The official GemStone IV encyclopedia.
Striking Asp Stance
|
Mnemonic
|
[asp]
|
Activating Verb
|
CMAN
|
Type
|
Martial Stance
|
Stamina Cost
|
20
|
Available To
|
Warriors, Rogues, Monks
|
|
Rank
|
Cost/acquired at
|
1
|
3
|
2
|
6
|
3
|
9
|
4
|
-
|
5
|
-
|
|
Description
Strike quickly and with less effort.
Mechanics
Unless the cooldown is active, you will be able to automatically perform one single target
QUICKSTRIKE at a discounted
stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted
QUICKSTRIKE is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a
QUICKSTRIKE is performed during a cooldown.
Additional Information
Messaging
- Starting
>cman asp
You assume the Striking Asp Stance, ready to find the right position for a quick strike.
Square assumes the Striking Asp Stance.
- Stopping
>stop stance
You relax from the Striking Asp Stance.
Square relaxes and no longer maintains the Striking Asp Stance.
- Recovery Messaging
You feel light on your feet, and ready to find an opening for a quick strike.
- Extra Charge Messaging
You feel like you have an extra reserve of quickness to use should the need arise.
- Activating
>quickstrike 1 tackle troll
[Roll result: 203 (open d100: 20) Penalties: 35]
You hurl yourself at an ice troll and connect!
You hammer an ice troll to the ground. 4 hits! You jump to your feet.
Your superior positioning makes your quick strike much less taxing.
Roundtime: 7 sec.
Roundtime changed to 1 second.
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