Wizard hand
A color hand, known as a Wizard hand lets the owner cast nearly all of the wizard circle spells. The color of the hand changes based on the spell the hand will cast.
Properties
- The hand is pin-worn.
- The hand is mage rechargeable when on the light yellow color.
- The hand is non-crumbly.
- Requires training in magic item use to utilize.
- Each available spell is associated with a different color.
- WAVE the hand to activate.
- Holds 40 charges, each spell is worth 1 charge and any combination of spells can be used for all the charges.
Hand color | Spell |
---|---|
Light-yellow | Minor shock |
Ochre | Minor elemental edging |
Light-blue | Minor water |
Green | Minor acid |
Aquamarine | Prismatic guard |
Orange red | Minor fire |
Deep blue | Major cold |
Red | Major fire |
Violet | Tremors |
Yellow green | Major shock |
Pink | Mass blur |
Cloudy orange | Call wind |
Orange | Melgorehn's Aura |
Lavender | Sandstorm |
Chartreuse | Weapon fire |
Dark orange | Invisibility |
Cloudy white | Wizard shield |
Tan | Call familiar |
Usage
First person
>wave my hand
You raise your cloudy white hand towards the sky!
1d100: 19 + Modifiers: 101 == 120
A translucent sphere forms around you.
Cast Roundtime 3 Seconds.
>rub my hand
You feel a cooling of the hand beneath your hands, as its color changes slowly from cloudy white to dark orange.
Roundtime: 10 sec.
>rub my hand
You feel a cooling of the hand beneath your hands, as its color changes slowly from dark orange to light-yellow.
Roundtime: 10 sec.
Third person
As XXXXXX rubs her hand, its color changes slowly from cloudy white to dark orange.
>
As XXXXXX rubs her hand, its color changes slowly from dark orange to light-yellow.
Recharging
>rub orb
You gesture over the pulsating orb while holding a light-yellow hand near it.
A strand of pure essence leaps from the orb and onto the hand!
The light-yellow hand glows with a bright hue as the fingers of essence caress it.