Truthie glimaerstone: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Sometimes a very special rare [[glimaerstone]] is set into jewelry. They change in the light. If you cast 205, Light, at it, it will glow brightly. It also changes its description if you're outside, depending on the light.
'''Truthie jewelry''', also known as '''[[glimaerstone]] jewelry''', is jewelry that is available for wear in various locations and features ambient scripts visible solely to the wearer. The items are alterable by a merchant, but must retain a LONG description with a naturally (re: treasure drop) colored glimaerstone. The brightness (or dimness) of the glimaerstone depends on either its exposure to natural light or the spell [[Light (205)]] cast on it. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}


</td><td>
''From the old notes at play.net about glimaerstones'':
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Jewelry<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Truthie <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= Light (205) <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= May not have a show<br> Must remain a natural glimaerstone color<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}


</td></tr></table>
<blockquote>Although Winedotter gnomes are not noted for their jewelcraft, one Winedotter family living beneath Ta'Nalfein discovered a technique for enhancing the light of a glimaerstone. The source of these specially treated glimaerstones is not extensively known, and most outside Ta'Nalfein believe them to be elven work. This technique somehow quenches the natural glow within a glimaerstone and replaces it with a remarkable ability to absorb and multiply light. At their brightest degree, such "treated" glimaerstones will leave afterimages in the vision of those who look at them for too long. Regrettably, most of the family died in 5102 in a tragic accident involving an overturned candle and a remarkable quantity of excellent brandy, leaving only the eldest daughter alive. More regrettably still, this eldest daughter (commonly nicknamed Truthie) is apparently quite mad and utterly unwilling to take on an apprentice. Knowledgeable jewelers have been storing away treated glimaerstones in anticipation of the day when the source dries up.</blockquote>


===Analyze===
It does not spam the room when the light description changes, unlike the forehead gems.
<pre{{log2}}>
The creator has also provided the following information:
This item may be altered by a talented merchant, but it must retain a glimaerstone and it must remain some kind of "longish" description - nothing "showy"! The glimaerstones must remain naturally found glimaerstone colors (clear, green, smoky peach, cerulean, golden, lilac, or ultramarine) - exact colors, not variations.
</pre>

===Descriptions===
<pre{{log2}}>
a twisted vaalin geldaralad dangling a ''lightless'' cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''faintly glowing'' cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''dimly glowing'' cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''softly glowing'' cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''luminous'' cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''shining ''cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''brightly shining'' cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''radiant'' cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''brilliantly glowing'' cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''intensely glowing'' cerulean glimaerstone

a twisted vaalin geldaralad dangling a ''blindingly bright'' cerulean glimaerstone
</pre>

===Show===
The show changes with the level of light the item has. For example:
<pre{{log2}}>
The glimaerstone glows ''radiantly'' with magical white light.
</pre>

===Ambients===
<pre{{log2}}>
You notice that a faint glow has manifested within your vaalin geldaralad.

The glow within your vaalin geldaralad has brightened to a dim gleam.

The light within your vaalin geldaralad has brightened to a soft, gentle glow.

A steady glow now pervades your vaalin geldaralad.

The light within your vaalin geldaralad has become a steady, distinct shine.

Your vaalin geldaralad now shines brightly, casting a small aura of light around every nearby surface.

The dim light in your vaalin geldaralad retreats until it is only faintly visible.
</pre>

===[[Light (205)]]===
The item's description will change when it absorbs the magic of the Light spell. This does not create an output to the room the way items such as forehead gems do.

<pre{{log2}}>
You gesture at a twisted vaalin geldaralad dangling a softly glowing cerulean glimaerstone.
Brilliant light pours from your hand into the glimaerstone. The glimaerstone seems to absorb the light well.
A steady glow now pervades your vaalin geldaralad.

You gesture at a twisted vaalin geldaralad dangling a luminous cerulean glimaerstone.
Brilliant light pours from your hand into the glimaerstone. The glimaerstone seems to absorb the light well.
The light within your vaalin geldaralad has become a steady, distinct shine.

You gesture at a twisted vaalin geldaralad dangling a shining cerulean glimaerstone.
Brilliant light pours from your hand into the glimaerstone. The glimaerstone seems to absorb the light well.
Your vaalin geldaralad now shines brightly, casting a small aura of light around every nearby surface.

You gesture at a twisted vaalin geldaralad dangling a brightly shining cerulean glimaerstone.
Brilliant light pours from your hand into the glimaerstone. The glimaerstone seems to absorb the light well.
Your vaalin geldaralad has brightened perceptibly, shedding a small halo of radiance.
</pre>

==Additional Information==

''From [http://www.play.net/gs4/info/gems/gems5.asp#Glimaerstone Elanthian Gems]'':

<blockquote>Although Winedotter gnomes are not noted for their jewelcraft, one Winedotter family living beneath Ta'Nalfein discovered a technique for enhancing the light of a glimaerstone. The source of these specially treated glimaerstones is not extensively known, and most outside Ta'Nalfein believe them to be elven work. This technique somehow quenches the natural glow within a glimaerstone and replaces it with a remarkable ability to absorb and multiply light. At their brightest degree, such "treated" glimaerstones will leave afterimages in the vision of those who look at them for too long. Regrettably, most of the family died in 5102 in a tragic accident involving an overturned candle and a remarkable quantity of excellent brandy, leaving only the eldest daughter alive. More regrettably still, this eldest daughter (commonly nicknamed Truthie) is apparently quite mad and utterly unwilling to take on an apprentice. Knowledgeable jewelers have been storing away treated glimaerstones in anticipation of the day when the source dries up.</blockquote>

Latest revision as of 20:22, 10 October 2022

Truthie jewelry, also known as glimaerstone jewelry, is jewelry that is available for wear in various locations and features ambient scripts visible solely to the wearer. The items are alterable by a merchant, but must retain a LONG description with a naturally (re: treasure drop) colored glimaerstone. The brightness (or dimness) of the glimaerstone depends on either its exposure to natural light or the spell Light (205) cast on it.

Truthie glimaerstone Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Jewelry
Alterable Yes
Light/Deep
Original Release Merchant Truthie
Spell Light (205)
Restrictions May not have a show
Must remain a natural glimaerstone color

Analyze

The creator has also provided the following information:
This item may be altered by a talented merchant, but it must retain a glimaerstone and it must remain some kind of "longish" description - nothing "showy"!  The glimaerstones must remain naturally found glimaerstone colors (clear, green, smoky peach, cerulean, golden, lilac, or ultramarine) - exact colors, not variations.

Descriptions

a twisted vaalin geldaralad dangling a lightless cerulean glimaerstone

a twisted vaalin geldaralad dangling a faintly glowing cerulean glimaerstone

a twisted vaalin geldaralad dangling a dimly glowing cerulean glimaerstone

a twisted vaalin geldaralad dangling a softly glowing cerulean glimaerstone

a twisted vaalin geldaralad dangling a luminous cerulean glimaerstone

a twisted vaalin geldaralad dangling a shining cerulean glimaerstone

a twisted vaalin geldaralad dangling a brightly shining cerulean glimaerstone

a twisted vaalin geldaralad dangling a radiant cerulean glimaerstone

a twisted vaalin geldaralad dangling a brilliantly glowing cerulean glimaerstone

a twisted vaalin geldaralad dangling a intensely glowing cerulean glimaerstone

a twisted vaalin geldaralad dangling a blindingly bright cerulean glimaerstone

Show

The show changes with the level of light the item has. For example:

The glimaerstone glows radiantly with magical white light.

Ambients

You notice that a faint glow has manifested within your vaalin geldaralad.

The glow within your vaalin geldaralad has brightened to a dim gleam.

The light within your vaalin geldaralad has brightened to a soft, gentle glow.

A steady glow now pervades your vaalin geldaralad.

The light within your vaalin geldaralad has become a steady, distinct shine.

Your vaalin geldaralad now shines brightly, casting a small aura of light around every nearby surface.

The dim light in your vaalin geldaralad retreats until it is only faintly visible.

Light (205)

The item's description will change when it absorbs the magic of the Light spell. This does not create an output to the room the way items such as forehead gems do.

You gesture at a twisted vaalin geldaralad dangling a softly glowing cerulean glimaerstone.
Brilliant light pours from your hand into the glimaerstone.  The glimaerstone seems to absorb the light well.
A steady glow now pervades your vaalin geldaralad.

You gesture at a twisted vaalin geldaralad dangling a luminous cerulean glimaerstone.
Brilliant light pours from your hand into the glimaerstone.  The glimaerstone seems to absorb the light well.
The light within your vaalin geldaralad has become a steady, distinct shine.

You gesture at a twisted vaalin geldaralad dangling a shining cerulean glimaerstone.
Brilliant light pours from your hand into the glimaerstone.  The glimaerstone seems to absorb the light well.
Your vaalin geldaralad now shines brightly, casting a small aura of light around every nearby surface.

You gesture at a twisted vaalin geldaralad dangling a brightly shining cerulean glimaerstone.
Brilliant light pours from your hand into the glimaerstone.  The glimaerstone seems to absorb the light well.
Your vaalin geldaralad has brightened perceptibly, shedding a small halo of radiance.

Additional Information

From Elanthian Gems:

Although Winedotter gnomes are not noted for their jewelcraft, one Winedotter family living beneath Ta'Nalfein discovered a technique for enhancing the light of a glimaerstone. The source of these specially treated glimaerstones is not extensively known, and most outside Ta'Nalfein believe them to be elven work. This technique somehow quenches the natural glow within a glimaerstone and replaces it with a remarkable ability to absorb and multiply light. At their brightest degree, such "treated" glimaerstones will leave afterimages in the vision of those who look at them for too long. Regrettably, most of the family died in 5102 in a tragic accident involving an overturned candle and a remarkable quantity of excellent brandy, leaving only the eldest daughter alive. More regrettably still, this eldest daughter (commonly nicknamed Truthie) is apparently quite mad and utterly unwilling to take on an apprentice. Knowledgeable jewelers have been storing away treated glimaerstones in anticipation of the day when the source dries up.