2021Q3
a stucco-faced dark stone building, #13, Lich# 26868, go dark building
The Mar and Scar, Threshold
[The Mar and Scar, Threshold - 23801]
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Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
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Obvious exits: northeast, northwest, out
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small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
On the glass-topped red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.
a thin silver needle |
Weight: <1 pound |
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50
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an opaque glass of aged whiskey |
Weight: <1 pound |
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1
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In the wrought iron cart you see: a primitive metal chisel and a small iron crucible.
a primitive metal chisel |
Weight: <1 pound |
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analyze
Analyze: You analyze the metal chisel and sense that the item cannot be altered in any way.
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
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125
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a small iron crucible |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
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analyze
Analyze: You analyze the iron crucible and sense that the creator has provided the following information:
a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
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125
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On the wrought iron cart you see: a small note.
a small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
, [Map Room #], Lich# 23801, go curtain
The Mar and Scar, Inked
[The Mar and Scar, Inked - 23802]
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Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
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Obvious exits: out
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pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink. He is wearing an oil-stained apron around his waist, with several tools hanging from his side.
>ask artist about Tattoo
The human tattoo artist says, "Ah! A tattoo is an excellent idea! You look kinda puny, but you might be able ta handle one. For only 25000 silver, I can set ye up with one o'dese fine pieces o'art. Look at the display and pick ye out somethin nice. Then just ASK me FOR whichever number ye want and I'll ink ya!"
, [Map Room #], Lich# 23801, northwest
The Mar and Scar, Pierced
[The Mar and Scar, Pierced - 23804]
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A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
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Obvious exits: southeast
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small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chests you see: a pile of ornate finery and a heap of shoddy jewelry.
a pile of ornate finery |
Weight: <1 pound |
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10
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a heap of shoddy jewelry |
Weight: <1 pound |
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10
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, [Map Room #], Lich# 23801, northeast
The Mar and Scar, Incised
[The Mar and Scar, Incised - 23803]
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Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
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Obvious exits: southwest
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small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
In the crimson glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor and a brushed rolaren razor.
, [Map Room #], Lich# 23801, search, go trapdoor
The Mar and Scar, Concealed
[The Mar and Scar, Concealed - 23805]
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Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
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Obvious exits: up
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cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.
In the large treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald and a dull gold amulet crested with diamond.
a bright silver bracelet accented with a diamond |
Weight: <1 pound |
wrist-worn functional
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analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
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2,500
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a bright silver ring crested with an emerald |
Weight: <1 pound |
finger-worn
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analyze
Analyze:
A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
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1,000
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a dull gold amulet crested with diamond |
Weight: <1 pound |
neck-worn functional
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analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
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100
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On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles and a leather gorget.
some baggy faded leather pants |
Weight: 2 pounds Pocketed: Very small (<2-4) a couple of items of very small size |
leg-worn |
Wounded Wear - Tier 1 |
1,000
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a leather aventail |
Weight: <1 pound |
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Wounded Wear - Tier 2 |
2,500
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a red silk bowtie |
Weight: <1 pound |
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Wounded Wear - Tier 2 |
2,500
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a green silk scarf |
Weight: <1 pound |
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Wounded Wear - Tier 2 |
2,500
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a blue silk cravat |
Weight: <1 pound |
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Wounded Wear - Tier 2 |
2,500
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a pair of dark leather gloves |
Weight: <1 pound |
hand-worn |
Wounded Wear - Tier 1 |
1,000
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a white cotton shirt |
Weight: <1 pound |
layerable |
Wounded Wear - Tier 1 |
1,000
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some supple faded leather boots |
Weight: <1 pound |
foot-worn |
Wounded Wear - Tier 1 |
1,000
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some thick faded leather armbands |
Weight: <1 pound |
arm-worn |
Wounded Wear - Tier 1 |
1,000
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a faded leather jacket |
Weight: 6 pounds Pocketed: huge (140-159)
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cloak-worn functional |
Wounded Wear - Tier 2 |
2,500
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a supple faded leather hood |
Weight: <1 pound |
head-worn |
Wounded Wear - Tier 2 |
2,500
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some thin spectacles |
Weight: <1 pound |
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Wounded Wear - Tier 2 |
2,500
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some leather goggles |
Weight: <1 pound |
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Wounded Wear - Tier 2 |
2,500
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a leather gorget |
Weight: <1 pound |
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Wounded Wear - Tier 2 |
2,500
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On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.
a darkly stained doeskin cloak with beaded accents |
Weight: 5 pounds Pocketed: gigantic (200-1000)
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cloak-worn functional |
ClimateWear - unlocked |
30,000
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a distressed doeskin bag fringed with various talons |
Weight: 2 pounds Pocketed: Large (60-69)
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belt-worn functional
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Pelt Bag - unlocked
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10,000
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On the heavy iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits and a deep mulberry leather cloak with gold threading.
a midnight blue suede cloak with flared cuffs |
Weight: 5 pounds Pocketed: gigantic (200-1000)
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cloak-worn functional |
ClimateWear - unlocked |
30,000
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a supple black leather cloak with wine-hued silk lining |
Weight: 5 pounds Pocketed: gigantic (200-1000)
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cloak-worn functional |
ClimateWear - unlocked |
30,000
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a heavy rust-dyed suede cloak edged in talons |
Weight: 5 pounds Pocketed: gigantic (200-1000)
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cloak-worn functional |
ClimateWear - unlocked |
30,000
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a forest green leather cloak with ivory accents |
Weight: 5 pounds Pocketed: gigantic (200-1000)
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cloak-worn functional |
ClimateWear - unlocked |
30,000
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a fur-lined ivory suede cloak with cobalt stitching |
Weight: 5 pounds Pocketed: gigantic (200-1000)
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cloak-worn functional |
ClimateWear - unlocked |
30,000
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a dun-hued leather cloak fringed with fangs |
Weight: 5 pounds Pocketed: gigantic (200-1000)
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cloak-worn functional |
ClimateWear - unlocked |
30,000
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a satin-lapeled indigo suede cloak with side slits |
Weight: 5 pounds Pocketed: gigantic (200-1000)
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cloak-worn functional |
ClimateWear - unlocked |
30,000
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a deep mulberry leather cloak with gold threading |
Weight: 5 pounds Pocketed: gigantic (200-1000)
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cloak-worn functional |
ClimateWear - unlocked |
30,000
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In the large canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate and a small harness-shaped certificate.
a shadowy climate wear certificate |
Weight: <1 pound |
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Unlock - Climate Wear Hood analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: This certificate will unlock Climate Wear hoods on anything without a hood that is higher than OTS.
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250
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a shimmering climate wear certificate |
Weight: <1 pound |
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Unlock - Climate Wear from Tier 2 to 3 analyze, writing
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Read: This certificate will unlock Climate Wear from Tier 2 to Tier 3.
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30,000
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a bright climate wear certificate |
Weight: <1 pound |
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Unlock Climate Wear from Tier 1 to 2 analyze, writing
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Read: This certificate will unlock Climate Wear from Tier 1 to Tier 2.
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2,500
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a hood-shaped climate wear certificate |
Weight: <1 pound |
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Unlock - Clime Wear from Tier (OTS) to 1. analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.
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1,000
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a bright sheath-shaped certificate |
Weight: <1 pound |
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Unlock Adjustable Sheath from Tier 1 to 2 analyze, writing
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Read: This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.
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1,000
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a light sheath-shaped certificate |
Weight: <1 pound |
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Unlock - Adjustable Sheath from Tier 0 to 1 analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.
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1,000
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a bright gory weapon certificate |
Weight: <1 pound |
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Unlock Gory Weapon from Tier 2 to 3 analyze, writing
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Read: This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.
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5,000
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a light gory weapon certificate |
Weight: <1 pound |
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Unlock Gory Weapon from Tier 1 to 2 analyze, writing
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Read: This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.
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2,500
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a pale gory weapon certificate |
Weight: <1 pound |
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Unlock - Gory Weapon from Tier 0 to 1 analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.
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1,000
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a large pelt bag certificate |
Weight: <1 pound |
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Unlock Pelt Bag from Tier 1 to 2 analyze, writing
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Read: This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.
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4,000
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a small pelt bag certificate |
Weight: <1 pound |
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Unlock - Pelt Bag from Tier 0 to 1 analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.
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1,000
|
a gold harness-shaped certificate |
Weight: <1 pound |
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Unlock Pirate Harness from Tier 2 to 3 analyze, writing
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Read: This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.
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7,000
|
a black harness-shaped certificate |
Weight: <1 pound |
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Unlock Pirate Harness from Tier 1 to 2 analyze, writing
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Read: This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.
|
2,000
|
a small harness-shaped certificate |
Weight: <1 pound |
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Unlock - Pirate Harness from Tier 0 to 1 analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.
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1,000
|
2021Q1
a stucco-faced dark stone building, #13, Lich# 28711, go dark building
The Mar and Scar, Threshold
[The Mar and Scar, Threshold - 23801]
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|
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
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Obvious exits: northeast, northwest, out
|
small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
On the glass-topped red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.
an opaque glass of aged whiskey |
Weight: <1 pound |
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1
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a thin silver needle |
Weight: <1 pound |
|
Piercing needle |
50
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In the wrought iron cart you see: a small iron crucible and a primitive metal chisel.
a small iron crucible |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
analyze
Analyze: You analyze the iron crucible and sense that the creator has provided the following information:
a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
|
125
|
a primitive metal chisel |
Weight: <1 pound |
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analyze
Analyze: You analyze the metal chisel and sense that the item cannot be altered in any way.
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
|
125
|
On the wrought iron cart you see: a small note.
a small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
, [Map Room #], Lich# 23801, go curtain
The Mar and Scar, Inked
[The Mar and Scar, Inked - 23802]
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Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
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Obvious exits: out
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pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink. He is wearing an oil-stained apron around his waist, with several tools hanging from his side.
>ask artist about Tattoo
The human tattoo artist says, "Ah! A tattoo is an excellent idea! You look kinda puny, but you might be able ta handle one. For only 25000 silver, I can set ye up with one o'dese fine pieces o'art. Look at the display and pick ye out somethin nice. Then just ASK me FOR whichever number ye want and I'll ink ya!"
, [Map Room #], Lich# 23801, northwest
The Mar and Scar, Pierced
[The Mar and Scar, Pierced - 23804]
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A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
|
Obvious exits: southeast
|
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chests you see: a heap of shoddy jewelry and a pile of ornate finery.
a heap of shoddy jewelry |
Weight: <1 pound |
|
|
10
|
a pile of ornate finery |
Weight: <1 pound |
|
|
10
|
, [Map Room #], Lich# 23801, northeast
The Mar and Scar, Incised
[The Mar and Scar, Incised - 23803]
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Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
|
Obvious exits: southwest
|
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
In the crimson glass display case you see: a brushed steel razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor and a reinforced invar razor.
, [Map Room #], Lich# 23801, search, go trap door
The Mar and Scar, Concealed
[The Mar and Scar, Concealed - 23805]
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Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
|
Obvious exits: up
|
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.
In the large treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring accented with an emerald and a bright silver bracelet accented with a diamond.
a dull gold amulet crested with diamond |
Weight: <1 pound |
neck-worn functional
|
Chaos Jewelry - Tier 0 analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
100
|
a bright silver ring accented with an emerald |
Weight: <1 pound |
finger-worn functional
|
Chaos Jewelry - Tier 1 analyze
Analyze:
A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
1,000
|
a bright silver bracelet accented with a diamond |
Weight: <1 pound |
wrist-worn functional
|
Chaos Jewelry - Tier 2 analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
2,500
|
On the weathered mannequin you see: a distressed doeskin bag fringed with various talons, a weathered leather harness made from a multitude of straps and a darkly stained doeskin cloak with beaded accents.
a distressed doeskin bag fringed with various talons |
Weight: 2 pounds Pocketed: Significant (100-119)
|
belt-worn functional
|
Pelt Bag - unlocked analyze, examine
Analyze:The doeskin bag is fully unlocked.
This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
Examine: Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.
|
15,000
|
a weathered leather harness made from a multitude of straps |
Weight: 2 pounds Pocketed: Significant (100-119)
|
front-worn functional
|
Pirate Harness - unlocked analyze, examine
Analyze:The leather harness is fully unlocked. It has 16 verbs.When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).
Examine: The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.
|
15,000
|
a darkly stained doeskin cloak with beaded accents |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail and some baggy faded leather pants.
a leather gorget |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
some leather goggles |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
some thin spectacles |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
a supple faded leather hood |
Weight: <1 pound |
head-worn |
Wounded Wear - Tier 2 |
2,500
|
a faded leather jacket |
Weight: 6 pounds Pocketed: huge (140-159)
|
cloak-worn functional |
Wounded Wear - Tier 2 |
2,500
|
some thick faded leather armbands |
Weight: <1 pound |
arm-worn |
Wounded Wear - Tier 1 |
1,000
|
some supple faded leather boots |
Weight: <1 pound |
foot-worn |
Wounded Wear - Tier 1 |
1,000
|
a white cotton shirt |
Weight: <1 pound |
layerable |
Wounded Wear - Tier 1 |
1,000
|
a pair of dark leather gloves |
Weight: <1 pound |
hand-worn |
Wounded Wear - Tier 1 |
1,000
|
a blue silk cravat |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
a green silk scarf |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
a red silk bowtie |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
a leather aventail |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
some baggy faded leather pants |
Weight: 2 pounds Pocketed: Very small (<2-4) a couple of items of very small size |
leg-worn |
Wounded Wear - Tier 1 |
1,000
|
On the heavy iron cloak rack you see: a deep mulberry leather cloak with gold threading, a satin-lapeled indigo suede cloak with side slits, a dun-hued leather cloak fringed with fangs, a fur-lined ivory suede cloak with cobalt stitching, a forest green leather cloak with ivory accents, a heavy rust-dyed suede cloak edged in talons, a supple black leather cloak with wine-hued silk lining and a midnight blue suede cloak with flared cuffs.
a deep mulberry leather cloak with gold threading |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a satin-lapeled indigo suede cloak with side slits |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a dun-hued leather cloak fringed with fangs |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a fur-lined ivory suede cloak with cobalt stitching |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a forest green leather cloak with ivory accents |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a heavy rust-dyed suede cloak edged in talons |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a supple black leather cloak with wine-hued silk lining |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a midnight blue suede cloak with flared cuffs |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
In the large canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate and a shimmering climate wear certificate.
a shadowy climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear hoods on anything without a hood that is higher than OTS.
|
250
|
a small harness-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.
|
1,000
|
a black harness-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.
|
2,000
|
a gold harness-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.
|
7,000
|
a small pelt bag certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the pelt bag certificate.
You notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.
|
1,000
|
a large pelt bag certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the pelt bag certificate.
You notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.
|
4,000
|
a pale gory weapon certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.
|
1,000
|
a light gory weapon certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.
|
2,500
|
a bright gory weapon certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.
|
5,000
|
a light sheath-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the sheath-shaped certificate.
You notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.
|
1,000
|
a bright sheath-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the sheath-shaped certificate.
You notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.
|
1,000
|
a hood-shaped climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.
|
1,000
|
a bright climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.
|
2,500
|
a shimmering climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.
|
30,000
|
2020Q3
a stucco-faced dark stone building, #13, Lich# 28711, go dark building
The Mar and Scar, Threshold
[The Mar and Scar, Threshold - 23801]
|
|
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
|
Obvious exits: northeast, northwest, out
|
On the wrought iron cart you see: a small note.
small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
On the glass-topped red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.
an opaque glass of aged whiskey |
Weight: <1 pound |
|
|
1
|
a thin silver needle |
Weight: <1 pound |
|
Piercing needle |
50
|
In the wrought iron cart you see: a small iron crucible and a primitive metal chisel.
a small iron crucible |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
analyze
Analyze: You analyze the iron crucible and sense that the creator has provided the following information:
a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
|
125
|
a primitive metal chisel |
Weight: <1 pound |
|
analyze
Analyze: You analyze the metal chisel and sense that the item cannot be altered in any way.
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
|
125
|
Lich# 23801, go curtain
The Mar and Scar, Inked
[The Mar and Scar, Inked - 23802]
|
|
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
|
Obvious exits: out
|
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink. He is wearing an oil-stained apron around his waist, with several tools hanging from his side.
>ask artist about Tattoo
The human tattoo artist says, "Ah! A tattoo is an excellent idea! You look kinda puny, but you might be able ta handle one. For only 25000 silver, I can set ye up with one o'dese fine pieces o'art. Look at the display and pick ye out somethin nice. Then just ASK me FOR whichever number ye want and I'll ink ya!"
- Google Sheet with stock tattoos sorted by category.
Lich# 23801, northwest
The Mar and Scar, Pierced
[The Mar and Scar, Pierced - 23804]
|
|
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
|
Obvious exits: southeast
|
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chests you see: a heap of shoddy jewelry and a pile of ornate finery.
a heap of shoddy jewelry |
Weight: <1 pound |
|
|
10
|
a pile of ornate finery |
Weight: <1 pound |
|
|
10
|
Lich# 23801, northeast
The Mar and Scar, Incised
[The Mar and Scar, Incised - 23803]
|
|
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
|
Obvious exits: southwest
|
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
In the case you see: a brushed steel razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor and a reinforced invar razor.
, [Map Room #], Lich# 23801, search, go trapdoor
The Mar and Scar, Concealed
[The Mar and Scar, Concealed - 23805]
|
|
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
|
Obvious exits: up
|
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.
In the large treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring accented with an emerald and a bright silver bracelet accented with a diamond.
a dull gold amulet crested with diamond |
Weight: <1 pound |
neck-worn functional
|
analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
100
|
a bright silver ring accented with an emerald |
Weight: <1 pound |
finger-worn functional
|
analyze
Analyze:
A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
1000
|
a bright silver bracelet accented with a diamond |
Weight: <1 pound |
wrist-worn functional
|
analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
2500
|
On the weathered mannequin you see: a distressed doeskin bag fringed with various talons, a weathered leather harness made from a multitude of straps and a patchwork leather cloak crafted from various animals.
a distressed doeskin bag fringed with various talons |
Weight: 2 pounds Pocketed: Significant (100-119)
|
belt-worn functional
|
analyze, examine
Analyze:The doeskin bag is fully unlocked.
This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
Examine: Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.
|
15000
|
a weathered leather harness made from a multitude of straps |
Weight: 2 pounds Pocketed: Significant (100-119)
|
front-worn functional
|
analyze, examine
Analyze:The leather harness is fully unlocked. It has 16 verbs.When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).
Examine: The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.
|
15000
|
a patchwork leather cloak crafted from various animals |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30000
|
On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail and some baggy faded leather pants.
a leather gorget |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2500
|
some leather goggles |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2500
|
some thin spectacles |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2500
|
a supple faded leather hood |
Weight: <1 pound |
head-worn |
Wounded Wear - Tier 2 |
2500
|
a faded leather jacket |
Weight: 6 pounds Pocketed: huge (140-159)
|
cloak-worn functional |
Wounded Wear - Tier 2 |
2500
|
some thick faded leather armbands |
Weight: <1 pound |
arm-worn |
Wounded Wear - Tier 1 |
1000
|
some supple faded leather boots |
Weight: <1 pound |
foot-worn |
Wounded Wear - Tier 1 |
1000
|
a white cotton shirt |
Weight: <1 pound |
layerable |
Wounded Wear - Tier 1 |
1000
|
a pair of dark leather gloves |
Weight: <1 pound |
hand-worn |
Wounded Wear - Tier 1 |
1000
|
a blue silk cravat |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2500
|
a green silk scarf |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2500
|
a red silk bowtie |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2500
|
a leather aventail |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2500
|
some baggy faded leather pants |
Weight: 2 pounds Pocketed: Very small (<2-4) a couple of items of very small size |
leg-worn |
Wounded Wear - Tier 1 |
1000
|
In the large canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate and a shimmering climate wear certificate.
a small harness-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.
|
1000
|
a black harness-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.
|
2000
|
a gold harness-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.
|
7000
|
a small pelt bag certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.
|
1000
|
a large pelt bag certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.
|
4000
|
a pale gory weapon certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.
|
1000
|
a light gory weapon certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.
|
2500
|
a bright gory weapon certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.
|
5000
|
a light sheath-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.
|
1000
|
a bright sheath-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.
|
1000
|
a hood-shaped climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.
|
1000
|
a bright climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.
|
2500
|
a shimmering climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.
|
30000
|
The Mar and Scar, 02/2020
Opened: Unknown; Inventory Updated: 2020-02;
a stucco-faced dark stone building, [Map Room #13], Lich# 26868 , go dark building
The Mar and Scar, Threshold
[The Mar and Scar, Threshold - 23801]
|
|
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
|
Obvious exits: northeast, northwest, out
|
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
On the glass-topped red marble counter you see:
an opaque glass of aged whiskey |
Weight: <1 pound |
|
|
1
|
a thin silver needle |
Weight: <1 pound |
|
Piercing Needle
|
50
|
In the wrought iron cart you see:
a small iron crucible |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
analyze
Analyze: a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore. Try as you might, you cannot get a good sense of whether or not the crucible's pockets could get any deeper, but you can tell that the crucible is as light as it can get.
|
125
|
a primitive metal chisel |
Weight: <1 pound |
|
analyze
Analyze: This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
|
125
|
On the wrought iron cart you see:
a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
, [Map Room #], Lich# 23801, go curtain
The Mar and Scar, Inked
[Mar and Scar, Inked]
|
|
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
|
Obvious exits: out
|
Stock tattoos: 25,000 silvers.
- Google Sheet with stock tattoos sorted by category.
, [Map Room #], Lich# 23801, northwest
The Mar and Scar, Pierced
[The Mar and Scar, Pierced - 23804]
|
|
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
|
Obvious exits: southeast
|
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chests you see:
a heap of shoddy jewelry |
Weight: <1 pound |
Random "nice" piercing jewelry |
|
10
|
a pile of ornate finery |
Weight: <1 pound |
Random "junk" piercing jewelry |
|
10
|
, [Map Room #], Lich# 23801, northeast
The Mar and Scar, Incised
[The Mar and Scar, Incised - 23803]
|
|
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
|
Obvious exits: southwest
|
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
Scarring razors
In the crimson glass display case you see:
a brushed steel razor |
Weight: <1 pound |
|
analyze, show description
Analyze: This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. Scar Selection: To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. Scarring Yourself: In order to scar yourself, you just need to POINT it at yourself. Scarring Others: To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. Razor Maintenance: Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.
Show: The steel razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp and will never get dull.
|
5000
|
a curved invar razor |
Weight: <1 pound |
|
analyze, show description
Analyze: This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. Scar Selection: To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. Scarring Yourself: In order to scar yourself, you just need to POINT it at yourself. Scarring Others: To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. Razor Maintenance: Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.
Show: The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
|
25
|
a primitive iron razor |
Weight: <1 pound |
|
analyze, show description
Analyze: This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. Scar Selection: To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. Scarring Yourself: In order to scar yourself, you just need to POINT it at yourself. Scarring Others: To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. Razor Maintenance: Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.
Show: The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
|
50
|
a pitted iron razor |
Weight: <1 pound |
|
analyze, show description
Analyze: This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. Scar Selection: To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. Scarring Yourself: In order to scar yourself, you just need to POINT it at yourself. Scarring Others: To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. Razor Maintenance: Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.
Show: The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
|
25
|
an alum-swept invar razor |
Weight: <1 pound |
|
analyze, show description
Analyze: This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. Scar Selection: To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. Scarring Yourself: In order to scar yourself, you just need to POINT it at yourself. Scarring Others: To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. Razor Maintenance: Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.
Show: The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
|
125
|
a reinforced invar razor |
Weight: <1 pound |
|
analyze, show description
Analyze: This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. Scar Selection: To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. Scarring Yourself: In order to scar yourself, you just need to POINT it at yourself. Scarring Others: To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. Razor Maintenance: Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.
Show: The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
|
125
|
, [Map Room #], Lich# 23801, search, go trapdoor
The Mar and Scar, Concealed
[The Mar and Scar, Concealed - 23805]
|
|
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
|
Obvious exits: up
|
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.
In the large treasure chest you see: ChaosJewelry
a dull gold amulet crested with diamond |
Weight: <1 pound |
neck-worn functional
|
analyze
Analyze: A chaotic voice reverberates throughout your mind... "I have not been unlocked. You can RUB me to change my appearance. You can COVER me to turn on and off my changes. You can have me altered but only by special people, listen to their rules." The voice continues... "I have the following gems available to you, First Gem: a rock crystal Second Gem: an emerald Third Gem: a diamond Fourth Gem: a blue topaz" "I have the following materials available to you, First Material: gold Second Material: silver Third Material: brass" "I will describe myself as, a bright amulet a dull amulet a shining amulet" The chaotic voice fades from your mind. Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns. As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short adjective to describe your jewelry. All standard alter rules apply, you must supply materials. The following materials are not allowed Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine, Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others. The following gems are not allowed Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
100
|
a bright silver ring accented with an emerald |
Weight: <1 pound |
finger-worn functional
|
analyze
Analyze: A chaotic voice reverberates throughout your mind... I am unlocked to the first tier. You can PUSH, PULL, POKE, TAP and tap me to change how I look. You can RUB me to change my appearance. You can COVER me to turn on and off my changes. You can have me altered but only by special people, listen to their rules." The voice continues... "I have the following gems available to you, First Gem: a rock crystal Second Gem: an emerald Third Gem: a diamond Fourth Gem: a blue topaz" "I have the following materials available to you, First Material: gold Second Material: silver Third Material: brass" "I will describe myself as, a bright ring a dull ring a shining ring" The chaotic voice fades from your mind. Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns. As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short adjective to describe your jewelry. All standard alter rules apply, you must supply materials. The following materials are not allowed Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine, Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others. The following gems are not allowed Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
1000
|
a bright silver bracelet accented with a diamond |
Weight: <1 pound |
wrist-worn functional
|
analyze
Analyze: A chaotic voice reverberates throughout your mind... "I am unlocked to the second tier. You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me. You can also prod at me and gaze at my chaotic beauty. You can have me altered but only by special people, listen to their rules." The voice continues... "I have the following gems available to you, First Gem: a rock crystal Second Gem: an emerald Third Gem: a diamond Fourth Gem: a blue topaz" "I have the following materials available to you, First Material: gold Second Material: silver Third Material: brass" "I will describe myself as, a bright bracelet a dull bracelet a shining bracelet" The chaotic voice fades from your mind. Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns. As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short adjective to describe your jewelry. All standard alter rules apply, you must supply materials. The following materials are not allowed Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine, Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others. The following gems are not allowed Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
2500
|
On the faded mannequin you see: WoundedWear
a leather gorget |
Weight: <1 pound |
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your gorget is currently unlocked to tier: 2 You currently have access to the following verbs on your gorget: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Open + Close (If Available), Tend, Cover Additional Features Tend my gorget to use your first aid skill and apply a tourniquet through your gorget. Your gorget will also ambiently bleed at random. You must be bleeding for this to happen. Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: a leather gorget. Long with a rank 1: a leather gorget with numerous scuff marks. Long with a rank 2: a leather gorget lightly stained with blood. Long with a rank 3: a leather gorget drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. Alteration Guidelines: This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: a leather gorget. Second, prepare a LONG, this would be appended to it. So if we wanted our gorget to be gorget covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
2500
|
some leather goggles |
Weight: <1 pound |
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your goggles are currently unlocked to tier: 2 You currently have access to the following verbs on your goggles: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Open + Close (If Available), Tend, Cover Additional Features Tend my goggles to use your first aid skill and apply a tourniquet through your goggles. Your goggles will also ambiently bleed at random. You must be bleeding for this to happen. Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: some leather goggles. Long with a rank 1: some leather goggles with numerous scuff marks. Long with a rank 2: some leather goggles smudged with dirt and blood. Long with a rank 3: some leather goggles drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed. Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood. Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood. Alteration Guidelines: This must remain goggles/spectacles only; no monocle. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: some leather goggles. Second, prepare a LONG, this would be appended to it. So if we wanted our goggles to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
2500
|
some thin spectacles |
Weight: <1 pound |
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your spectacles are currently unlocked to tier: 2 You currently have access to the following verbs on your spectacles: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Open + Close (If Available), Tend, Cover Additional Features Tend my spectacles to use your first aid skill and apply a tourniquet through your spectacles. Your spectacles will also ambiently bleed at random. You must be bleeding for this to happen. Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: some thin spectacles. Long with a rank 1: some thin spectacles with numerous scuff marks. Long with a rank 2: some thin spectacles smudged with dirt and blood. --------------------------------------------------------------------------- Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed. Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood. Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood. Alteration Guidelines: This must remain goggles/spectacles only; no monocle. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: some thin spectacles. Second, prepare a LONG, this would be appended to it. So if we wanted our spectacles to be spectacles covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
2500
|
a supple faded leather hood |
Weight: <1 pound |
head-worn
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your hood is currently unlocked to tier: 2 You currently have access to the following verbs on your hood: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Open + Close (If Available), Tend, Cover Additional Features Tend my hood to use your first aid skill and apply a tourniquet through your hood. Your hood will also ambiently bleed at random. You must be bleeding for this to happen. Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: a supple faded leather hood. Long with a rank 1: a supple faded leather hood with numerous scuff marks. Long with a rank 2: a supple faded leather hood lightly stained with blood. Long with a rank 3: a supple faded leather hood drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition. Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed. Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood. Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood. Alteration Guidelines: This must remain a hat, cowl, or hood and cannot be dainty. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: a supple faded leather hood. Second, prepare a LONG, this would be appended to it. So if we wanted our hood to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
2500
|
a faded leather jacket |
Weight: 6 pounds Pocketed: any number of items |
cloak-worn functional
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your jacket is currently unlocked to tier: 2 You currently have access to the following verbs on your jacket: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Open + Close (If Available), Tend, Cover Additional Features Tend my jacket to use your first aid skill and apply a tourniquet through your jacket. Your jacket will also ambiently bleed at random. You must be bleeding for this to happen. Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: a faded leather jacket. Long with a rank 1: a faded leather jacket with numerous scuff marks. Long with a rank 2: a faded leather jacket lightly stained with blood. Long with a rank 3: a faded leather jacket drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. Alteration Guidelines: This must remain full-length jacket, cloak, longcloak, or something similar. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: a faded leather jacket. Second, prepare a LONG, this would be appended to it. So if we wanted our jacket to be jacket covered in frilly pink lace, you would supply the 15/15/15 and the long. You can tell that the jacket is as light as it can get and that its pockets could not possibly get any deeper.
|
2500
|
some thick faded leather armbands |
Weight: <1 pound |
arm-worn
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your armbands are currently unlocked to tier: 1 You currently have access to the following verbs on your armbands: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: some thick faded leather armbands. Long with a rank 1: some thick faded leather armbands with numerous scuff marks. Long with a rank 2: some thick faded leather armbands lightly stained with blood. Long with a rank 3: some thick faded leather armbands drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. Alteration Guidelines: This must remain some thick armbands of sorts. It must remain plural. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: some thick faded leather armbands. Second, prepare a LONG, this would be appended to it. So if we wanted our armbands to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
1000
|
some supple faded leather boots |
Weight: <1 pound |
foot-worn
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your boots are currently unlocked to tier: 1 You currently have access to the following verbs on your boots: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: some supple faded leather boots. Long with a rank 1: some supple faded leather boots with numerous scuff marks. Long with a rank 2: some supple faded leather boots lightly stained with blood. Long with a rank 3: some supple faded leather boots drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. Alteration Guidelines: This must remain a full-foot covering such as shoes, boots, or slippers. It must remain plural. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: some supple faded leather boots. Second, prepare a LONG, this would be appended to it. So if we wanted our boots to be boots covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
1000
|
a white cotton shirt |
Weight: <1 pound |
layerable
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your shirt is currently unlocked to tier: 1 You currently have access to the following verbs on your shirt: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: a white cotton shirt. Long with a rank 1: a white cotton shirt with numerous scuff marks. Long with a rank 2: a white cotton shirt lightly stained with blood. Long with a rank 3: a white cotton shirt drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition. Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed. Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood. Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood. Alteration Guidelines: This must remain a shirt or blouse of sorts; no midriff styles. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: a white cotton shirt. Second, prepare a LONG, this would be appended to it. So if we wanted our shirt to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
1000
|
a pair of dark leather gloves |
Weight: <1 pound |
hand-worn
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your gloves are currently unlocked to tier: 1 You currently have access to the following verbs on your gloves: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: a pair of dark leather gloves. Long with a rank 1: a pair of dark leather gloves with numerous scuff marks. Long with a rank 2: a pair of dark leather gloves lightly stained with blood. Long with a rank 3: a pair of dark leather gloves drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. Alteration Guidelines: This must remain gloves or gauntlets of sorts and cover the entire hand. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: a pair of dark leather gloves. Second, prepare a LONG, this would be appended to it. So if we wanted our gloves to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
1000
|
a blue silk cravat |
Weight: <1 pound |
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your cravat is currently unlocked to tier: 2 You currently have access to the following verbs on your cravat: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Open + Close (If Available), Tend, Cover Additional Features Tend my cravat to use your first aid skill and apply a tourniquet through your cravat. Your cravat will also ambiently bleed at random. You must be bleeding for this to happen. Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: a blue silk cravat. Long with a rank 1: a blue silk cravat with numerous scuff marks. Long with a rank 2: a blue silk cravat lightly stained with blood. Long with a rank 3: a blue silk cravat drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. Alteration Guidelines: This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: a blue silk cravat. Second, prepare a LONG, this would be appended to it. So if we wanted our cravat to be cravat covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
2500
|
a green silk scarf |
Weight: <1 pound |
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your scarf is currently unlocked to tier: 2 You currently have access to the following verbs on your scarf: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Open + Close (If Available), Tend, Cover Additional Features Tend my scarf to use your first aid skill and apply a tourniquet through your scarf. Your scarf will also ambiently bleed at random. You must be bleeding for this to happen. Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: a green silk scarf. Long with a rank 1: a green silk scarf with numerous scuff marks. Long with a rank 2: a green silk scarf lightly stained with blood. Long with a rank 3: a green silk scarf drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. Alteration Guidelines: This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: a green silk scarf. Second, prepare a LONG, this would be appended to it. So if we wanted our scarf to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
2500
|
a red silk bowtie |
Weight: <1 pound |
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your bowtie is currently unlocked to tier: 2 You currently have access to the following verbs on your bowtie: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Open + Close (If Available), Tend, Cover Additional Features Tend my bowtie to use your first aid skill and apply a tourniquet through your bowtie. Your bowtie will also ambiently bleed at random. You must be bleeding for this to happen. Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: a red silk bowtie. Long with a rank 1: a red silk bowtie with numerous scuff marks. Long with a rank 2: a red silk bowtie lightly stained with blood. Long with a rank 3: a red silk bowtie drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. Alteration Guidelines: This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: a red silk bowtie. Second, prepare a LONG, this would be appended to it. So if we wanted our bowtie to be bowtie covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
2500
|
a leather aventail |
Weight: <1 pound |
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your aventail is currently unlocked to tier: 2 You currently have access to the following verbs on your aventail: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Open + Close (If Available), Tend, Cover Additional Features Tend my aventail to use your first aid skill and apply a tourniquet through your aventail. Your aventail will also ambiently bleed at random. You must be bleeding for this to happen. Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: a leather aventail. Long with a rank 1: a leather aventail with numerous scuff marks. Long with a rank 2: a leather aventail lightly stained with blood. Long with a rank 3: a leather aventail drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. Alteration Guidelines: This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: a leather aventail. Second, prepare a LONG, this would be appended to it. So if we wanted our aventail to be aventail covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
2500
|
some baggy faded leather pants |
Weight: 2 pounds Pocketed: Very small (<2-4) a couple of items of very small size |
leg-worn
|
analyze
Analyze: * Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and skilled merchant can unlock this clothing line. Your pants are currently unlocked to tier: 1 You currently have access to the following verbs on your pants: Remove, Wear, Clean, Prod (Turns on and off the wound updating) Show/Examine(Customization unlocked), Pull, Push Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: some baggy faded leather pants. Long with a rank 1: some baggy faded leather pants with numerous scuff marks. Long with a rank 2: some baggy faded leather pants lightly stained with blood. Long with a rank 3: some baggy faded leather pants drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. Alteration Guidelines: This must remain a full-length pants of sorts. It must remain plural. All of the clothing in this line must be of a fabric variety, no metal. For general alterations, you can prepare a 15/15/15 base description. These cannot be customized unless they are unlocked to the first tier. Your current base item is: some baggy faded leather pants. Second, prepare a LONG, this would be appended to it. So if we wanted our pants to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long.
|
1000
|
On the weathered mannequin you see: Cidolfhus
a distressed doeskin bag fringed with various talons |
Weight: 2 pounds Pocketed: Significant (100-119) any number of items |
belt-worn functional
|
Auto-Bundler Pelt Bag
analyze, show description
Analyze: The doeskin bag is fully unlocked. This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains. You can tell that the bag is as light as it can get and that its pockets could not possibly get any deeper.
Show: Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.
|
15000
|
a weathered leather harness made from a multitude of straps |
Weight: 2 pounds Pocketed: Significant (100-119) any number of items |
front-worn functional
|
Pirate Harness
analyze, show description
Analyze: The leather harness is fully unlocked. It has 16 verbs. When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else). You can tell that the harness is as light as it can get and that its pockets could not possibly get any deeper.
Show: The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.
|
15000
|
a patchwork leather cloak crafted from various animals |
Weight: 5 pounds Pocketed: Gigantic (200-1000) any number of items |
cloak-worn functional
|
ClimateWear
analyze
Analyze: The leather cloak is a garment that changes messaging depending on the climate you're in, or whether it is raining/snowing outside. This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine). The cloak is fully unlocked with feature concealer ability. It has 16 verbs. This is currently set to be a cloak of some sort. The cloak is currently hooded, but it could have a custom hood added by a skilled merchant. The cloak currently has a default fastener, but it could have custom ones added by a skilled merchant. The cloak currently has default pockets, but it could have custom ones added by a skilled merchant. Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches. You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
|
30000
|
In the large canvas folio you see: Automated unlocking certificates
a small harness-shaped certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.
|
1000
|
a black harness-shaped certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.
|
2000
|
a gold harness-shaped certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.
|
7000
|
a small pelt bag certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.
|
1000
|
a large pelt bag certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.
|
4000
|
a pale gory weapon certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.
|
1000
|
a light gory weapon certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.
|
2500
|
a bright gory weapon certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.
|
5000
|
a light sheath-shaped certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.
|
1000
|
a bright sheath-shaped certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.
|
1000
|
a hood-shaped climate wear certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.
|
1000
|
a bright climate wear certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock Climate Wear from Tier 1 to Tier 2.
|
2500
|
a shimmering climate wear certificate |
Weight: <1 pound |
|
analyze, show description
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Show: As you glance over the certificate you notice something written on it... This certificate will unlock Climate Wear from Tier 2 to Tier 3.
|
30000
|
Mar and Scar, 2018-12
Opened: Unknown; Inventory Updates: December 2018; Verified: 2/24/18, 6/21/18, 12/21/18, 8/14/2019
Inventory updates are three Climate Wear certificates.
Lich #23801, Room 13: a stucco-faced dark stone building
Threshold
[Mar and Scar, Threshold]
|
|
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
|
Obvious exits: northeast, northwest, out
|
On the red marple counter:
Item
|
Bloodscrip
|
Info
|
a thin silver needle
|
50
|
Piercing Needle
|
an opaque glass of aged whiskey
|
1
|
|
a soft leather scrip pouch
|
500
|
Manage your bloodscrip
|
Inked
[Mar and Scar, Inked]
|
|
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
|
Obvious exits: out
|
Stock tattoos: 25,000 silvers.
- Google Sheet with stock tattoos sorted by category.
Pierced
[Mar and Scar, Pierced]
|
|
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
|
Obvious exits: southeast
|
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chest:
Item
|
Bloodscrip
|
Info
|
a pile of ornate finery
|
10
|
Random "nice" piercing jewelry
|
a heap of shoddy jewelry
|
10
|
Random "junk" piercing jewelry
|
Incised
[Mar and Scar, Incised]
|
|
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
|
Obvious exits: southwest
|
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
Scarring razors
In the glass display case:
Item
|
Bloodscrip
|
Info
|
a primitive iron razor
|
25
|
Poor quality scarring razor
|
a pitted iron razor
|
25
|
Poor quality scarring razor
|
a crude iron razor
|
25
|
Poor quality scarring razor
|
a blackened steel razor
|
50
|
Average quality scarring razor
|
a brushed steel razor
|
50
|
Average quality scarring razor
|
a blued steel razor
|
50
|
Average quality scarring razor
|
an alum-swept invar razor
|
125
|
Good quality scarring razor
|
a curved invar razor
|
125
|
Good quality scarring razor
|
a reinforced invar razor
|
125
|
Good quality scarring razor
|
a pristine rolaren razor
|
5000
|
Permanent scarring razor
|
Concealed
[The Mar and Scar, Concealed]
|
|
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates and a cracked wooden sign.
|
Obvious exits: up
|
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.
On the weathered mannequin you see:
Cidolfhus
a patchwork leather cloak crafted from various animals |
ClimateWear |
Pocketed: Gigantic (200-1000 lbs) any number of items |
cloak-worn functional |
30000
|
a weathered leather harness made from a multitude of straps |
Pirate Harness |
Pocketed: Significant (100-119) any number of items |
front-worn functional |
15000
|
a distressed doeskin bag fringed with various talons |
Auto-Bundler Pelt Bag |
Pocketed: Significant (100-119) any number of items |
belt-worn functional |
15000
|
In the large treasure chest you see:
ChaosJewelry
a bright silver bracelet accented with a diamond |
|
wrist-worn functional |
2500
|
a bright silver ring accented with an emerald |
|
finger-worn functional |
1000
|
a dull gold amulet crested with diamond |
|
neck-worn functional |
100
|
On the short faded mannequin you see:
WoundedWear
a supple faded leather hood |
|
head-worn |
2500
|
some thin spectacles |
|
|
2500
|
some leather goggles |
|
|
2500
|
a faded leather jacket |
Pocketed: any number of items |
Pocketed: Huge (140-159 lbs) any number of items cloak-worn functional |
2500
|
a leather gorget |
|
|
2500
|
a leather aventail |
|
|
2500
|
a red silk bowtie |
|
|
2500
|
a green silk scarf |
|
|
2500
|
a blue silk cravat |
|
|
2500
|
a pair of dark leather gloves |
|
hand-worn |
1000
|
a white cotton shirt |
|
layerable |
1000
|
some supple faded leather boots |
|
foot-worn |
1000
|
some thick faded leather armbands |
|
arm-worn |
1000
|
some baggy faded leather pants |
Pocketed:VSA (<2-4) a couple of items of very small size |
leg-worn |
1000
|
In the canvas folio you see:
Automated unlocking certificates
a shimmering climate wear certificate for sale |
ClimateWear T2 to T3, providing a feature concealing property |
30000
|
a bright climate wear certificate for sale |
ClimateWear T1 to T2 |
2500
|
a hood-shaped climate wear certificate for sale |
ClimateWear OTS to T1 |
1000
|
a light sheath-shaped certificate |
Adjustable Sheath from Tier 0 (OTS) to Tier 1. |
1000
|
a bright sheath-shaped certificate |
Adjustable Sheath from Tier 1 to Tier 2. |
1000
|
a small harness-shaped certificate |
Pirate Harness from Tier 0 (OTS) to Tier 1. |
1000
|
a black harness-shaped certificate |
Pirate Harness from Tier 1 to Tier 2. |
2000
|
a gold harness-shaped certificate |
Pirate Harness from Tier 2 to Tier 3. |
7000
|
a small pelt bag certificate |
Pelt Bag from Tier 0 (OTS) to Tier 1. |
1000
|
a large pelt bag certificate |
Pelt Bag from Tier 1 to Tier 2. |
4000
|
a pale Gory Weapon certificate |
Gory Weapon from Tier 0 (OTS) to Tier 1. |
1000
|
a light Gory Weapon certificate |
Gory Weapon from Tier 1 to Tier 2. |
2500
|
a bright Gory Weapon certificate |
Gory Weapon from Tier 2 to Tier 3. |
5000
|
Mar and Scar, Previously (undated)
Concealed
On the opaque glass mannequin:
Item
|
Bloodscrip
|
Info
|
a hip-length fringed doeskin vest
|
12500
|
50 lbs, fully unlocked pirate harness
|
a wickedly curved faenor waraxe
|
12500
|
+8 VHCW, fully unlocked gory
|
some forest green brigandine
|
30000
|
+17, HCP, 3 slot fusion, fluff scripts
|
On the translucent glass mannequin:
Item
|
Bloodscrip
|
Info
|
a gold-trimmed silk elven tunic
|
12500
|
Over-the-front fully unlocked pirate harness
|
a deep-blue spidersilk cloak
|
17500
|
140 lbs, fully unlocked feature concealing climate wear
|
a shirt of vruul leather
|
30000
|
+17, HCP 3-slot fusion full leathers
|
a glaes-hafted shimmering ora warmace
|
7500
|
+22 HCW, sanctified, GoryWeapon
|
On the cloudy glass mannequin:
Item
|
Bloodscrip
|
Info
|
a pouch-lined tanned leather bandolier
|
12500
|
Over-the-front fully unlocked pirate harness
|
a gold-trimmed blue spidersilk greatcloak
|
25000
|
Unlocked ClimateWare (not feature hiding), 25% weight reducing
|
a four-in-one imflass chain jazerant
|
30000
|
+17, HCP 3-slot fusion augmented chain
|
a lacquered sephwir longbow patterned in ebon spirals
|
37500
|
+25, Heavy Sighting, 3 slot fusion
|
On the hazy glass mannequin:
Item
|
Bloodscrip
|
Info
|
a quartered gold and silver tabard
|
12500
|
Over-the-front fully unlocked pirate harness
|
a matte black waxed canvas cloak lined with deep ahmdir blue linen
|
5000
|
Original consolation cloaks (17+ verbs), weighs under 1lb, holds 100lbs
|
a suit of imflass platemail
|
30000
|
+17, HCP 3-slot fusion full plate
|
a segmented golden golvern lance
|
7500
|
5x, SCW morphs into a cudgel
|
In the glass flatware case:
Item
|
Bloodscrip
|
Info
|
a mangled steel spoon
|
500
|
5 rubs of Heroism
|
a rusted steel butcher knife
|
5000
|
GoryWeapon, +22, 1 point shy of HCW, +3 STR and +2 DEX bonuses
|
In the treasure chest:
Item
|
Bloodscrip
|
Info
|
a hooded shadowy leather cloak
|
50000
|
Casts 608 once every 2 hours. Automatically hides 1x/2 hours
|
a brushed doeskin sack
|
5000
|
Pelt bag
|
a small shadowy black velvet pouch
|
250
|
|
a pouch-lined tanned leather bandolier
|
10000
|
fully unlocked Vahmyr bandolier
|
a heroic mithril breastplate
|
3000
|
5x, DCP ASG 17
|
an eight-in-one mithril haubergeon
|
3000
|
5x, DCP ASG 15
|
a reinforced leather coat-of-plates
|
3000
|
5x, DCP ASG 12
|
a sculpted leather cuirass
|
3000
|
5x, DCP ASG 9
|
a quilted leather arming coat
|
3000
|
5x, DCP ASG 8
|
a quilted leather arming doublet
|
3000
|
5x, DCP ASG 6
|
a jagged-edged crimson drakar warblade streaked with gold flecks
|
20000
|
+30, greater fire flares
|
a jagged-edged blue rhimar warblade flecked with silver inclusions
|
20000
|
+30, greater ice flares
|
a pair of vruul hide gloves charred with fiery runes
|
20000
|
+30, greater fire flares
|
a blued zorchar flamberge banded down the blade in solid white
|
20000
|
+30, greater lightning flares
|
a square-headed imflass hammerbeak fluted with veniom
|
20000
|
+32, greater steam flares
|
a circular imflass moon axe fluted with veniom
|
20000
|
+27, greater steam flares
|
a gornar-tipped ranseur adorned with uncut gemstones
|
20000
|
+30, greater vibe flares
|
a gnarled ironwood runestaff capped with a sphere of ur-barath
|
20000
|
+30, greater void flares
|
an ur-barath-runed pike with a faenor spearhead
|
20000
|
+28, greater void flares
|
a tri-headed vaalorn spikestar with a heavy rhimar chain
|
20000
|
+33, greater ice flares
|
a twisted-wire vaalin bracelet
|
25000
|
Self-repairing lockpick
|
An enruned dark veil iron amulet
|
50000
|
3-setting permanent "gold ring"
|
an enruned dark veil iron bracer
|
75000
|
5-setting permanent gold ring
|
An enruned dark veil iron ring
|
125000
|
10-setting permanent gold ring
|
A hunk of red ur-barath
|
25
|
Alteration material
|