 KB (13,158 words) - 07:19, 31 October 2024
  • ...g by focusing primarily on statistics and not bothering to explain whether or not your character is a baboon-eating glutton. Other tabletop games, like t ...disrupting the environment by communicating out loud about game statistics or the latest football game. An especially antisocial person could effectively
    23 KB (3,885 words) - 15:29, 3 November 2024
  • ...If the foe can use both, use your best attack be it blade or song to kill or maim them immediately. The fourth rule is balance or harmony between mind and body, magic and arms, abstract as it might sound a
    37 KB (6,485 words) - 12:45, 31 October 2024
  • ...n use the DUSKRUIN BOOST to select which one you will get when they happen or leave it at random. ...t will increase your chances to get a smithy invite, bag of holding parts, or bloodrune stone and those searches also don't decrement your search totals
    53 KB (8,355 words) - 09:28, 20 February 2024
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