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{{Council of Light navigation}} |
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'''Sign of Wracking''' is attained at the 18th rank in the [[Council of Light]]. Upon invocation, it instantly replenishes all mana at a cost of 5 [[spirit points]]. It is widely considered a primary reason for joining the society, particularly among spell casting classes. Because remaining spirit has no effect on the [[warding]] system (unlike the case with [[melee]], [[ranged]], and [[unarmed combat system]]), this sign is an integral aspect to the hunting tactics of some casters. |
'''Sign of Wracking''' is attained at the 18th rank in the [[Council of Light]]. Upon invocation, it instantly replenishes all mana at a cost of 5 [[spirit points]]. It is widely considered a primary reason for joining the society, particularly among spell casting classes. Because remaining spirit has no effect on the [[warding]] system (unlike the case with [[melee]], [[ranged]], and [[unarmed combat system]]), this sign is an integral aspect to the hunting tactics of some casters. |
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Without [[aura]] enhancives, the sign cannot be used in the open in the view of non-members without punishment. |
Without [[aura]] enhancives, the sign cannot be used in the open in the view of non-members without punishment. |
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[[category:COL Signs]] |
[[category: COL Signs]] |
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[[Category: Council of Light]] |
Latest revision as of 22:39, 13 September 2018
Council of Light - edit | ||||
---|---|---|---|---|
Documentation | ||||
The Iron Wind | ||||
Mechanics | ||||
Tasks | Mana & Spirit | |||
Scripts | ||||
None | ||||
Signs | ||||
1. | Recognition | 2. | Signal | |
3. | Warding | 4. | Striking | |
5. | Clotting | 6. | Thought | |
7. | Defending | 8. | Smiting | |
9. | Staunching | 10. | Deflection | |
11. | Hypnosis | 12. | Swords | |
13. | Shields | 14. | Dissipation | |
15. | Healing | 16. | Madness | |
17. | Possession | 18. | Wracking | |
19. | Darkness | 20. | Hopelessness |
Sign of Wracking is attained at the 18th rank in the Council of Light. Upon invocation, it instantly replenishes all mana at a cost of 5 spirit points. It is widely considered a primary reason for joining the society, particularly among spell casting classes. Because remaining spirit has no effect on the warding system (unlike the case with melee, ranged, and unarmed combat system), this sign is an integral aspect to the hunting tactics of some casters.
Without aura enhancives, the sign cannot be used in the open in the view of non-members without punishment.