Unlock is a utility spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open.
This spell can potentially set off any trap that is on the target object. Typically the trap is not set off on a successful cast. In order to make this spell more effective, the caster can also use the spell Picking Enhancement (403). However, the duration of Picking Enhancement immediately ends after each use of Unlock, regardless of success.
There are also certain materials, such as mithril which are resistant to this spell, as well as any boxes which are enruned.
A small amount of experience, typically around 10 points, is gained for each box successfully Unlocked.
Training in Elemental Lore, Water will corrode a lock on unsuccessful casts. Each corrosion of the lock will subtract from the lock's difficulty based on a seed 1 summation of ranks, up to a total reduction of 10% of the lock difficulty. The effect lasts 60 seconds and is refreshed on successive casts, while the corrosion is cumulative upon each cast (up to 10%).
Elemental Lore, Water ranks 1 3 6 10 15 21 28 36 45 55 66 Lock Difficulty Reduction 1 2 3 4 5 6 7 8 9 10 11 Elemental Lore, Water ranks 78 91 105 120 136 153 171 190 210 231 Lock Difficulty Reduction 12 13 14 15 16 17 18 19 20 21
- Failure (without any ranks in Elemental Lore, Water)
You gesture at a scratched thanot trunk. The trunk vibrates slightly but nothing else happens.
- Rotting effect (with one or more ranks in Elemental Lore, Water)
You gesture at a scratched thanot trunk. The trunk vibrates slightly but nothing else happens. You feel that you have slightly rotted the lock on a scratched thanot trunk.
You gesture at a scratched thanot trunk. You hear a soft click from the trunk and it suddenly flies open.
|A softly glowing blue potion|