Intuition: Difference between revisions

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(SMRv2)
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*[[Dodging]]/[[Evade]]
*[[Dodging]]/[[Evade]]
*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat)
*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat)
*[[Aiming Success]] rate for ambushing with melee and hurling
*Phantom Crit weighting for [[Ranged Weapons]]
*Phantom Crit weighting for [[Bolt_spell#Critical_Weighting|Bolt Spells]]
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*[[Well of Life (308)]] deity awareness
*[[Well of Life (308)]] deity awareness
*[[Resist Nature (620)]]
*[[Ensorcell (735)]] casts
*[[Ensorcell (735)]] casts
*[[Enchant Item (925)]] (pour activation and cast)
*[[Enchant (925)]]
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* [[DETECT (verb)|Trap detection]]
* [[DETECT (verb)|Trap detection]]
* [[FORAGE (verb)|Foraging]]
* [[FORAGE (verb)|Foraging]]

Latest revision as of 18:35, 2 July 2022

Intuition
Type Mental
Prime Requisite Cleric, Ranger
Modifiers by Race
Aelotoi +5
Dwarf -
Elf -
Elf, Dark +5
Elf, Half -
Elf, Sylvan -
Erithian -
Gnome, Burghal +5
Gnome, Forest -
Giantman -
Halfling +10
Human +5
Krolvin, Half -

Intuition is a mental statistic that measures a character's ability to sense things without any active thought or prior knowledge. It is a factor in a character's ability to evade attacks, among other things.

Systems and Skills Affected By Intuition

See Also

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate