Verb:CHALLENGE: Difference between revisions

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[[Category: Verbs]]
[[Category: Verbs]]
[[Category:Policy]]

Revision as of 18:50, 6 December 2019

CHALLENGE is a mechanical verb. It is used to officially begin dispute resolution between characters. It also has a minor roleplaying functionality with CHALLENGE <self>. This verb can be turned on or off by using the FLAGS command.

Usage

Challenge self:

You raise your chin slightly, bolstering your courage.

Person raises her chin slightly in a show of defiance.

Challenge:

To issue a challenge:
     CHALLENGE {PLAYER} {RULES} {REASON} [On Behalf Of]

To accept/refuse an issued challenge or a request to stop an ongoing one:
     CHALLENGE {PLAYER} {ACCEPT|REFUSE}

To end or stop a challenge (or plead for mercy if it comes to that):
     CHALLENGE {PLAYER} {STOP|MERCY}

To toggle your ability to be challenged:
     CHALLENGE {ON|OFF}

Challenging may be seen as a way to settle disputes to which both parties
agree.  Challenge rules other than death will often protect you from dying.
However, if you die as a result of a challenge, pressing charges against
your opponent will be difficult, no matter what rules were chosen.

LOCAL LAWS AND RESTRICTIONS STILL APPLY.  You may challenge someone in town
but if you kill them, you might well be arrested.

Using this verb will help staff to know which player-caused deaths are
consensual.  If you kill or attack someone without their consent, you may be
dealt with in the manner set forth in POLICY 4.

If you receive an injury during the course of a challenge, empaths and clerics
will not receive experience for healing you for a period of time afterwards.

For more specific help type:
CHALLENGE RULES, CHALLENGE ACCEPT, CHALLENGE STOP, or CHALLENGE THEFT.

CHALLENGE Verb Options

>challenge rules
To Issue a Challenge...
      CHALLENGE {CHARACTER} {RULE} {REASON} [ON BEHALF OF]

RULES      Blood: Challenge ends at first blood.
            Stun: Challenge ends when one combatant is stunned.
            Pain: The challenge ends when one of the combatants
                  falls below 30% of their total health.
           Death: Challenge ends when one of the combatants is dead.

REASONS    Honor: Your honor was violated by your opponent
                  and you seek satisfaction.
          Murder: You or a friend were murdered recently.
         Justice: You seek justice for crimes committed
                  against yourself or others.
           Theft: You seek justice for a theft you have witnessed.
         Contest: You wish to engage in a duel of skills.

You may not issue a challenge for murder or theft on a whim.  You must
have proof.  However, a valid charge cannot be denied by your assailant.

If you are seeking to avenge someone, name that person after your reason.
You may only act as a proxy on someone's behalf for reasons of honor,
murder, or justice, and they must be present when the challenge is issued.

Once accepted, a challenge lasts ten minutes or until a victory is determined.

CHALLENGE THEFT

>challenge theft

While the challenge verb is to be used to settle consensual PvP disputes,
if you are caught stealing by someone, or kill someone without utilizing
the challenge system, that person will have a limited time to find you and
issue a challenge which you will have no option to refuse.  They may choose
to challenge you to the death if they so desire.

In these instances, you are agreeing to PvP WHEN you engage in stealing or
murder.  If you are not willing to risk death through these circumstances,
don't get caught stealing and don't kill other players nonconsensually.

Players cannot be wrongly challenged.  If they are caught in the act by the
challenger, they are marked as the perpetrator.