Wizard hand

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A color hand, known as a Wizard hand lets the owner cast nearly all of the wizard circle spells. The color of the hand changes based on the spell the hand will cast.

Properties

  • The hand is pin-worn.
  • The hand is mage rechargeable when on the light yellow color.
  • The hand is non-crumbly.
  • Requires training in magic item use to utilize.
  • Each available spell is associated with a different color.
  • WAVE the hand to activate.
  • Holds 40 charges, each spell is worth 1 charge and any combination of spells can be used for all the charges.


Hand color Spell
Light-yellow Minor shock
Ochre Minor elemental edging
Light-blue Minor water
Green Minor acid
Aquamarine Prismatic guard
Orange red Minor fire
Deep blue Major cold
Red Major fire
Violet Tremors
Yellow green Major shock
Pink Mass blur
Cloudy orange Call wind
Orange Melgorehn's Aura
Lavender Sandstorm
Chartreuse Weapon fire
Dark orange Invisibility
Cloudy white Wizard shield
Tan Call familiar

Usage

First person

>wave my hand
You raise your cloudy white hand towards the sky!
1d100: 19 + Modifiers: 101 == 120

A translucent sphere forms around you.
Cast Roundtime 3 Seconds.

>rub my hand
You feel a cooling of the hand beneath your hands, as its color changes slowly from cloudy white to dark orange.
Roundtime: 10 sec.

>rub my hand
You feel a cooling of the hand beneath your hands, as its color changes slowly from dark orange to light-yellow.
Roundtime: 10 sec.

Third person

As XXXXXX rubs her hand, its color changes slowly from cloudy white to dark orange.
>
As XXXXXX rubs her hand, its color changes slowly from dark orange to light-yellow.

Recharging

>rub orb
You gesture over the pulsating orb while holding a light-yellow hand near it.
A strand of pure essence leaps from the orb and onto the hand!
The light-yellow hand glows with a bright hue as the fingers of essence caress it.