Blunt Weapons: Difference between revisions
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(Use official description with some grammar fixes, benefits of blunts.) |
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The purpose of most '''blunt weapons''' is to [[crush]]. Many of these weapons also deal [[puncture]] damage due to added spikes. One-handed blunt weapons are small and light enough to be wielded in a single hand, allowing the user to make use of a shield or a second weapon if so desired. |
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'''Blunt weapons''' came into common use due to plate armors which were commonly worn by nobility on the battlefields. Lighter weapons such as [[short sword]]s usually could not puncture or crush plate armors effectively, so heavier blunt weapons or spiked weapons such as the [[crowbill]], [[war hammer]], and [[morning star]] came into common use. Although designed to be used against those in plate or chainmail armor, the weapons are still very effective against those who are not. |
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Blunt weapons are less commonly used than [[edged weapon]]s among adventurers, and some professions require higher training point costs to become proficient at wielding them. Blunt weapons tend to be quite effective against chain and plate armors, having higher [[damage factor]]s against those armor types. The morning star, notably, has the highest damage factors against ''all'' armor types among one-handed weapons. Specialization in crushing damage also makes blunt weapons a potent choice for [[AMBUSH (verb)|aimed attacks]] to the head, where a sufficiently powerful strike will guarantee a fatal blow. |
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== Ranks and Training Costs == |
== Ranks and Training Costs == |
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*[[Material]] |
*[[Material]] |
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*http://www.play.net/gs4/info/armory/concussion.asp |
*http://www.play.net/gs4/info/armory/concussion.asp |
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*[http://forums.play.net/forums/GemStone%20IV/ |
*[http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Weapons/view Weapons Officials folder] |
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[[Category:Skills]] |
[[Category:Skills]] |
Latest revision as of 16:57, 8 February 2021
The purpose of most blunt weapons is to crush. Many of these weapons also deal puncture damage due to added spikes. One-handed blunt weapons are small and light enough to be wielded in a single hand, allowing the user to make use of a shield or a second weapon if so desired.
Blunt weapons are less commonly used than edged weapons among adventurers, and some professions require higher training point costs to become proficient at wielding them. Blunt weapons tend to be quite effective against chain and plate armors, having higher damage factors against those armor types. The morning star, notably, has the highest damage factors against all armor types among one-handed weapons. Specialization in crushing damage also makes blunt weapons a potent choice for aimed attacks to the head, where a sufficiently powerful strike will guarantee a fatal blow.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 3/1 | 2/1 | 3/1 | 4/1 | 3/1 | 4/1 | 6/1 | 6/2 | - | 6/2 | 6/1 |
Damage Factors and Attack vs. Defense
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Leather whip | DF | .275 | .150 | .090 | .100 | .035 | 2 | 3 | Crush | 10/75 | ||||||||||||
AvD | 35 | 25 | 24 | 23 | 22 | 20 | 18 | 16 | 14 | 25 | 21 | 17 | 13 | 15 | 9 | 3 | -3 | |||||
Crowbill | DF | .350 | .250 | .200 | .150 | .125 | 3 | 3 | Puncture/Crush | 65/250 | ||||||||||||
AvD | 40 | 36 | 35 | 34 | 33 | 30 | 28 | 26 | 24 | 30 | 26 | 22 | 18 | 20 | 14 | 8 | 2 | |||||
Cudgel | DF | .350 | .275 | .200 | .225 | .150 | 4 | 4 | Crush | 8/130 | ||||||||||||
AvD | 20 | 20 | 19 | 18 | 17 | 25 | 23 | 21 | 19 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 | |||||
Mace | DF | .400 | .300 | .225 | .250 | .175 | 4 | 4 | Crush | 65/250 | ||||||||||||
AvD | 31 | 32 | 31 | 30 | 29 | 35 | 33 | 31 | 29 | 42 | 38 | 34 | 30 | 36 | 30 | 24 | 18 | |||||
Ball and chain | DF | .400 | .300 | .230 | .260 | .180 | 6 | 4 | Crush | 75/175 | ||||||||||||
AvD | 15 | 20 | 19 | 18 | 17 | 27 | 25 | 23 | 21 | 35 | 31 | 27 | 23 | 30 | 24 | 18 | 12 | |||||
War hammer | DF | .410 | .290 | .250 | .275 | .200 | 4 | 4 | Puncture/Crush | 60/155 | ||||||||||||
AvD | 25 | 30 | 29 | 28 | 27 | 32 | 30 | 28 | 26 | 41 | 37 | 33 | 29 | 37 | 31 | 25 | 19 | |||||
Morning star | DF | .425 | .325 | .275 | .300 | .225 | 5 | 4 | Crush/Puncture | 65/250 | ||||||||||||
AvD | 33 | 35 | 34 | 33 | 32 | 34 | 32 | 30 | 28 | 42 | 38 | 34 | 30 | 37 | 31 | 25 | 19 |
Weapon Damage Type Ratios
This table contains the blunt weapon critical damage type percentages for successful attacks (based on player research). As an example, the mace will result in 100% crush critical damage for all attacks. The mace does not do slash critical damage or puncture critical damage.
Weapon | Slash % | Crush % | Puncture% |
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Leather whip | 0 | 100 | 0 |
Crowbill | 0 | 50 | 50 |
Cudgel | 0 | 100 | 0 |
Mace | 0 | 100 | 0 |
Ball and Chain | 0 | 100 | 0 |
War hammer | 0 | 66.7 | 33.3 |
Morning star[1] | 0 | 66.7 | 33.3 |