Verb:INVENTORY: Difference between revisions
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{{boldmono|INVENTORY}} is comprised of what a character is wearing as well as items in containers worn by the character. [[LOOK (verb)|Looking]] at another player will show what they are wearing, unless concealed. A character's inventory can be rearranged using {{boldmono|[[SORT (verb)|SORT]]}}. |
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Sometimes items are worn in the [[character feature]]s and not shown with the standard inventory, but hidden items will be shown (e.g. [[hair bauble]]s). |
Sometimes items are worn in the [[character feature]]s and not shown with the standard inventory, but hidden items will be shown (e.g. [[hair bauble]]s). |
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==Character Inventory Limits== |
==Character Inventory Limits== |
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Characters are limited to a combination of carrying and wearing 500 items. Once this limit is reached a character will not be able to pick another item up using the GET and [[GATHER (verb)|GATHER]] verbs. Players who have found ways around the character item limit are at risk for corruption. |
Characters are limited to a combination of carrying and wearing 500 items. Once this limit is reached a character will not be able to pick another item up using the {{boldmono|GET}} and {{boldmono|[[GATHER (verb)|GATHER]]}} verbs. Players who have found ways around the character item limit are at risk for corruption. |
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Characters are also limited to how much they can wear based on location. Each wearable location has a limited number of item slots for both [[functional item|functional]] and [[non-functional item]]s. |
Characters are also limited to how much they can wear based on location. Each wearable location has a limited number of item slots for both [[functional item|functional]] and [[non-functional item]]s. |
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{{:functional item}} |
{{:functional item}} |
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The chart is arranged in the same order that INVENTORY LOCATION uses. |
The chart is arranged in the same order that {{boldmono|INVENTORY LOCATION}} uses. |
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;Example |
;Example |
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*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder] |
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder] |
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[[Category:Verbs]] |
Revision as of 18:50, 12 February 2022
INVENTORY is comprised of what a character is wearing as well as items in containers worn by the character. Looking at another player will show what they are wearing, unless concealed. A character's inventory can be rearranged using SORT.
Sometimes items are worn in the character features and not shown with the standard inventory, but hidden items will be shown (e.g. hair baubles).
>inventory You are holding an elegant grey mithril falchion in your right hand. You are wearing a lopsided green ogre mask, a mithril Twilight Hall pin, a silver-bladed dagger medallion, a twilight grey owl feather quill tucked behind one ear, a centaur hide weapon harness fringed with fire giant manes, a weathered pale canvas satchel, a rugged thick leather pack, some crimson cross-laced leathers, an inlaid gold ring, an iron-buckled thick leather belt, a pair of wolfskin breeches, and a pair of steel-buckled umber scuffed leather boots. Click INVENTORY HELP for more options.
>inventory help Usage: INVENTORY {type} - List your held and worn items, optionally of a specific type. INVENTORY LOCATION - List your items by worn location in head-to-toe order. INVENTORY FULL {type} - List your non-held items of a specific type, including contents of open containers. INVENTORY QUANTITY {type} - Count your non-held items, including contents of open containers and optionally of a specific type. INVENTORY HANDS - List your held items. INVENTORY HANDS FULL {type} - List your held items, including contents of open containers and optionally of a specific type (excludes ALONGSIDE). INVENTORY HANDS QUANTITY {type} - Count your held items, including contents of open containers and optionally of a specific type (excludes ALONGSIDE). INVENTORY PIERCING - List your piercings. INVENTORY TATTOO - List your tattoos. INVENTORY TUCKED - List your tucked items. INVENTORY ENHANCIVE [ON| OFF] - Toggle whether or not your enhancive items provide a benefit and expend charges. Where {type} is one of the following: ARMOR WEAPONS COMBAT CONTAINERS FLUFF REGISTERED ALONGSIDE
Character Inventory Limits
Characters are limited to a combination of carrying and wearing 500 items. Once this limit is reached a character will not be able to pick another item up using the GET and GATHER verbs. Players who have found ways around the character item limit are at risk for corruption.
Characters are also limited to how much they can wear based on location. Each wearable location has a limited number of item slots for both functional and non-functional items.
Code | Location | Messaging | # Functional | # Total | Premium Functional | Premium Total |
---|---|---|---|---|---|---|
0 | - | Cannot be worn at all | - | - | - | - |
1 | General | put on (pin-worn) | 8 | 20 | 8 | 20 |
2 | Back | put on (as a backpack) | 1 | 2 | 1 | 2 |
3 | Waist | put around (as a belt) | 1 | 3 | 1 | 3 |
4 | Head | put on (as a helm) | 1 | 2 | 1 | 2 |
5 | Shoulder | slung over (as a shield) | 2 | 2 | 2 | 2 |
6 | Shoulders | draped from (as a cloak) | 1 | 2 | 1 | 2 |
7 | Legs | pulled over (as pants) | 1 | 1 | 1 | 1 |
8 | Torso | worked into (as armor) | 1 | 3 | 1 | 3 |
9 | Wrist | attached to (as a bracelet) | 2 | 4 | 3 | 6 |
10 | Finger | slid onto (as a ring) | 2 | 6 | 3 | 8 |
11 | Feet | put on (as boots) | 1 | 1 | 1 | 1 |
12 | Neck | hung around (as necklace) | 3 | 6 | 4 | 8 |
13 | Belt | attached to (as belt pouch) | 3 | 5 | 3 | 5 |
14 | Arms | attached to (as arm greaves) | 1 | 2 | 1 | 2 |
15 | Legs | attached to (as leg greaves) | 1 | 2 | 1 | 2 |
16 | Earlobe | hung from (as a single earring) | 1 | 3 | 2 | 5 |
17 | Earlobes | hung from (as a pair of earrings) | 1 | 3 | 2 | 5 |
18 | Ankle | attached to (as an anklet) | 1 | 3 | 1 | 3 |
19 | Front | put over (as an apron) | 1 | 2 | 1 | 2 |
20 | Hands | slipped over (as gloves) | 1 | 2 | 1 | 2 |
21 | Feet | slip on (as socks) | 1 | 3 | 1 | 3 |
22 | Hair | put in (as barrette) | 1 | 2 | 1 | 2 |
23 | Undershirt | slips into (as gambeson) | 1 | 1 | 1 | 1 |
24 | Leggings | slips into, on your legs (as leggings) | 1 | 1 | 1 | 1 |
Total | 38 | 81 | 43 | 91 |
The chart is arranged in the same order that INVENTORY LOCATION uses.
- Example
>inventory location You are currently wearing: As a pin: a twilight grey owl feather quill tucked behind one ear (non-functional) a bucktoothed furry llama hand-puppet (non-functional) a four-petalled violet sapphire pin (non-functional) a white rabbit fur jacket (functional) a milky white glass lily haloed in glossy dark silk leaves (functional) a black-veined bone toothpick (non-functional) a mink-lined chamois dagger sheath (functional) On your back: a pale violet organza pack (functional) Slung over your shoulder: a blue quartz stone case embossed with a hunting owl (functional) Draped over your shoulders: a veniom-laced spidersilk cloak (functional) Over your chest: some ivory Illistim-styled leathers (functional) Attached to your wrist: a wide vaalin wristlet clasped with a tiny crimson blazestar cabochon (functional) On your feet: a pair of gorgeous blush thigh-boots lined with lustrous mink (functional) Hung around your neck: a colorful clay talisman (functional) a winged blue seed amulet (non-functional) a wispy grey ampoule (functional) Attached to your belt: a hip-slung wand holster (functional) a wool satchel (functional) Put over your front: a pristine ivory satin apron with indigo ties and trim (functional) Slipped over your hands: a pair of luxurious blush mink gloves (functional) Slipped on your feet: some cozy white angora socks with a lavender diamond pattern (functional) (21 items displayed.)