Divergence: Difference between revisions
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| [[Spirit Slayer (240)]] || "60" second cooldown<br>(shows up as 90 since it's applied when the spell is cast and runs concurrent with the base 30 second duration of the spell). |
| [[Spirit Slayer (240)]] || "60" second cooldown<br>(shows up as 90 since it's applied when the spell is cast and runs concurrent with the base 30 second duration of the spell). |
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| [[Rapid Fire (515)]] || When CAST, it lowers the caster's cast roundtime down to 2 seconds and has no cooldown.<br>When EVOKEd, it lowers the caster's cast roundtime down to 1 second, and applies a 2 minute cooldown to the base spell and a 10 minute cooldown to the evoked version. The evoked cooldown is lowered by -1 second per EMC rank, down to -300 (making it a 5 minute cooldown). |
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| [[Rapid Fire (515)]] || "120" second cooldown<br>(shows up as 180 since it's applied when the spell is cast and runs concurrent with the base 60 second duration of the spell). Self-cast only. |
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| [[Core Tap (950)]] || 5 minute cooldown<br>Can still be activated multiple times during the cooldown with EL:E training. |
| [[Core Tap (950)]] || 5 minute cooldown<br>Can still be activated multiple times during the cooldown with EL:E training. |
Revision as of 13:23, 6 May 2022
Divergence is a balancing mechanic for hunting areas to have spells behave differently in the affected areas. Those areas are the Hinterwilds and Atoll.
Spell | Change |
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Bard Spellsong Hindrance | Drains mana and incurs CastRT |
Song of Sonic Disruption (1030) | reduced damage (similar to Grimswarm) |
Song of Tonis (1035) | Enforces a 2 second minimum RT. Does not affect groups. |
Spirit Slayer (240) | "60" second cooldown (shows up as 90 since it's applied when the spell is cast and runs concurrent with the base 30 second duration of the spell). |
Rapid Fire (515) | When CAST, it lowers the caster's cast roundtime down to 2 seconds and has no cooldown. When EVOKEd, it lowers the caster's cast roundtime down to 1 second, and applies a 2 minute cooldown to the base spell and a 10 minute cooldown to the evoked version. The evoked cooldown is lowered by -1 second per EMC rank, down to -300 (making it a 5 minute cooldown). |
Core Tap (950) | 5 minute cooldown Can still be activated multiple times during the cooldown with EL:E training. |
Minor Steam (1707) | Increased mana cost to 5 mana. |