Striking Asp Stance
Striking Asp Stance is a Martial Stance combat maneuver available to monks, rogues, and warriors. Unless the cooldown is active, one will be able to automatically perform one single target QUICKSTRIKE at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 (rounded up) at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. The stance begins in cooldown when it is entered. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.
>cman asp You assume the Striking Asp Stance, ready to find the right position for a quick strike. Square assumes the Striking Asp Stance.
>stop stance You relax from the Striking Asp Stance. Square relaxes and no longer maintains the Striking Asp Stance.
You feel light on your feet, and ready to find an opening for a quick strike.
Extra Charge Messaging:
You feel like you have an extra reserve of quickness to use should the need arise.
>quickstrike 1 tackle troll [Roll result: 203 (open d100: 20) Penalties: 35] You hurl yourself at an ice troll and connect! You hammer an ice troll to the ground. 4 hits! You jump to your feet. Your superior positioning makes your quick strike much less taxing. Roundtime: 7 sec. Roundtime changed to 1 second.