Bloodriven Village/shop listing February 2020: Difference between revisions

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Revision as of 08:46, 29 January 2022

For Treasure Trove and HESS information:

Treasure Trove Information and High End Scrip Shop Listings


Fest-duskruin-bloodriven-village.png
Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.


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Bolt from the Blue

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BVShop:Cut and Dried

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The Mar and Scar

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BVShop:Ode to Resistance

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The Penitent Petitioner

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Sprite Club

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The Librarium

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Under the Counter

Opened: Unknown; Inventory Updates: August 2019, February 2020; Verified: 2019-08-15, 2020-02-13

a tidy establishment, [Map Room #17], Lich #23810, go establishment

Entry

[Under the Counter]
The clean floor is comprised of octagonal clay tiles, each one painted with some type of glass or bottle. A chandelier hangs over the counter, casting its light over the area. You also see a tall white door.
Obvious exits: east

On the counter you see:

an embossed white placard

In the Common language, it reads:
The potables contain 3 sips each of the following magic to aid you in your roguish endeavors:
Black Liquor ~ Phoen's Strength
Spiced Alcohol ~ Spirit Strike
Blackberry Rum ~ Bravery
Chipped Bottle ~ Empathic Focus
Chunky Liquid ~ Dauntless
Brown Liquor ~ Celerity
Absinthe ~ Mystic Focus
Peppered Vodka ~ Heroism
Coffee ~ Self Control

Under the counter you see:

a cup of chunky liquid Weight: <1 pound 100
a carafe of rich black coffee Weight: <1 pound 100
a decanter of vivid green absinthe Weight: <1 pound 50
a dusty bottle of blackberry rum Weight: <1 pound 50
a stein of dark black liquor Weight: <1 pound 100
a smoky chipped glass bottle Weight: <1 pound 250
a tall glass of thick spiced alcohol Weight: <1 pound 50
a vial of viscous brown liquor Weight: <1 pound 50
a snifter of peppered vodka Weight: <1 pound 250

Back Room

[Under the Counter - 23811]
The walls of this perfectly square room are painted a pale fawn hue and bisected by a strip of pristine white molding. Decorative yet functional brass sconces hang in the center of each, casting a warm glow over a pair of mannequins that stand on either side of a tall oak cabinet. A deep gold velvet curtain on the opposite wall leads to the store room.
Obvious exits: west

In the tall oak cabinet you see:

a splinter of yellowed bone wrapped in vaalin wire Weight: <1 pound Under-the-tongue lockpick
analyze
Analyze:
This yellowed bone is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
125
a delicate sterling silver hairpin Weight: <1 pound hair-worn
functional
analyze, show description, imbed
Analyze:
The sterling silver hairpin can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Show:
Shadows engulf the sterling silver hairpin.

Imbed:
Invisibility
3 charges
rubbing activated
persists
25
a jagged emerald stud Weight: <1 pound ear-worn
functional
analyze, show description, imbed
Analyze:
The emerald stud can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Show:
a jagged emerald stud etched with an inky rune Shadows engulf the emerald stud.

Imbed:
Invisibility
3 charges
rubbing activated
persists
25
a hollowed metal ankle band filled with a viscous black ink Weight: <1 pound ankle-worn
functional
analyze, show description, imbed
Analyze:
The metal ankle band can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Show:
Shadows engulf the metal ankle band.

Imbed:
Invisibility
3 charges
rubbing activated
persists
25
a blackened wrist-wrap of hammered steel slivers Weight: <1 pound wrist-worn
functional
analyze, show description, imbed
Analyze:
The steel wrist-wrap can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Show:
Shadows engulf the steel wrist-wrap.

Imbed:
Invisibility
3 charges
rubbing activated
persists
25
a trio of wolf teeth sharpened to pointed onyx-capped tips Weight: <1 pound neck-worn
functional
analyze, show description, imbed
Analyze:
The sharpened wolf teeth can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Show:
Shadows engulf the sharpened wolf teeth.

Imbed:
Invisibility
3 charges
rubbing activated
persists
25
a thorn-carved onyx ring sprouting petals of cut ruby Weight: <1 pound finger-worn
functional
analyze, show description, imbed
Analyze:
The onyx ring can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Show:
Shadows engulf the onyx ring.

Imbed:
Invisibility
3 charges
rubbing activated
persists
25
a length of stiffened sinew wrapped with invar wire Weight: <1 pound Under-the-tongue lockpick
analyze
Analyze:
This stiffened sinew is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
75

On the female mannequin you see:

a cropped wrapped linen jacket with a deep suede cowl Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
cloak-worn
functional
45
a bone-linked bodice of loosely woven chain mesh Weight: 2 pounds chest-worn 20
a trio of linked mesh pouches chained to a leather band Weight: <1 pound arm-worn
functional
analyze
Analyze:
You can tell that the pouches is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10
a pair of hip-slung sanguine pants laced hip to hem Weight: <1 pound leg-worn 20
some slender leather ankle boots with chunky oak heels Weight: <1 pound foot-worn 18
a cross-wrapped underbust harness of studded chocolate suede Weight: <1 pound front-worn
analyze
Analyze:
You can tell that the harness is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10

On the male mannequin you see:

a collection of soft sable furs strung from braided leather Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
cloak-worn
functional
45
a side-cut rough leather vest overlaid with steel chain Weight: <1 pound chest-worn
analyze
Analyze:
You can tell that the vest is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
20
some layered linen arm-wraps secured by twisted wire clamps Weight: <1 pound arm-worn
functional
analyze
Analyze:
You can tell that the arm-wraps is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10
a set of blackened steel mesh leg-wraps with suede padding Weight: <1 pound leg-worn
analyze
Analyze:
You can tell that the leg-wraps is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
20
some downturned slouched ink black suede boots Weight: <1 pound foot-worn 18
a slender chain-strung case of polished bone Weight: <1 pound waist-worn (as a belt)
functional
analyze
Analyze:
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10

Store Room

[Under the Counter, Store Room - 23812]
Tall metal shelves line three out of four of the room's walls, with only the wall around the curtained exit not supporting storage. A shop sign sits upon one of the shelves, while all around it are supplies: empty glassware, towels, and, with no apparent commonality, a stuffed honey badger.
Obvious exits: none
Nothing to see here.
Move along.

On the Tall metal shelves you see:

a shop sign

In the Common language, it reads:
Nothing to see here.
Move along.
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Veiled Purpose

Opened: Unknown; Inventory Updates: August 2019, February 2020; Verified: 2019-08-15, 2020-02-13

a silk-draped smoke blue silk pavilion, Lich #26846, Room 21, go smoke pavilion

[The Veiled Purpose, Parlour]
A heavy curtain of pale smoke sweeps across the room, the rich fragrance of amber-saturated spice permeating the cloth-swaddled baskets lined up against the corners. A carved wooden camel kneels before brocade tapestries comprising the back wall, the creature lacquered in vivid cobalt paint.
Obvious exits: out
The strips of fabric are meant to conceal everything but your height, eyes, and skin.
The strips in the basket are better suited for turbans, while the strips on my camel can be used as headscarves.
The two more expensive strips (the fringed brown buckskin and jewel-woven leather) will allow you to switch between either item and to reveal yourself if the need arises.

In the cloth-swaddled baskets you see:

a long strip of iron-scaled cloth Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of embroidered jet silk Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of stained umber nubuck Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of fringed brown buckskin Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of buckskin will become a turban. The noun cannot change. This item is Tier 2/2.
The veil's description can also be altered but is limited to two words. Current veil is: sea silk
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for Tier 2 are PROD (reveal/hide identity toggle), PULL, RUB, SHOW, TWIST (switches between turban and headscarf while holding the material), and WEAR.

Show:
This lengthy piece of fringed brown buckskin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sea silk that will drape across your face to conceal your features.
750
a long strip of gilded azure brocade Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of checkered grey linen Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of leather-studded chainsil Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of jet-scaled satin Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of jet-scaled satin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of oiled white leather Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of oiled white leather appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of naval blue tartan Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of tartan will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of naval blue tartan appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of bloodstained linen Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of linen will become a turban. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of bloodstained linen appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250

On the carved wooden camel you see:

a long strip of jewel-woven leather Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 2/2.
The veil's description can also be altered but is limited to two words. Current veil is: tatted lace
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for Tier 2 are PROD (reveal/hide identity toggle), PULL, RUB, SHOW, TWIST (switches between turban and headscarf while holding the material), and WEAR.

Show:
This lengthy piece of jewel-woven leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of tatted lace that will drape across your face to conceal your features.
750
a long strip of pastel-dyed lace Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of pastel-dyed lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of floral black lace Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of plum and amber silk Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of blackworked satin Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of burnt onyx velvet Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of pearl-strewn leather Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of pearl-strewn leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of tonal ruby jacquard Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of muted sapphire silk Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of smoke grey tulle Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
a long strip of pale ashen suede Weight: <1 pound
analyze, show description
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.
There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.
If you are already wearing a mask or a feature concealing item, you will not be able to wear this.
Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Show:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.
250
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What Goes Around

a narrow shed with a poorly repaired roof, [Map Room #9], Lich#26886 , go narrow shed

What Goes Around

[What Goes Around -]
The air in this shop is heavy with the scent of leather, and the floor is covered in a variety of odd-colored stains. The walls are made of vertical wooden slats, each one seemingly more warped and pockmarked than the last, with various lit torches interspersed around the space. A series of shabby racks stands against the far wall, and a wide barrel stands off to one side. A greasy sign is nailed to the wall just inside the entrance.
Obvious exits: out
The armor on the rack is Karma Armor.  It gives you a chance to completely absorb an incoming attack, and stores some of the absorbed damage for use later.
Crimson-threaded seams are for Fire.  Cobalt blue-threaded for Cold.
Brilliant yellow for Electricity.  Deep Brown for Vibration.
Small spikes along the seams are for Pierce damage.  Rounded stones are for Crush, and Sharp blades are for slash.
Waivers are in the barrel, and can be used to unlock Karma Armor.
Waivers edged with a color are meant to match with the thread on the armor, and will unlock that damage type on an existing set of armor that does not already have that type available.  Waivers edged with spikes, stones, or blades will unlock those damage types in the same fashion.
Bronze waivers will increase the percentage chance to absorb the current damage type.  Silver waivers will increase the percentage of damage that is absorbed on a successful absorption.  Gold waivers will increase the maximum amount of damage that can be stored.
Iron waivers will increase the number of times per day that your armor can DISCHARGE.  This waiver does NOT take into account the current damage type... Bronze, Silver, and Gold, however, will only apply their increase to the currently active damage type.
Note that all Karma Armor is sold with a bonus of +20.

In the wide barrel you see:

a bronze-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor's current damage type, giving it a greater chance to absorb incoming damage.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
This waiver will increase your Karma Armor's chance to absorb incoming damage. NOTE: This will ONLY affect the currently activated damage type on your armor!
10000
a silver-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor's current damage type, allowing it to absorb a larger amount of incoming damage on a successful absorption.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
This waiver will increase the percentage of incoming damage your Karma Armor will absorb. NOTE: This will ONLY affect the currently activated damage type on your armor!
2000
a gold-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor's current damage type, increasing its storage capacity.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
This waiver will increase the total amount of damage your Karma Armor can store. NOTE: This will ONLY affect the currently activated damage type on your armor!
500
a crimson-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor to be able to absorb Fire damage.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Fire damage. NOTE: This will ONLY affect the currently activated damage type on your armor!
25000
a cobalt blue-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor to be able to absorb Cold damage.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Cold damage. NOTE: This will ONLY affect the currently activated damage type on your armor!
25000
a yellow-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor to be able to absorb Electricity damage.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Electricity damage. NOTE: This will ONLY affect the currently activated damage type on your armor!
25000
a brown-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor to be able to absorb Impact damage.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Vibration damage. NOTE: This will ONLY affect the currently activated damage type on your armor!
25000
a spike-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor to be able to absorb Piercing damage.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Piercing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!
25000
a stone-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor to be able to absorb Crushing damage.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Crushing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!
25000
a blade-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor to be able to absorb Slashing damage.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Slashing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!
25000
an iron-edged waiver Weight: <1 pound
analyze, show description
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.

Show:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.
2500

On the tall iron rack you see:

a charred leather gambeson with crimson-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,
... and that's all.
You can {WHISPER gambeson INFO} to view all the information for your current setting.
You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred leather gambeson with cobalt blue-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,
... and that's all.
You can {WHISPER gambeson INFO} to view all the information for your current setting.
You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather gambeson with brilliant yellow-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,
... and that's all.
You can {WHISPER gambeson INFO} to view all the information for your current setting.
You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a misshapen leather gambeson with deep brown-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,
... and that's all.
You can {WHISPER gambeson INFO} to view all the information for your current setting.
You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a lopsided leather gambeson with small spikes along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,
... and that's all.
You can {WHISPER gambeson INFO} to view all the information for your current setting.
You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a stained leather gambeson with rounded stones along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,
... and that's all.
You can {WHISPER gambeson INFO} to view all the information for your current setting.
You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a damaged leather gambeson with sharp blades along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,
... and that's all.
You can {WHISPER gambeson INFO} to view all the information for your current setting.
You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000

On the warped brass rack you see:

a stained leather aketon with rounded stones along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,
... and that's all.
You can {WHISPER aketon INFO} to view all the information for your current setting.
You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a damaged leather aketon with sharp blades along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,
... and that's all.
You can {WHISPER aketon INFO} to view all the information for your current setting.
You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a lopsided leather aketon with small spikes along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,
... and that's all.
You can {WHISPER aketon INFO} to view all the information for your current setting.
You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a misshapen leather aketon with deep brown-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,
... and that's all.
You can {WHISPER aketon INFO} to view all the information for your current setting.
You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather aketon with brilliant yellow-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,
... and that's all.
You can {WHISPER aketon INFO} to view all the information for your current setting.
You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred aketon with cobalt blue-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,
... and that's all.
You can {WHISPER aketon INFO} to view all the information for your current setting.
You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a charred leather aketon with crimson-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,
... and that's all.
You can {WHISPER aketon INFO} to view all the information for your current setting.
You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000

On the crooked pine rack you see:

a damaged leather pourpoint with sharp blades along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,
... and that's all.
You can {WHISPER pourpoint INFO} to view all the information for your current setting.
You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a stained leather pourpoint with rounded stones along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,
... and that's all.
You can {WHISPER pourpoint INFO} to view all the information for your current setting.
You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a lopsided leather pourpoint with small spikes along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,
... and that's all.
You can {WHISPER pourpoint INFO} to view all the information for your current setting.
You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a misshapen leather pourpoint with deep brown-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,
... and that's all.
You can {WHISPER pourpoint INFO} to view all the information for your current setting.
You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather pourpoint with brilliant yellow-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,
... and that's all.
You can {WHISPER pourpoint INFO} to view all the information for your current setting.
You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred leather pourpoint with cobalt blue-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,
... and that's all.
You can {WHISPER pourpoint INFO} to view all the information for your current setting.
You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a charred leather pourpoint with crimson-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,
... and that's all.
You can {WHISPER pourpoint INFO} to view all the information for your current setting.
You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000

On the crude birch rack you see:

a stained leather tunic with rounded stones along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,
... and that's all.
You can {WHISPER tunic INFO} to view all the information for your current setting.
You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a damaged leather tunic with sharp blades along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,
... and that's all.
You can {WHISPER tunic INFO} to view all the information for your current setting.
You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a lopsided leather tunic with small spikes along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,
... and that's all.
You can {WHISPER tunic INFO} to view all the information for your current setting.
You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a misshapen leather tunic with deep brown-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,
... and that's all.
You can {WHISPER tunic INFO} to view all the information for your current setting.
You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather tunic with brilliant yellow-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,
... and that's all.
You can {WHISPER tunic INFO} to view all the information for your current setting.
You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred leather tunic with cobalt blue-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,
... and that's all.
You can {WHISPER tunic INFO} to view all the information for your current setting.
You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a charred leather tunic with crimson-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
This is Karma Armor... and damage done unto you will occasionally be done unto others!
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,
... and that's all.
You can {WHISPER tunic INFO} to view all the information for your current setting.
You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.
Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
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Written Word

Opened: Unknown; Inventory Updates: August 2019; Verified: 8/15/2019, 2/13/2020

a small shop with a book-shaped sign, Room 2, Lich# 25188, go shop

Note:

I, Qaril, can create a custom journal for you.  You need only to select a cover and a sheaf of pages from the bookcase.  (Each completed volume will have fifty pages.)  I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in.  Please note that only I can bind these papers into a cover.  If you buy some, make sure I fix it up for you.  If you leave Bloodriven Village before I've worked with them, they will be useless.

Placard:

Some obscure details about my wares:

Be aware when writing that the spoken and written word are closely linked.

You must have a quill to write, but it need not be a quill purchased here.  Inkpots are not necessary, as the pages have a magical element to them.

You may erase what you've written by CLEANing the page.

You may TEAR the page to *permanently* remove it from the book.

PUSH, TURN, and FLIP will allow you to work with the individual pages.

Once combined, creates a Writable book

In the cloth-lined chest you see:

a sheaf of bone white parchment Component for Writable book

analyze

The parchment is meant to be used in conjunction with a cover to create a book.
750
a sheaf of neatly lined parchment
a sheaf of petal pink parchment
a sheaf of singed vellum
a sheaf of crinkled vellum
a sheaf of silvery vellum
a sheaf of pale ruby parchment
a sheaf of cerulean paper
a sheaf of webbed paper
a sheaf of ebon-vined paper
a sheaf of soot-swept parchment
a star-embossed cobalt leather cover Component for Writable book

analyze

This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.
50
an alabaster brushed suede cover
a braid-edged carmine suede cover
a faenor-shot golden doeskin cover
a violet-dotted onyx satin cover
a discolored haircloth cover
an anchor-set navy leather cover
a mottled gold snakeskin cover
an ebon-on-grey marbrinus cover
an amber-inlaid russet suede cover
a gilt-spined saffron leather cover

On the ebony bookcase you see:

a tapered white raven feather quill Weight: <1 pound functional Wearable Quill

analyze

This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".
Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a crimson ibis feather quill
a petite grey shrike feather quill
a spotted tan falcon feather quill
a soft barn owl feather quill
an ebon-barred vulture feather quill
an aquamarine wave-embossed bookmark 1
a silk-backed dark suede bookmark
a silk-threaded silver mesh bookmark
a branded ivory kidskin bookmark
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