Whax doll: Difference between revisions

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Introduced in 2016 through [[Delirium Manor]], '''Whax dolls''' required characters to [[search]] within a dollhouse to find pieces to be combined, similar to [[MoonShard pendant|MoonShard pendants]]. The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires '''glass bottle of blue ooze''' (glue) to be considered complete. To fully unlock the doll's abilities, a core needs to be found and attuned to one of the many [[NPC]]s that wander the manor, along with a key to turn to activate it. At the June 2017 [[Return to Delirium Manor]] event, the dolls were updated to allow for additional features, including eyes, ears, and nose, as well as worn or held item '''[[/accessories|accessories]]'''. Whax dolls were created by GM Haliste.
Introduced in 2016 through [[Delirium Manor]], '''Whax dolls''' required characters to [[search]] within a dollhouse to find pieces to be combined, similar to [[MoonShard pendant|MoonShard pendants]]. The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires '''glass bottle of blue ooze''' (glue) to be considered complete. To fully unlock the doll's abilities, a core needs to be found and attuned to one of the many [[NPC]]s that wander the manor, along with a key to turn to activate it. At the June 2017 [[Return to Delirium Manor]] event, the dolls were updated to allow for additional features, including eyes, ears, and nose, as well as worn or held item '''[[/accessories|accessories]]'''. Whax dolls were created by [[User:GS4-HALISTE|GM Haliste]].<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}

{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
==Standard Doll==
|item= Standard Doll, Unassembled<!-- REQUIRED: Must be entered as Item Type -->
===Unassembled===
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
<blockquote>
|analyze=This is the torso section of a doll.
====Analyze====
<pre{{log2}}>
This is the torso section of a doll.


Usage: (glued doll) DANCE, GROWL, KISS, LOOK, POKE, TURN. You can also accessorize your doll with pieces found within Delirium Manor. Hold an accessory in your left hand and a glued doll in your right, and PUSH <accessory>. Accessory pieces cannot be removed, but they can be overwritten.
Usage: (glued doll) DANCE, GROWL, KISS, LOOK, POKE, TURN. You can also accessorize your doll with pieces found within Delirium Manor. Hold an accessory in your left hand and a glued doll in your right, and PUSH <accessory>. Accessory pieces cannot be removed, but they can be overwritten.
Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN.
Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN.
Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN
Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre>
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->

|itemverbtable=Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
====Usage====
}}
<pre{{log2}}>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
>drop leg on torso
|- {{verbtableheader}}
Grasping the torso firmly, you shove a wooden left doll leg into its proper place.
! style="width:5em;"|Verb

! First
>look doll
! Third
You see an unfinished doll.
|-
! DROP (piece on torso)
|Grasping the torso firmly, you shove a wooden left doll leg into its proper place.
|{{addmetext}}
|-
!LOOK
|You see an unfinished doll.


Attached to the doll you see: a left leg.
Attached to the doll you see: a left leg.
There is no core inside the chest cavity.
There is no core inside the chest cavity.
|n/a

|-
>turn doll
!PULL
You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye.
|You yank forcefully on a wooden left doll leg, freeing it from the doll with a loud *POP*!
|{{addmetext}}
|-
!TURN
|You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye.


You are currently focused on the doll's left leg piece. <span style="color:blue">Turn the doll again within 15 seconds to select the next piece or PULL the doll to remove it.</span>
You are currently focused on the doll's left leg piece. <span style="color:blue">Turn the doll again within 15 seconds to select the next piece or PULL the doll to remove it.</span>
|{{addmetext}}

|-
>pull doll
|}
You yank forcefully on a wooden left doll leg, freeing it from the doll with a loud *POP*!
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
</pre>
|item= Standard Doll, Assembled (6 parts, Not Glued)<!-- REQUIRED: Must be entered as Item Type -->
</blockquote>
|itemsummary=''Second portion of the '''ANALYZE''' remains the same through the assembly process, save for a '''cored''' doll.''<!-- Brief explanation of what this particular item does, if any. -->

|analyze= This is an unfinished doll. You can TURN the doll to select a piece, and PULL the doll to remove it. You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together. LOOK to see what is attached to the doll. <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
===Assembled (6 parts, not glued)===
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
<blockquote>
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
'''LOOK'''
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
<pre{{log2}}>
}}
You see an unfinished doll.
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
Attached to the doll you see: a head, a right arm, a left arm, a right leg, and a left leg.
! style="width:5em;"|Verb
There is no core inside the chest cavity.
! First
</pre>
! Third

====Analyze====
<pre{{log2}}>
This is an unfinished doll. You can TURN the doll to select a piece, and PULL the doll to remove it. You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together. LOOK to see what is attached to the doll.
</pre>
''Second portion of the '''ANALYZE''' remains the same through the assembly process, save for a '''cored''' doll.''

====Usage====
{| {{prettytable|height:15px;}}
|- style="background:#000000; vertical-align: top; font-size: larger; color:white"
! style="width:5em"|VERB|| style="width:35em"|FIRST|| style="width:35em"|THIRD
|-
|-
!DANCE
!DANCE
Line 78: Line 78:
|colspan="2"|''Same as unassembled.''
|colspan="2"|''Same as unassembled.''
|}
|}
</blockquote>

===Assembled & Glued===
Requires a '''glass bottle of blue ooze'''.

<big>'''Glue'''</big>
<blockquote>
<blockquote>
====Analyze====
===Other===
{{boldmono|LOOK}}
<pre{{log2}}>
This bottle contains some blue ooze that can be used to glue doll pieces together. It contains one application. POUR BOTTLE on TORSO to glue your doll pieces together permanently. You will be unable to remove any pieces once its glued. This process is FINAL!
</pre>

====Usage====
<pre{{log2}}>
>pour bottle on doll
You tip the glass bottle over until the contents drip out onto your unfinished doll. Almost with a life of its own, the blue ooze slowly creeps across your doll in search of gaps between the segments. As the last drop of ooze is absorbed into your doll, the wood smolders in your hand, and a rancid odor of burning fat wafts upward, stinging the inside of your nose. You close your eyes as you grimace in disgust.

When you open your eyes, you notice that the item in your hand has changed.
</pre>
</blockquote>

<big>'''Doll'''</big>
<blockquote>
'''LOOK'''
<pre{{log2}}>
<pre{{log2}}>
You see a jointed wooden doll that has been glued together. It has no remarkable features and is wearing nothing of note.
You see a jointed wooden doll that has been glued together. It has no remarkable features and is wearing nothing of note.


There is no core inside the chest cavity.
There is no core inside the chest cavity.</pre></blockquote>
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
</pre>
|item=Standard Doll, Assembled and Glued<!-- REQUIRED: Must be entered as Item Type -->

|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
====Analyze====
|analyze= This is a jointed wooden doll. It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
<pre{{log2}}>
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
This is a jointed wooden doll. It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces.
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
</pre>
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->

}}
====Usage====
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
''All scripts except '''TURN''' are the same as prior to being glued.''
|- {{verbtableheader}}
{| {{prettytable|height:15px;}}
! style="width:5em;"|Verb
|- style="background:#000000; vertical-align: top; font-size: larger; color:white"
! First
! style="width:5em"|VERB|| style="width:35em"|FIRST|| style="width:35em"|THIRD
! Third
|-
|-
!TURN
!TURN
| You turn the wooden doll over in your hand, and its arms and legs flop noisily against your palm.<br>You turn the wooden doll over in your hand a few times and scrutinize its structure with a keen eye. Nothing appears to be attached to the doll.
| You turn the wooden doll over in your hand, and its arms and legs flop noisily against your palm.<br>You turn the wooden doll over in your hand a few times and scrutinize its structure with a keen eye. Nothing appears to be attached to the doll.
| XXX turns her wooden doll over in her hand, and its arms and legs flop noisily against her palm.<br>XXX turns her wooden doll over in her hand a few times, studying it intently.
| XXX turns her wooden doll over in her hand, and its arms and legs flop noisily against her palm.<br>XXX turns her wooden doll over in her hand a few times, studying it intently.
|-
|}
|}
</blockquote>

==Auction Quality Doll==
Auction quality dolls require an attuned '''core''' and a '''key'''. Having both pieces will allow a character to swap places with their doll for a short period of time. Cores are extremely rare finds.
<blockquote>
<blockquote>
===Other===
<pre{{log2}}>
{{boldmono|LOOK}}
You see a rugged exemplar doll. It has no remarkable features and is wearing nothing of note.
<pre{{log2}}>You see a jointed wooden doll that has been glued together. It has no remarkable features and is wearing nothing of note.


There is a small pink mass tucked into the doll's chest cavity and a key slot along its back.
There is no core inside the chest cavity.</pre></blockquote>
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
</pre>
|item= Glue<!-- REQUIRED: Must be entered as Item Type -->
====Analyze====
|itemsummary=Requires a '''glass bottle of blue ooze'''. <!-- Brief explanation of what this particular item does, if any. -->
<pre{{log2}}>
|analyze= This bottle contains some blue ooze that can be used to glue doll pieces together. It contains one application. POUR BOTTLE on TORSO to glue your doll pieces together permanently. You will be unable to remove any pieces once its glued. This process is FINAL!<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
This ''exemplar'' doll is a rare collectible creation found only in Delirium Manor. It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH <accessory>. Accessories cannot be removed, but they can be overwritten.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
!POUR BOTTLE ON DOLL
|You tip the glass bottle over until the contents drip out onto your unfinished doll. Almost with a life of its own, the blue ooze slowly creeps across your doll in search of gaps between the segments. As the last drop of ooze is absorbed into your doll, the wood smolders in your hand, and a rancid odor of burning fat wafts upward, stinging the inside of your nose. You close your eyes as you grimace in disgust.


When you open your eyes, you notice that the item in your hand has changed.
Use caution when bringing the doll to life in hostile territory. Dolls do not like scary creatures.
|{{addmetext}}
|-
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Grey Core<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary=The core allows the doll to be fully functional and also take on the appearance of a wandering NPC in the Manor.{{boldmono| [[WAVE]] }}the core at the NPC of choice before adding it to the doll. It is possible to overwrite the NPC description in a filled core by waving it at a new NPC, however once the core has been added to a completed doll, the NPC can not be changed.
<!-- Brief explanation of what this particular item does, if any. -->
|analyze=This core appears to be some kind of energy source for a doll. It does not appear to be charged. Find an appropriate visitor at Delirium Manor, WAVE CORE at it, and then INFUSE CORE while inside the private vault.</pre>
<pre{{log2}}>This core appears to be some kind of energy source for a doll. Since it's charged with the life spirit of a frizzy-haired soulslayer, and it has been infused with your energy, it is ready to be inserted into a doll's chest cavity. If you would rather have something other than a frizzy-haired soulslayer, you can WAVE the core at another visitor, and then INFUSE again. Your doll will need to be glued together before you will be able to insert the core.


You get no sense of whether or not the core may be further lightened. <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
Usage: Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre></blockquote>
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
===Core===
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
The core allows the doll to be fully functional and also take on the appearance of a wandering NPC in the Manor.{{boldmono| [[WAVE]] }}the core at the NPC of choice before adding it to the doll.
}}
<blockquote>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
====Analyze====
|- {{verbtableheader}}
Post NPC selection:
! style="width:5em;"|Verb
<pre{{log2}}>
! First
You analyze your grey core and sense that the item is largely free from merchant alteration restrictions.
! Third

|-
The creator has also provided the following information:
!INFUSE CORE

|With a deep breath, you gaze intently at your grey core, focusing all of your mental and physical energy toward the cabalist outline deep within the membranous chunk. Your grey core begins to pulse rapidly and its small chambers begin to open and close.
This core appears to be some kind of energy source for a doll. Since it's charged with the life spirit of a frizzy-haired soulslayer, and it has been infused with your energy, it is ready to be inserted into a doll's chest cavity. If you would rather have something other than a frizzy-haired soulslayer, you can WAVE the core at another visitor, and then INFUSE again. Your doll will need to be glued together before you will be able to insert the core.
You feel quite drained.

|{{addmetext}}
You get no sense of whether or not the core may be further lightened.</pre></blockquote>
|-
===Key===
!PUT CORE IN DOLL
These are available at the [[Return to Delirium Manor#Front Room|Delirium Manor Gift Shop]] and come in four varieties, each lasting different times. While most will disintegrate after each use, permanent ones went out in the feeders and others were permanized at [[Ebon Gate]] 2016.
|Grasping your doll firmly, you shove a membranous grey core with multiple chambers into the empty chest cavity. The doll jiggles in your hand, and its chest begins to rise and fall, as if it were taking a breath.
<blockquote>
|{{addmetext}}
====Analyze====
|-
|}
<blockquote>'''Note:''' In order to successfully insert a core into a doll, you must do it while standing inside the [[Delirium Manor]] secret hideout's private vault. Otherwise, the following error occurs:
<pre{{log2}}>
<pre{{log2}}>
>infuse core
This one-time use wooden wind-up key can be used to wind up a rare doll from the Delirium Manor. Keys cannot be altered. Keys will last for the following durations:
This delicate procedure can only be done within the secret hideout's private vault.</pre></blockquote>
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Key<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= These are available at the [[Return to Delirium Manor#Front Room|Delirium Manor Gift Shop]] and come in four varieties, each lasting different times. While most will disintegrate after each use, permanent ones went out in the feeders and others were permanized at [[Ebon Gate]] 2016. A Whax doll key can also be made permanent by using the [[PERM-ifier]].<!-- Brief explanation of what this particular item does, if any. -->
|analyze= This one-time use wooden wind-up key can be used to wind up a rare doll from the Delirium Manor. Keys cannot be altered. Keys will last for the following durations:


Wooden: 5 minutes
Wooden: 5 minutes
Line 166: Line 173:
Gold: 30 minutes
Gold: 30 minutes


To use, simply hold your doll and key, and TURN KEY. NOTE: These keys will not work on partially completed dolls. You have 5 minutes to PULL out the core once you have wound up your doll. Failure to do so will cause your doll to unwind. You will need to use another key to wind it up again.
To use, simply hold your doll and key, and TURN KEY. NOTE: These keys will not work on partially completed dolls. You have 5 minutes to PULL out the core once you have wound up your doll. Failure to do so will cause your doll to unwind. You will need to use another key to wind it up again.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre>
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->

|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
====Usage====
}}
<pre{{log2}}>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
>turn key with doll
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
!TURN KEY WITH DOLL
|>turn key with doll
Inserting the wooden wind-up key into a wide slot on the back of your exemplar doll, you grip firmly and give the key a good twist! Your wooden wind-up key shatters, but the core inside the doll begins to glow a deep crimson and beat rhythmically, just like a living heart.
Inserting the wooden wind-up key into a wide slot on the back of your exemplar doll, you grip firmly and give the key a good twist! Your wooden wind-up key shatters, but the core inside the doll begins to glow a deep crimson and beat rhythmically, just like a living heart.


<span style="color:blue">[You have 5 minutes to PULL the doll and remove its core to bring it to life!]</span>
<span style="color:blue">[You have 5 minutes to PULL the doll and remove its core to bring it to life!]</span>
|{{addmetext}}
</pre>
|}
</blockquote>
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Exemplar Doll<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary=Auction quality dolls require an attuned '''core''' and a '''key'''. Having both pieces will allow a character to swap places with their doll for a short period of time. Cores are extremely rare finds. <!-- Brief explanation of what this particular item does, if any. -->
|analyze=This ''exemplar'' doll is a rare collectible creation found only in Delirium Manor. It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH <accessory>. Accessories cannot be removed, but they can be overwritten.


Use caution when bringing the doll to life in hostile territory. Dolls do not like scary creatures.
===Verb Traps===

{| {{prettytable|height:15px;}}
Usage: Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).
|- style="background:#000000; vertical-align: top; font-size: larger; color:white"
<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
! style="width:5em"|VERB|| style="width:35em"|FIRST|| style="width:35em"|THIRD
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
|-
!DANCE
!DANCE
Line 215: Line 242:
| With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll. It jiggles vigorously in her hand.<br>Suddenly, XXX's body contorts and convulses into unnatural positions. She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place!
| With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll. It jiggles vigorously in her hand.<br>Suddenly, XXX's body contorts and convulses into unnatural positions. She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place!
|}
|}
</blockquote>
<blockquote>
===Other===
{{boldmono|LOOK}}
<pre{{log2}}>You see a rugged exemplar doll. It has no remarkable features and is wearing nothing of note.


There is a small pink mass tucked into the doll's chest cavity and a key slot along its back.</pre></blockquote>
==Additional Information==
===Within the Doll===
===Within the Doll===
<blockquote>
====Help====
====Help====
<pre{{log2}}>
<pre{{log2}}>
Line 234: Line 265:
SNORT WAVE YELL
SNORT WAVE YELL
</pre>
</pre>

====Usage====
====Usage====
All actions will be viewed as if peering through a familiar. Command usage is (VERB) CORE. This does not include individual doll ambients based on NPC attunement. You can WHISPER CORE to speak through your doll and WHISPER CORE MOVE to randomly move about, provided there is a valid exit.
All actions will be viewed as if peering through a familiar. Command usage is {{boldmono|(VERB) CORE}}. This does not include individual doll ambients based on NPC attunement. You can {{boldmono|WHISPER CORE}} to speak through your doll and {{boldmono|WHISPER CORE MOVE}} to randomly move about, provided there is a valid exit.
{| {{prettytable|height:15px;}}
{| {{prettytable|height:15px;}}
|- style="background:#000000; vertical-align: top; font-size: larger; color:white"
|- style="background:#000000; vertical-align: top; font-size: larger; color:white"
Line 319: Line 349:
| A rugged exemplar's doll yells!
| A rugged exemplar's doll yells!
|}
|}
{{boldmono|PRAY}}


'''PRAY'''<br>
To be used to exit your doll prior to the timer on your key running out.
To be used to exit your doll prior to the timer on your key running out.
<pre{{log2}}>
<pre{{log2}}>
Line 335: Line 365:
XXX appears in a flash, attempting to regain her balance.
XXX appears in a flash, attempting to regain her balance.
</pre>
</pre>
===Cases===
</blockquote>
These cases start off the shelf able to hold 20 parts or accessories. Unlock waivers to increase capacity were available by searching through the manor:
*a white-bordered red parchment ("unlocks a Delirium Manor collectible case from Tier 1 to Tier 2, increasing its capacity to 30 doll parts and accessories")
*a gold-bordered red parchment ("unlocks a Delirium Manor collectible case from Tier 2 to Tier 3, increasing its capacity to 50 doll parts and accessories")


One example of this type of case was "a decorative doll case" which "
==Cases==
These cases start off the shelf able to hold 20 parts or accessories. Unlock waivers to increase capacity were available by searching through the manor.


<blockquote>
<blockquote>
Line 344: Line 376:
<pre{{log2}}>
<pre{{log2}}>
'''Empty'''
'''Empty'''
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Looking through your doll case, you realize all the trays are empty.

-------
'''Empty (when turned to a particular tray)'''
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents:
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents:




A tray stamped with the words, "" is currently at the top of the case. PULL the case if you want to remove , or TURN the case to select a different tray.
A tray stamped with the words, "" is currently at the top of the case. PULL the case if you want to remove , or TURN the case to select a different tray.
-------'''With items'''
-------
'''With items'''
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents:
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents:


Line 366: Line 403:
This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space! However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded. You must REGISTER those items separately, before placing them inside your container. Despite any messages below, this item cannot be lightened or deepened.
This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space! However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded. You must REGISTER those items separately, before placing them inside your container. Despite any messages below, this item cannot be lightened or deepened.
</pre>
</pre>
====Usage====

===Usage===
<pre{{log2}}>
<pre{{log2}}>
>put brig in my case
>put brig in my case
Line 378: Line 414:
You carefully reach into your case and remove some forest green brigandine from its holding tray.
You carefully reach into your case and remove some forest green brigandine from its holding tray.
</pre>
</pre>
===See Also===

==Resources==
*[[/accessories|Accessories]]
*[[/accessories|Accessories]]
*[[/custom accessories|Custom accessories]]
*[[/custom accessories|Custom accessories]]
</td><td>
{{Stub}}
{{iteminfo
[[Category:Pay Event Souvenirs]]
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. -->
|type2=Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype=Doll only <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter=No<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature=Entire body <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom=Accessories <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue=Delirium Manor<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Finding items<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=See analyzes. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>

Latest revision as of 20:36, 15 August 2022

Introduced in 2016 through Delirium Manor, Whax dolls required characters to search within a dollhouse to find pieces to be combined, similar to MoonShard pendants. The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires glass bottle of blue ooze (glue) to be considered complete. To fully unlock the doll's abilities, a core needs to be found and attuned to one of the many NPCs that wander the manor, along with a key to turn to activate it. At the June 2017 Return to Delirium Manor event, the dolls were updated to allow for additional features, including eyes, ears, and nose, as well as worn or held item accessories. Whax dolls were created by GM Haliste.

Standard Doll, Unassembled

Analyze

This is the torso section of a doll.

Usage: (glued doll) DANCE, GROWL, KISS, LOOK, POKE, TURN.  You can also accessorize your doll with pieces found within Delirium Manor.  Hold an accessory in your left hand and a glued doll in your right, and PUSH <accessory>.  Accessory pieces cannot be removed, but they can be overwritten.
Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN.
Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN

Usage

Verb First Third
DROP (piece on torso) Grasping the torso firmly, you shove a wooden left doll leg into its proper place. This section has not been added yet; please add to it now!
LOOK You see an unfinished doll.

Attached to the doll you see: a left leg. There is no core inside the chest cavity.

n/a
PULL You yank forcefully on a wooden left doll leg, freeing it from the doll with a loud *POP*! This section has not been added yet; please add to it now!
TURN You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye.

You are currently focused on the doll's left leg piece. Turn the doll again within 15 seconds to select the next piece or PULL the doll to remove it.

This section has not been added yet; please add to it now!

Standard Doll, Assembled (6 parts, Not Glued)

Second portion of the ANALYZE remains the same through the assembly process, save for a cored doll.

Analyze

This is an unfinished doll.  You can TURN the doll to select a piece, and PULL the doll to remove it.  You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together.  LOOK to see what is attached to the doll.
Verb First Third
DANCE You hold your unfinished doll out in front of you and tilt it back and forth, causing its arms and legs to flop wildly. Look! It's dancing! XXX holds her unfinished doll out in front of her and tilts it back and forth, causing its arms and legs to flop wildly. Look! It's dancing!
GROWL You curl your upper lip and growl menacingly at your unfinished doll. It seems unimpressed. XXX curls her upper lip and growls menacingly at her unfinished doll.
KISS Holding the doll firmly, you draw it slowly to your lips and kiss the doll gently on its cheek. Aww! Holding it firmly, XXX draws her doll slowly to her lips and kisses it gently on its cheek. Aww!
POKE You poke your finger into the doll's empty chest cavity and wiggle it around. Yep, it's definitely empty! XXX pokes her finger into her doll's empty chest cavity and wiggles it around.
PULL Same as unassembled.
TURN Same as unassembled.

Other

LOOK

You see a jointed wooden doll that has been glued together.  It has no remarkable features and is wearing nothing of note.

There is no core inside the chest cavity.

Standard Doll, Assembled and Glued

Analyze

This is a jointed wooden doll.  It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces.
Verb First Third
TURN You turn the wooden doll over in your hand, and its arms and legs flop noisily against your palm.
You turn the wooden doll over in your hand a few times and scrutinize its structure with a keen eye. Nothing appears to be attached to the doll.
XXX turns her wooden doll over in her hand, and its arms and legs flop noisily against her palm.
XXX turns her wooden doll over in her hand a few times, studying it intently.

Other

LOOK

You see a jointed wooden doll that has been glued together.  It has no remarkable features and is wearing nothing of note.

There is no core inside the chest cavity.

Glue

Requires a glass bottle of blue ooze.

Analyze

This bottle contains some blue ooze that can be used to glue doll pieces together.  It contains one application.  POUR BOTTLE on TORSO to glue your doll pieces together permanently.  You will be unable to remove any pieces once its glued.  This process is FINAL!
Verb First Third
POUR BOTTLE ON DOLL You tip the glass bottle over until the contents drip out onto your unfinished doll. Almost with a life of its own, the blue ooze slowly creeps across your doll in search of gaps between the segments. As the last drop of ooze is absorbed into your doll, the wood smolders in your hand, and a rancid odor of burning fat wafts upward, stinging the inside of your nose. You close your eyes as you grimace in disgust.

When you open your eyes, you notice that the item in your hand has changed.

This section has not been added yet; please add to it now!

Grey Core

The core allows the doll to be fully functional and also take on the appearance of a wandering NPC in the Manor. WAVE the core at the NPC of choice before adding it to the doll. It is possible to overwrite the NPC description in a filled core by waving it at a new NPC, however once the core has been added to a completed doll, the NPC can not be changed.

Analyze

This core appears to be some kind of energy source for a doll.  It does not appear to be charged.  Find an appropriate visitor at Delirium Manor, WAVE CORE at it, and then INFUSE CORE while inside the private vault.
This core appears to be some kind of energy source for a doll.  Since it's charged with the life spirit of a frizzy-haired soulslayer, and it has been infused with your energy, it is ready to be inserted into a doll's chest cavity.  If you would rather have something other than a frizzy-haired soulslayer, you can WAVE the core at another visitor, and then INFUSE again.  Your doll will need to be glued together before you will be able to insert the core.

You get no sense of whether or not the core may be further lightened.
Verb First Third
INFUSE CORE With a deep breath, you gaze intently at your grey core, focusing all of your mental and physical energy toward the cabalist outline deep within the membranous chunk. Your grey core begins to pulse rapidly and its small chambers begin to open and close.

You feel quite drained.

This section has not been added yet; please add to it now!
PUT CORE IN DOLL Grasping your doll firmly, you shove a membranous grey core with multiple chambers into the empty chest cavity. The doll jiggles in your hand, and its chest begins to rise and fall, as if it were taking a breath. This section has not been added yet; please add to it now!

Note: In order to successfully insert a core into a doll, you must do it while standing inside the Delirium Manor secret hideout's private vault. Otherwise, the following error occurs:

>infuse core
This delicate procedure can only be done within the secret hideout's private vault.

Key

These are available at the Delirium Manor Gift Shop and come in four varieties, each lasting different times. While most will disintegrate after each use, permanent ones went out in the feeders and others were permanized at Ebon Gate 2016. A Whax doll key can also be made permanent by using the PERM-ifier.

Analyze

This one-time use wooden wind-up key can be used to wind up a rare doll from the Delirium Manor.  Keys cannot be altered.  Keys will last for the following durations:

Wooden: 5 minutes
Brass: 10 minutes
Silver: 20 minutes
Gold: 30 minutes

To use, simply hold your doll and key, and TURN KEY.  NOTE: These keys will not work on partially completed dolls.  You have 5 minutes to PULL out the core once you have wound up your doll.  Failure to do so will cause your doll to unwind.  You will need to use another key to wind it up again.
Verb First Third
TURN KEY WITH DOLL >turn key with doll

Inserting the wooden wind-up key into a wide slot on the back of your exemplar doll, you grip firmly and give the key a good twist! Your wooden wind-up key shatters, but the core inside the doll begins to glow a deep crimson and beat rhythmically, just like a living heart.

[You have 5 minutes to PULL the doll and remove its core to bring it to life!]

This section has not been added yet; please add to it now!

Exemplar Doll

Auction quality dolls require an attuned core and a key. Having both pieces will allow a character to swap places with their doll for a short period of time. Cores are extremely rare finds.

Analyze

This exemplar doll is a rare collectible creation found only in Delirium Manor.  It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH <accessory>.  Accessories cannot be removed, but they can be overwritten.

Use caution when bringing the doll to life in hostile territory.  Dolls do not like scary creatures.

Usage:  Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).
Verb First Third
DANCE Holding your exemplar doll out in front of you, you tilt the doll back and forth. Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion all on their own! XXX holds her exemplar doll out in front of her and tilts it back and forth. Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion, seemingly all on their own!
GROWL You curl your upper lip and growl menacingly at your exemplar doll. In response, your doll growls back fiercely at you. XXX curls her upper lip and growls menacingly at her exemplar doll. In response, her exemplar doll growls back fiercely at her.
HUG You hug your exemplar doll, and its arms fly forth with erratic movements as they snake alongside you. You can hear chattering followed by a quiet, hollow moaning. As you pull the exemplar doll away to inspect it, it stares lifelessly back at you. As XXX hugs her exemplar doll you can hear quiet, hollow moaning.
KISS You draw your exemplar doll slowly to your lips and kiss it gently on the cheek. Without any warning, the doll's right arm swings up and whacks you on the cheek. OW! XXX draws her exemplar doll slowly to her lips and kisses it gently on the cheek. Suddenly, the doll's right arm swings up and whacks her on the cheek!
PINCH You squeeze your exemplar doll's head firmly, and its eyes bulge out! Fortunately, its eyes pop back into place quickly. XXX squeezes her exemplar doll's head firmly, and its eyes bulge out! Fortunately, its eyes pop back into place quickly.
POKE You poke your finger into the exemplar doll's chest cavity and press it against the spongy core. It squishes noisily. XXX pokes her finger into her exemplar doll's chest cavity. You hear a disconcerting *squish* sound.
PULL
Without key
With your forefinger and thumb, you reach into a small cavity on your exemplar doll, but can't seem to get a good grip on the squishy core. Maybe you should try winding it up with a key. N/A
PULL
With key
With your forefinger and thumb, you reach into the chest cavity on your exemplar doll and pluck out a small pulsing red core. It jiggles vigorously in your hand, and you begin to feel very strange.
Your body convulses, painfully distorting into unnatural positions. You feel as if your bones are crumbling and your skin is shrinking, like being stuffed into a small box. Your surroundings have changed drastically.
Despite being unable to move normally, you are still able to seek HELP.
With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll. It jiggles vigorously in her hand.
Suddenly, XXX's body contorts and convulses into unnatural positions. She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place!

Other

LOOK

You see a rugged exemplar doll.  It has no remarkable features and is wearing nothing of note.

There is a small pink mass tucked into the doll's chest cavity and a key slot along its back.

Additional Information

Within the Doll

Help

If you want out of the doll's body, you can PRAY to get out of your current predicament.  If you want to speak, you can WHISPER into your CORE.

Despite being trapped in a doll's body, there are still numerous things you can do.

BLUSH    CHEER    CRY     DANCE
FLAIL    FROWN    GAZE    GASP
GIGGLE   GRIN     GROWL   LAUGH
LICK     NOD      PANIC   PONDER
PURR     SCREAM   SMILE
SHAKE {option}
      {HEAD}  {BODY}  {FIST}
SNORT    WAVE     YELL 

Usage

All actions will be viewed as if peering through a familiar. Command usage is (VERB) CORE. This does not include individual doll ambients based on NPC attunement. You can WHISPER CORE to speak through your doll and WHISPER CORE MOVE to randomly move about, provided there is a valid exit.

VERB THIRD
BLUSH A rugged exemplar's doll blushes profusely.
CHEER A rugged exemplar's doll cheers victoriously!
CRY A rugged exemplar's doll suddenly cries uncontrollably.
DANCE A rugged exemplar's doll flops its arms up and down and kicks its legs back and forth. Was that a lame attempt at dancing?
FLAIL A rugged exemplar's doll flails its arms wildly.
FROWN A rugged exemplar's doll frowns.
GAZE A rugged exemplar's doll gazes around curiously.
GASP A rugged exemplar's doll gasps!
GIGGLE A rugged exemplar's doll giggles with child-like glee.
GRIN A rugged exemplar's doll grins.
GROWL A rugged exemplar's doll growls ferociously.
LAUGH A rugged exemplar's doll laughs nervously.
LICK A rugged exemplar's doll sticks out its tongue.
NOD A rugged exemplar's doll nods affirmatively.
PANIC A rugged exemplar's doll nervously scans its surroundings as its face fills with a panic-stricken look.
PONDER A rugged exemplar's doll cocks its head to the side and ponders.
PURR A rugged exemplar's doll purrs.
SCREAM A rugged exemplar's doll screams loudly!
SMILE A rugged exemplar's doll smiles.
SHAKE A rugged exemplar's doll trembles fearfully.
SHAKE HEAD A rugged exemplar's doll shakes its head.
SHAKE BODY A rugged exemplar's doll shimmies.
SHAKE FIST A rugged exemplar's doll shakes its fist.
SNORT A rugged exemplar's doll snorts.
WAVE A rugged exemplar's doll waves.
YELL A rugged exemplar's doll yells!

PRAY

To be used to exit your doll prior to the timer on your key running out.

FIRST PERSON
>pray core
Your prayers to leave the doll's body will be answered if you repeat the command within 15 seconds.

>pray core
An intense feeling of vertigo overwhelms you.  Your surroundings spin around you as you feel your body expand within an intensely confining epidermis.  A large cloud of grey smoke envelops you and obscures your vision.  As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin.

THIRD PERSON
A rugged exemplar kneels and begins to mumble a prayer.  She lifts her head up and screams, "Noooooo!"  In a flash, she disappears.

XXX appears in a flash, attempting to regain her balance.

Cases

These cases start off the shelf able to hold 20 parts or accessories. Unlock waivers to increase capacity were available by searching through the manor:

  • a white-bordered red parchment ("unlocks a Delirium Manor collectible case from Tier 1 to Tier 2, increasing its capacity to 30 doll parts and accessories")
  • a gold-bordered red parchment ("unlocks a Delirium Manor collectible case from Tier 2 to Tier 3, increasing its capacity to 50 doll parts and accessories")

One example of this type of case was "a decorative doll case" which "

LOOK

Empty
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Looking through your doll case, you realize all the trays are empty.


Empty (when turned to a particular tray) This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents: A tray stamped with the words, "" is currently at the top of the case. PULL the case if you want to remove , or TURN the case to select a different tray.
With items This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents: (1) some forest green brigandine A tray stamped with the words, "some forest green brigandine" is currently at the top of the case. PULL the case if you want to remove some forest green brigandine, or TURN the case to select a different tray.

Analyze

The creator has also provided the following information:
This case will store collectible doll pieces and accessories from Delirium Manor.  Charged cores and glued dolls will not fit inside the case.  Alterations are fine as long as it remains a belt-worn box-type container.  No sacks, satchels, bags, etc.

Use TURN to rotate through the trays, and use PULL to remove an item from the selected tray.

This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space!  However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded.  You must REGISTER those items separately, before placing them inside your container.  Despite any messages below, this item cannot be lightened or deepened.

Usage

>put brig in my case
You rotate through your case's and find an empty tray.  You place some forest green brigandine securely within your case.

>turn my case
Gears within your doll case whir softly as a tray stamped with the words "some forest green brigandine" rotates around a slender axle and moves to the top.  Pieces rattle around as the tray settles into place.

>pull my case
You carefully reach into your case and remove some forest green brigandine from its holding tray.

See Also

Whax doll Information
Type Fluff
Feature altering
Item Classification Miscellaneous
Item(s) Applied to Doll only
Alterable No
Light/Deep Unknown
Feature(s) Altered Entire body
Customizable Yes
Custom Accessories
Original Release Venue Delirium Manor
Tiered Yes
How to Unlock Finding items
Restrictions See analyzes.