Striking Asp Stance: Difference between revisions

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*[https://www.desmos.com/calculator/expetwsdqj Celerity and Striking Asp Stance Calculator]
*[https://www.desmos.com/calculator/expetwsdqj Celerity and Striking Asp Stance Calculator]
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[[Category:Martial Stances]]

Revision as of 19:08, 1 February 2021

Striking Asp Stance
Mnemonic [asp]
Type Martial Stance
Stamina Cost 20
Requirements None
Available To Warriors, Rogues, Monks
Available In Combat Maneuvers
Rank Square
1 4  
2
3 12 
4
5 -

Mechanics

This is a Martial Stance. Unless the cooldown is active, you will be able to automatically perform one single target QUICKSTRIKE at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.

Additional Information

Messaging

Starting
>cman asp
You assume the Striking Asp Stance, ready to find the right position for a quick strike.


Square assumes the Striking Asp Stance.
Stopping
>stop stance
You relax from the Striking Asp Stance.


Square relaxes and no longer maintains the Striking Asp Stance.
Recovery Messaging
You feel light on your feet, and ready to find an opening for a quick strike.
Extra Charge Messaging
You feel like you have an extra reserve of quickness to use should the need arise.
Activating
>quickstrike 1 tackle troll

[Roll result: 203 (open d100: 20) Penalties: 35]
You hurl yourself at an ice troll and connect!
You hammer an ice troll to the ground.  4 hits!  You jump to your feet.
Your superior positioning makes your quick strike much less taxing.
Roundtime: 7 sec.
Roundtime changed to 1 second.

Resources