Spell sever
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Spell sever is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Spell sever will strip any beneficial spells that a character does not know over a maximum allowed limit per area. The order in which the spells are stripped is in random order.
Spells in the Arcane circle(such as Spirit Guard (1712)) are not removed or counted by Spell sever.
Area Name | Allowed Unknown Spells |
---|---|
Atoll | 2 |
Crawling Shore | 2 |
Forgotten Vineyard | 2 |
Hinterwilds | 2 |
Moonsedge | 2 |
Stormpeak | 2 |
The F'Eyrie | 2 |
The Hive | 2 |