Polearm Weapons: Difference between revisions
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*'''Tripping''' |
*'''Tripping''' |
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:Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the [[TRIP (verb)|TRIP]] verb if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the [[ |
:Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the [[TRIP (verb)|TRIP]] verb if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the [[Trip]] maneuver. |
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*'''Ambushing''' |
*'''Ambushing''' |
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*'''Two-handed vs. One-handed Use''' |
*'''Two-handed vs. One-handed Use''' |
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:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again. |
:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again. |
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==Damage Factors and AvDs== |
==Damage Factors and AvDs== |
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|Pilum |
|Pilum |
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|17 |
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|0 |
|0 |
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|83 |
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|- align=center |
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|Spear |
|Spear |
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|17 |
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|0 |
|0 |
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|83 |
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|- align=center |
|- align=center |
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|Trident |
|Trident |
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|Halberd |
|Halberd |
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|33.3 |
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|? |
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|33.3 |
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|? |
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|33.3 |
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|? |
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|- align=center |
|- align=center |
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|Naginata |
|Naginata |
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|33.3 |
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|? |
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|33.3 |
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|? |
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|33.3 |
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|? |
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|- align=center |
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|Jeddart-axe |
|Jeddart-axe |
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|Awl-pike |
|Awl-pike |
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|0 |
|0 |
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|13 |
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|87 |
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|- align=center |
|- align=center |
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|Lance |
|Lance |
Latest revision as of 15:09, 2 December 2022
Training in the Polearm Weapons skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's defensive strength (+15 DS). Polearm weapons along with Two-Handed Weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 7/2 | 3/1 | 6/2 | 6/1 | 5/2 | 7/2 | 11/3 | 14/3 | - | 14/3 | 14/3 |
Special Features
Polearms are unique in construction from most other weapons, and as such, they've a few features to them that are not available to most other weapons.
- Tripping
- Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the TRIP verb if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the Trip maneuver.
- Ambushing
- Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.
- Two-handed vs. One-handed Use
- Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the GRIP verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.
Damage Factors and AvDs
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Pilum | DF | .350 | .250 | .225 | .175 | .060 | 3 | 3 | Slash/Puncture | 50/150 | ||||||||||||
AvD | 30 | 27 | 26 | 25 | 24 | 22 | 20 | 18 | 16 | 23 | 19 | 15 | 11 | 15 | 9 | 3 | -3 | |||||
Spear, one-handed | DF | .425 | .325 | .250 | .250 | .160 | 5 | 4 | Slash/Puncture | 15/130 | ||||||||||||
AvD | 27 | 29 | 28 | 27 | 26 | 27 | 25 | 23 | 21 | 30 | 26 | 22 | 18 | 25 | 19 | 13 | 7 | |||||
Spear, two-handed | DF | .550 | .385 | .340 | .325 | .230 | 6 | 4 | Slash/Puncture | 15/130 | ||||||||||||
AvD | 33 | 32 | 31 | 30 | 29 | 34 | 32 | 30 | 28 | 36 | 32 | 28 | 24 | 33 | 27 | 21 | 15 | |||||
Trident, one-handed | DF | .425 | .350 | .260 | .230 | .150 | 5 | 4 | Slash/Puncture | 70/190 | ||||||||||||
AvD | 31 | 31 | 30 | 29 | 28 | 34 | 32 | 30 | 28 | 42 | 38 | 34 | 30 | 29 | 23 | 17 | 11 | |||||
Trident, two-handed | DF | .600 | .425 | .375 | .300 | .185 | 6 | 4 | Slash/Puncture | 70/190 | ||||||||||||
AvD | 29 | 30 | 29 | 28 | 27 | 30 | 28 | 26 | 24 | 37 | 33 | 29 | 25 | 25 | 19 | 13 | 7 | |||||
Halberd | DF | .550 | .400 | .400 | .300 | .200 | 6 | 4 | Slash/Puncture/Crush | 25/150 | ||||||||||||
AvD | 30 | 30 | 29 | 28 | 27 | 31 | 29 | 27 | 25 | 32 | 28 | 24 | 20 | 32 | 26 | 20 | 14 | |||||
Naginata | DF | .550 | .400 | .400 | .300 | .200 | 6 | 4 | Slash/Puncture/Crush | 25/150 | ||||||||||||
AvD | 50 | 50 | 49 | 48 | 47 | 51 | 49 | 47 | 45 | 52 | 48 | 44 | 40 | 52 | 46 | 40 | 34 | |||||
Jeddart-axe | DF | .550 | .425 | .425 | .325 | .250 | 7 | 4 | Slash/Crush | 60/185 | ||||||||||||
AvD | 30 | 32 | 31 | 30 | 29 | 30 | 28 | 26 | 24 | 40 | 36 | 32 | 28 | 30 | 24 | 18 | 12 | |||||
Hammer of Kai | DF | .550 | .425 | .450 | .350 | .250 | 7 | 4 | Puncture/Crush | 50/190 | ||||||||||||
AvD | 20 | 25 | 24 | 23 | 22 | 35 | 33 | 31 | 29 | 40 | 36 | 32 | 28 | 40 | 34 | 28 | 22 | |||||
Awl-pike | DF | .600 | .550 | .575 | .450 | .350 | 9 | 4 | Puncture/Crush | 60/160 | ||||||||||||
AvD | 15 | 20 | 19 | 18 | 17 | 35 | 33 | 31 | 29 | 45 | 41 | 37 | 33 | 50 | 44 | 38 | 32 | |||||
Lance | DF | .725 | .525 | .550 | .475 | .350 | 9 | 4 | Puncture/Crush | 17/105 | ||||||||||||
AvD | 35 | 38 | 37 | 36 | 35 | 39 | 37 | 35 | 33 | 53 | 49 | 45 | 41 | 50 | 44 | 38 | 32 |
Polearm Parry DS Formula
One-hand Grip polearms use the standard one-hand weapon parry DS formula.
One-hand Grip Parry DS Formula
Stance Modifier Table (One-hand Grip)
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
Stance BonusTable (One-hand Grip)
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
Two-hand Grip Parry DS Formula
Polearms gripped with 2 hands receive an additional DS bonus (see table).
Example With Two-hand Grip Polearm
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25
Offensive Parry DS (stance modifier .27):
- ((80 + 6 + 7 + 25) × .27) + 15 (OFF polearm bonus) = +46 DS
Defensive Parry DS (stance modifier .94):
- ((80 + 6 + 7 + 25) × .94) + 80 (DEF polearm bonus) = +190 DS
Stance Modifier Table (Two-hand Grip)
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
Polearm Bonus Table
STANCE | ||||||
---|---|---|---|---|---|---|
DS Bonus |
Additional Notes
Holding an item in the off hand incurs a severe parry DS penalty with two-hand grip polearms. The amount of DS retained is 1/2 the one hand polearm DS. This includes half of the one hand pole enchant DS bonus. You also lose the entire two-hand polearm bonus. You still receive the full stance/2 bonus.
The parry DS formula for two-hand polearms with an item in the off hand is:
Note: Perform the operations one at a time, working from left to right, and truncate after each step.
Example with item in off hand (DEF stance):
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25, stance modifier 0.7
- [(80 + 6 + 7 + 25) × 0.70) ÷ 2] + 50 = +91 DS
This character's defensive stance parry DS dropped from 190 to 91 by holding an item in the off-hand.
Ranged attacks (Thrown Weapons, arrows/bolts and bolt spells) bypass all polearm parry DS including the stance bonus.
Weapon Damage Type Ratios
This table contains the polearm weapon critical damage type percentages for successful attacks (based on player research). As an example, the jeddart-axe will result in 54.5% crush critical damage and 45.5% slash critical damage for all attacks, or a crush to slash damage ratio of 6 to 5. The jeddart-axe does not do puncture critical damage.
Weapon | Slash % | Crush % | Puncture% |
---|---|---|---|
Pilum | 17 | 0 | 83 |
Spear | 17 | 0 | 83 |
Trident | 33 | 0 | 67 |
Halberd | 33.3 | 33.3 | 33.3 |
Naginata | 33.3 | 33.3 | 33.3 |
Jeddart-axe | 45.5 | 54.5 | 0 |
Hammer of Kai | 0 | ? | ? |
Awl-pike | 0 | 13 | 87 |
Lance | 0 | 33% | 67% |