Talk:Quickstrike (combat maneuver)

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I know absolutely nothing about Quickstrike, but I'd like to see some information tying the CM and the special ability together, and also if there's really any point to training in Quickstrike when it's already an inherent ability, if anyone would be so kind to oblige :) VANKRASN39 (talk) 11:07, 5 June 2016 (CDT)

There is very little point for most characters, but there are a few edge cases. I forget how to link to individual posts, but see #13 in and #4 in The second thread also has the official post that the CMAN isn't going away. I didn't think it was important enough to be a saved post. I'll eventually add those details to the page proper. PFLATS (talk) 12:54, 5 June 2016 (CDT)
To clarify the context above: the CMAN is better than the ability, but it can only be used on basic attacks, while the ability can be used on almost anything. For normal attacks, especially for slow two-handers, the CMAN is insanely cheaper: It'd cost 69 stamina for -3 RT on a lance, while this CMAN maxes out at 25 stamina. Striking Asp is the replacement for this CMAN, and brings the cost back into parity, but it uses up your martial stance and has a cooldown. PFLATS (talk) 14:38, 5 June 2016 (CDT)
Maybe I should have specified information in the article :) VANKRASN39 (talk) 10:06, 8 June 2016 (CDT)