Level: Difference between revisions
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'''Level''' is a measure of how experienced a [[character]] is in [[Elanthia]]. Higher-leveled characters are generally more powerful and possess a larger variety and depth of skill than their less-experienced counterparts. Characters begin with no level and can progress to a maximum of level 100 ("cap") with the opportunity to gain further skills indefinitely. A character's level grows by gaining [[experience]], which is generally achieved through accomplishing [[Adventurer's Guild]] goals or hunting creatures around the character's current level. New [[skill]] ranks can be acquired up to a limit either equal to, double, or triple the character's levels (counting level 0 as a level), depending on the particular skill and profession involved. |
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'''Levels''' are gained each time you gain the requisite amount of [[experience]] and dictate the number of ranks you can learn in any [[skill]]. |
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[[Statistic]]s also increase with level, based on their [[Statistic growth rate|growth rate]]. |
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The experience needed to reach the next level is based on the character's current level. |
The experience needed to reach the next level is based on the character's current level. |
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* The interval between levels increases 2500 for each of the first 15 levels ( |
* The interval between levels increases 2500 for each of the first 15 levels (i.e. 12500 exp to get level 6, 15000 to get level 7) |
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* The interval between levels increases 2000 for each level between 16 and 25 ( |
* The interval between levels increases 2000 for each level between 16 and 25 (i.e. 53000 to get to level 24, 55000 to get to level 25) |
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* The interval between levels increases 1500 for each level between 26 and 40 |
* The interval between levels increases 1500 for each level between 26 and 40 |
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* The interval between levels increases 1000 for each level between 41 and 50 |
* The interval between levels increases 1000 for each level between 41 and 50 |
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At level 100, each 2500 exp gained gains 1 Mental and 1 Physical [[Training point|Training Point]]. |
At level 100, each 2500 exp gained gains 1 Mental and 1 Physical [[Training point|Training Point]]. |
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== |
==Experience Per Level== |
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{{main|Experience#Experience Per Level{{!}}Experience}} |
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*[http://www.play.net/gs4/info/exp_chart_v3.asp Level Chart] on Play.net |
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{{#section:Experience|level chart}} |
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==Related== |
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* See also: [[:Category:Creatures_by_Level|Creatures by Level]] |
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[[category:New Player]] |
[[category:New Player]] |
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[[Category: Character Mechanics]] |
[[Category: Character Mechanics]] |
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[[Category: Experience]] |
Latest revision as of 09:20, 28 November 2020
Level is a measure of how experienced a character is in Elanthia. Higher-leveled characters are generally more powerful and possess a larger variety and depth of skill than their less-experienced counterparts. Characters begin with no level and can progress to a maximum of level 100 ("cap") with the opportunity to gain further skills indefinitely. A character's level grows by gaining experience, which is generally achieved through accomplishing Adventurer's Guild goals or hunting creatures around the character's current level. New skill ranks can be acquired up to a limit either equal to, double, or triple the character's levels (counting level 0 as a level), depending on the particular skill and profession involved.
Statistics also increase with level, based on their growth rate.
The experience needed to reach the next level is based on the character's current level.
- The interval between levels increases 2500 for each of the first 15 levels (i.e. 12500 exp to get level 6, 15000 to get level 7)
- The interval between levels increases 2000 for each level between 16 and 25 (i.e. 53000 to get to level 24, 55000 to get to level 25)
- The interval between levels increases 1500 for each level between 26 and 40
- The interval between levels increases 1000 for each level between 41 and 50
- The interval between levels increases 500 for each level between 51 and 100
At level 100, each 2500 exp gained gains 1 Mental and 1 Physical Training Point.
Experience Per Level
- Main article: Experience
Levels by Experience Experience Level Exp Required 2500 1 2500 5000 2 2500 10000 3 5000 17500 4 7500 27500 5 10000 40000 6 12500 55000 7 15000 72500 8 17500 92500 9 20000 115000 10 22500 140000 11 25000 167000 12 27500 197500 13 30000 230000 14 32500 265000 15 35000 302000 16 37000 341000 17 39000 382000 18 41000 425000 19 43000 470000 20 45000 517000 21 47000 566000 22 49000 617000 23 51000 670000 24 53000 725000 25 55000 781500 26 56500 839500 27 58000 899000 28 59500 960000 29 61000 1022500 30 62500 1086500 31 64000 1152000 32 65500 1219000 33 67000 1287500 34 68500 1357500 35 70000 1429000 36 71500 1502000 37 73000 1576500 38 74500 1652500 39 76000 1730000 40 77500 1808500 41 78500 1888000 42 79500 1968500 43 80500 2050000 44 81500 2132500 45 82500 2216000 46 83500 2300500 47 84500 2386000 48 85500 2472500 49 86500 2560000 50 87500 2648000 51 88000 2736500 52 88500 2825500 53 89000 2915000 54 89500 3005000 55 90000 3095500 56 90500 3186500 57 91000 3278000 58 91500 3370000 59 92000 3462500 60 92500 3555500 61 93000 3649000 62 93500 3743000 63 94000 3837500 64 94500 3932500 65 95000 4028000 66 95500 4124000 67 96000 4220500 68 96500 4317500 69 97000 4415000 70 97500 4513000 71 98000 4611500 72 98500 4710500 73 99000 4810000 74 99500 4910000 75 100000 5010500 76 100500 5111500 77 101000 5213000 78 101500 5315000 79 102000 5417500 80 102500 5520500 81 103000 5624000 82 103500 5728000 83 104000 5832500 84 104500 5937500 85 105000 6043000 86 105500 6149000 87 106000 6255500 88 106500 6362500 89 107000 6470000 90 107500 6578000 91 108000 6686500 92 108500 6795500 93 109000 6905000 94 109500 7015000 95 110000 7125500 96 110500 7236500 97 111000 7348000 98 111500 7460000 99 112000 7572500 100 112500 Total 100 7572500
Related
- See also: Creatures by Level