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Plague Cowl: Difference between revisions
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The Duskruin '''Plague Cowl''' was first sold in 2019 at the [[Bloodriven Village]] shop [[BVShop:The Sable Quietus|The Sable Quietus]]. The T1 cowl sold for 2,000 [[bloodscrip]] and had a unlock certificate for T2 that cost 5,000 bloodscrip. |
The Duskruin '''Plague Cowl''' was first sold in 2019 at the [[Bloodriven Village]] shop [[BVShop:The Sable Quietus|The Sable Quietus]]. The T1 cowl sold for 2,000 [[bloodscrip]] and had a unlock certificate for T2 that cost 5,000 bloodscrip. |
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==See Also== |
==See Also== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= Feature Concealing<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Neck-Worn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= Nose<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= Mouth |
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|feature3= Face |
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|feature4= Facial Hair |
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|feature5= Distinguishing Mark |
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|feature6= Unique Feature |
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|feature7= |
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|feature8= |
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|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Toggle Lenses: Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered=Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= Unpoison<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= Undisease |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Must remain suitable for dark, cryptic nature<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= WEAR<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= REMOVE |
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|verb3= PULL |
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|verb4= PUSH |
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|verb5= PRAY |
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|verb6= NOD |
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|verb7= SALUTE |
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|verb28= |
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}} |
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Revision as of 18:07, 13 February 2022
The Duskruin Plague Cowl was first sold in 2019 at the Bloodriven Village shop The Sable Quietus. The T1 cowl sold for 2,000 bloodscrip and had a unlock certificate for T2 that cost 5,000 bloodscrip. The cowl has several verb traps. Also, when wearing the cowl the output of several common actions will be changed. It is designed to have special functionality when used with Plague Masks. AnalyzeYou analyze your garnet organdy cowl and sense that the creator has provided the following information: This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 2 out of 2 tiers. Verb Traps
Messaging
See Also |
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