Crush Protection: Difference between revisions
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|mechanics = The base strength of the damage resistance is equal to {{boldmono|(Fitting Tier * 10)}}, with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40. |
|mechanics = The base strength of the damage resistance is equal to {{boldmono|(Fitting Tier * 10)}}, with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40. |
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The number of crushing hits that can be taken before the resistance wears off is equal to {{boldmono|((Fitting Tier * 10) + (Armor Use Skill / 10))}}. |
The number of crushing hits that can be taken before the resistance wears off is equal to {{boldmono|((Fitting Tier * 10) + ([[Armor Use]] Skill / 10))}}. |
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|additionalinfo = {{:Specialized armor fitting}} |
|additionalinfo = {{:Specialized armor fitting}} |
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Revision as of 13:24, 30 January 2021
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Description
Adjusts a person's armor so that it is more resistant to crushing attacks.Mechanics
The base strength of the damage resistance is equal to (Fitting Tier * 10), with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40.
The number of crushing hits that can be taken before the resistance wears off is equal to ((Fitting Tier * 10) + (Armor Use Skill / 10)).Additional Information
Specialized armor fittings, which are sold in Warrior Guild workshops, are required for the Damage Specializations of Armor Specialization. They are applied by using: ARMOR <Crush/Puncture/Slash> ADJUST MY <ArmorType>. There are five quality tiers of fittings. The quality of the fittings influences the duration of the protection and the price of the fittings is given by (Fitting Rank * (3750 - 250 * (Armor Group - 5))). For example, fine fittings on plate cost 11250 and last 40 hits. If the armor is flared or provides a bonus to AS or TD, it requires sturdy fittings or better. If the armor being adjusted is padded, the quality of the fittings required and requisite ranks are:
Quality | Restriction | Ranks |
---|---|---|
Common | May not be used with padded armor. | 1 |
Sturdy | May be used with up to fairly padded armor. | 2 |
Fine | May be used with up to decently padded armor. | 3 |
Superb | May be used with up to very heavily padded armor. | 4 |
Masterwork | No limit on level of padding. | 5 |