The Ferryman's Lantern

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The Ferryman's Lantern is a heavily scripted lantern that was available from the Reunion Vault sold in the SimuCoin Store for Ebon Gate 2024. Its release was accompanied by a lore document, The Lantern of the Ferryman.

The lantern creates ambient messaging when lit. It randomly cycles between messaging about its window panes, the current season, and during some Elanthian holidays it will have extra messaging. The lantern may be lit with a match or by casting Fire Spirit (111), Balefire (713), Minor Fire (906), or Major Fire (908) at it. It cannot be lit without panes installed.

The lantern can have its various window panes removed. These panes can be found through the games available at Ebon Gate, or from a pane pile where a random pane can be purchased. The panes are not destroyed as part of placing them in the lantern and can be replaced at any time. There is a companion storage case for holding the panes.

While in Naidem, the lantern can either steal the light or dispell the shadows, bringing comfort or fear to the Denizens of Naidem. The story of this lantern can be found by using NUDGE on it while it is on the ground. Be aware, this will incur roundtime.

The lantern is designed to be used at the owner's feet (PLACE FEET) and will travel with them when they move. It does this by sprouting spindled legs and walking with a high-stepped gait. You may find that certain portals will block your ability to move through them when the lantern is at your feet. This is to be expected as sometimes magics clash.

The lantern must be held to interact with, except for NUDGE where the lantern must be on the ground.

Analyze

The Ferryman's Lantern
Obtained from the Reunion Vault of Ebon Gate in 2024, the lantern creates ambient messaging when lit.

It randomly cycles between messaging about its window panes, the current season, and during some Elanthian holidays it will have extra messaging.

In Naidem, it can either steal the light or dispell the shadows, bringing comfort or fear to the Denizens of Naidem.  The story of this lantern can be found by NUDGING it while it is on the ground.  Be aware, this will incur roundtime.

You may light the lantern with a match or by casting Major Fire, Minor Fire, Balefire, or Spirit Fire at it.

The lantern is designed to be used AT the owners FEET and will travel with him/her when he/she moves.  It does this by sprouting spindled legs and walking with a high-stepped gait.

The lantern can have its various window panes removed.  These panes can be found through the games.  The panes do not destroy themselves and can be replaced at any time.  There is a companion storage case for holding the panes.

Installed Panes
Window Pane One:  Empty
Window Pane Two:  Empty
Window Pane Three:  Empty
Window Pane Four:  Empty

The lantern has the following available verbs: cast, cover, extinguish, light, look, place, pull, push, raise spin, turn (Naidem Only), and twist (Naidem Only).

The lantern can not be altered, lightened, or deepened.  Any customizing is strictly done by changing the panes.

You may find that certain portals will block your ability to move through them when the lantern is at your feet.  This is to be expected as sometimes magics clash.

Usage

Verb Status First Third
Movement Lantern at feet Rising on spindled metal legs, a hook-topped wrought iron lantern follows you as you make your way north. It high steps in an awkward parody of walking before settling back at your feet. Person departs south, a hook-topped wrought iron lantern walking on spindled metal legs behind her.

Person arrives, a hook-topped wrought iron lantern walking on spindled metal legs behind her.
CAST No panes You gesture at a hook-topped wrought iron lantern.
Your wrought iron lantern is missing some panes, you'll need to add them in order to light it.
Person gestures at a hook-topped wrought iron lantern.
With panes This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Light lantern magically (with 111, 713, 906, or 908).
COVER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
EXTINGUISH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
GET You pick up a hook-topped wrought iron lantern from alongside you. Person picks up a hook-topped wrought iron lantern from alongside her.
LIGHT This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Light lantern non-magically (with a match).
NUDGE No panes You'll need to have all the panes in your lantern in order to have this tale told. N/A
With four panes This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Tells the story of the lantern. Causes roundtime.
PLACE FEET You carefully place your wrought iron lantern on the floor alongside you. Person carefully places her wrought iron lantern on the floor alongside her.
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Remove the current pane.
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Add a new pane to the lantern.
RAISE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SPIN Not lit Cupping the base of the lantern in your open palm, you slowly rotate it until the first empty pane faces you. As you gaze at it, you realize that you can now manipulate or allow the images within this window to be displayed when the lantern is lit. N/A
Lit This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Change the currently featured pane.
TURN While in Naidem This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Anywhere else Unfortunately, this feature of the lantern can only work in Naidem. N/A
TWIST While in Naidem This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Anywhere else Unfortunately, this feature of the lantern can only work in Naidem. N/A

Additional Information

Look Description

The lantern cannot be altred in any way because it has a hard-coded LOOK/SHOW description. This description can be changed slightly by adding or removing panes.

Wrought iron forms the sturdy frame of a hook-topped wrought iron lantern, its weathered finish hinting at long years of use.   A large metal ring juts from the top, allowing for easy transport or hanging.  Four frames decorate the sides of the lantern a missing pane occupies the first position, a missing pane occupies the second position, a missing pane occupies the third position, and a missing pane occupies the fourth.   Beneath the panes, intricate scrollwork decorates the lantern's base, giving it an air of old-world craftsmanship.

Lantern Panes

Random panes were available as prizes as part of the Ebon Gate games. In addition, a pane pile was set out where random panes could be purchased for event currency.

There is a case thet is capable of holding multiple panes, in the manner of may other "in-ators".

Ambient Messages

The lantern has ambient messaging when lit.

This section has not been added yet; please add to it now!

See Also

The Ferryman's Lantern Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Lantern
Alterable No
Light/Deep No
Original Release Venue Ebon Gate
Original Release Year 2024
Item Verbs
CAST COVER EXTINGUISH GET
LIGHT NUDGE PLACE PULL
PUSH RAISE SPIN TURN
TWIST