Quickstrike (combat maneuver)
|Rank||AS Penalty||RT Reduction|
Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For example, a player swinging a longsword (base speed +4) will incur a stamina cost of 16.
- 8 base + (2 × 4) penalty = 16 stamina
For weapons with a base speed greater than 5, an increasing penalty of 1 stamina per base speed over 5 seconds is applied. For example, an attack with a katana gripped with two hands (base speed of +6) will incur a stamina cost of 21.
- 8 base + (2 × 5) + (3 × 1) = 21
Stamina Cost Table
This table lists the stamina cost for each weapon base speed.
|≥ 7 sec||25|
*There is no additional weapon base speed penalty with closed fist attacks, therefore, only the base (8 stamina) cost applies.
When wielding dual weapons the base speed value to determine stamina cost is calculated as follows:
- 1 + primary weapon base speed + [(round up)secondary weapon's base speed ÷ 2]
Use this value in the base speed column in the above table to determine the stamina cost.
Primary Weapon: Scimitar (base speed 4 sec)
Secondary Weapon: Rapier (base speed 2 sec)
- 1 + 4 + (2 ÷ 2) = 6 sec. base speed
From the table above a 6 sec. weapon base speed has a stamina cost of 21.
If the weapons in EX. 1 are swapped the combined weapon base speed used to calculate stamina cost would be:
- 1 + 2 + (4 ÷ 2) = 5 sec. base speed
In this example, the 5 sec. weapon base speed will have a stamina cost of 18.