Garli jewelry: Difference between revisions

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On the initial jewelry purchase, it will be charged for your first jewel insertion. After that, you will need to remove the charges before you can swap out jewels. Jewelry (with jewels) can be recharged at the Adventurer's Guild.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
On the initial jewelry purchase, it will be charged for your first jewel insertion. After that, you will need to remove the charges before you can swap out jewels. Jewelry (with jewels) can be recharged at the Adventurer's Guild.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= There is no jewel set into the silver ring's indentation.<!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
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! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="rowgroup" role="rowheader"|LOOK
! scope="row" role="rowheader"|LOOK
! scope="rowgroup" role="rowheader"|Set with jewel
! scope="row" role="rowheader"|Set with jewel
|<!-- First Person View --> Seated firmly into the silver ring you see a square white jewel.
|<!-- First Person View --> Seated firmly into the silver ring you see a square white jewel.
|<!-- Third Person View --> N/A
|<!-- Third Person View --> N/A
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|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
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! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="rowgroup" role="rowheader"|Verb
! scope="row" role="rowheader"|Verb
! scope="rowgroup" role="rowheader"|Style
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
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|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
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! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="rowgroup" role="rowheader"|Verb
! scope="row" role="rowheader"|Verb
! scope="rowgroup" role="rowheader"|Style
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Jewel<!-- REQUIRED: Must be entered as Item Type -->
|item= Jewel<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= Jewels are purchased from a random jewel pile and provide varied [[enhancive]] benefits<!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= Jewels are purchased from a random jewel pile and provide varied [[enhancive]] benefits.<!-- Brief explanation of what this particular item does, if any. -->
|analyze= The creator has also provided the following information:
|analyze= The creator has also provided the following information:


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This jewel, when placed into an appropriate jewelry item, will provide a bonus of 1 to Sorcerous Lore - Demonology Ranks.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This jewel, when placed into an appropriate jewelry item, will provide a bonus of 1 to Sorcerous Lore - Demonology Ranks.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
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|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|First
! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"|PUSH
! scope="row" role="rowheader"|PUSH
! scope="row" role="rowheader"|Jewel in right hand
Ring in left hand
|<!-- First Person View --> You place the square white jewel over a shallow indentation on the silver ring and push down with your fingertip. The jewel clicks firmly into place.
|<!-- First Person View --> You place the square white jewel over a shallow indentation on the silver ring and push down with your fingertip. The jewel clicks firmly into place.
|<!-- Third Person View -->{{addmetext}}
|<!-- Third Person View -->{{addmetext}}
|}
|}
:The jewel must be in the right hand with the ring in the left hand.
==Additional Information==
==Additional Information==
===Show===
Garli_jewelry/saved_posts
Garli jewelry have a hard-coded show as part of their design. They may still be altered, but the hard-coded show will be added to the end of any show altered on the item.
<pre{{log2}}>There is no jewel set into the silver ring's indentation.</pre>

===Possible Jewel Enhancives and Minimums/Maximums===
{| {{prettytable}}
|-bgcolor="lightblue"
! Stat/Skill||Type||Unattuned Min||Unattuned Max||Attuned Min||Attuned Max
|-
! scope="row" role="rowheader"|Strength
|All||1||1||1||3
|-
! scope="row" role="rowheader"|Constitution
|All||1||2||1||4
|-
! scope="row" role="rowheader"|Dexterity
|All||1||2||1||4
|-
! scope="row" role="rowheader"|Agility
|All||1||2||1||4
|-
! scope="row" role="rowheader"|Discipline
|All||1||2||1||4
|-
! scope="row" role="rowheader"|Aura
|All||1||1||1||2
|-
! scope="row" role="rowheader"|Logic
|All||2||3||2||6
|-
! scope="row" role="rowheader"|Intuition
|All||2||3||2||6
|-
! scope="row" role="rowheader"|Wisdom
|All||1||1||1||2
|-
! scope="row" role="rowheader"|Influence
|All||2||3||2||6
|-
! scope="row" role="rowheader"|Two Weapon Combat
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Armor Use
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Shield Use
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Combat Maneuvers
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Edged Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Blunt Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Two-Handed Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Ranged Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Thrown Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Polearm Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Brawling
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Ambush
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Multi Opponent Combat
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Physical Fitness
|Combat/Magic||2||3||2||6
|-
! scope="row" role="rowheader"|Dodging
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Arcane Symbols
|Utility||1||1||1||3
|-
! scope="row" role="rowheader"|Magic Item Use
|Utility||1||1||1||3
|-
! scope="row" role="rowheader"|Spell Aiming
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Harness Power
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Elemental Mana Control
|Utility||1||2||1||4
|-
! scope="row" role="rowheader"|Mental Mana Control
|Utility||1||2||1||4
|-
! scope="row" role="rowheader"|Spirit Mana Control
|Utility||1||2||1||4
|-
! scope="row" role="rowheader"|Elemental Lore - Air
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Elemental Lore - Earth
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Elemental Lore - Fire
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Elemental Lore - Water
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Spiritual Lore - Blessings
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Spiritual Lore - Religion
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Spiritual Lore - Summoning
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Sorcerous Lore - Demonology
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Sorcerous Lore - Necromancy
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Divination
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Manipulation
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Telepathy
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Transference
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Transformation
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Survival
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Disarming Traps
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Picking Locks
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Stalking and Hiding
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Perception
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Climbing
|Utility||5||7||5||12
|-
! scope="row" role="rowheader"|Swimming
|Utility||5||7||5||12
|-
! scope="row" role="rowheader"|First Aid
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Trading
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Pickpocketing
|Utility||2||3||2||6
|}
==See Also==
* [[Garli_jewelry/saved_posts|Saved posts]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
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|origmerch= Garli<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= Garli<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Briarmoon Cove <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue= Briarmoon Cove <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2015<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear= 2016<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->

Latest revision as of 09:55, 4 December 2022

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Garli jewelry is jewelry that is designed to hold a special enhancive jewel. The jewelry items include rings, bracelets, anklets, and pendants, but no pinworns.

Tier 1

Analyze

The creator has also provided the following information:

Originally seen at Briarmoon Cove 2016, this ring may be altered but must remain a jewelry item with a flat surface. This item is currently Tier 1 of 3 tiers. (Number of jewel slots = tier.) Only Garli (or an approved merchant) may work on this ring, and further upgrades will be limited in scope. Current verbs: CLEAN (clear charges), PULL (remove jewel), RUB (select active jewel for removal). If you are holding a suitable jewel, you can PUSH JEWEL to insert it into an available indentation on the ring. Caution: There is a very small chance that the jewel will shatter when removed from the jewelry.

Only one jewelry item of this script may be worn at the same time.

On the initial jewelry purchase, it will be charged for your first jewel insertion. After that, you will need to remove the charges before you can swap out jewels. Jewelry (with jewels) can be recharged at the Adventurer's Guild.

Usage

Verb Style First Third
LOOK Set with jewel Seated firmly into the silver ring you see a square white jewel. N/A

Tier 2

Usage

Verb Style First Second (Only if applicable) Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

Usage

Verb Style First Second (Only if applicable) Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Jewel

Jewels are purchased from a random jewel pile and provide varied enhancive benefits.

Analyze

The creator has also provided the following information:

This square white jewel is from the jewel piles originally seen at Briarmoon Cove 2016, and cannot be altered in any way. It can be placed inside one of the jewelry items from Jeweled Caverns. These can be identified by the merchant Garli's craft mark.

This jewel, when placed into an appropriate jewelry item, will provide a bonus of 1 to Sorcerous Lore - Demonology Ranks.

Usage

Verb First Third
PUSH You place the square white jewel over a shallow indentation on the silver ring and push down with your fingertip. The jewel clicks firmly into place. This section has not been added yet; please add to it now!
The jewel must be in the right hand with the ring in the left hand.

Additional Information

Show

Garli jewelry have a hard-coded show as part of their design. They may still be altered, but the hard-coded show will be added to the end of any show altered on the item.

There is no jewel set into the silver ring's indentation.

Possible Jewel Enhancives and Minimums/Maximums

Stat/Skill Type Unattuned Min Unattuned Max Attuned Min Attuned Max
Strength All 1 1 1 3
Constitution All 1 2 1 4
Dexterity All 1 2 1 4
Agility All 1 2 1 4
Discipline All 1 2 1 4
Aura All 1 1 1 2
Logic All 2 3 2 6
Intuition All 2 3 2 6
Wisdom All 1 1 1 2
Influence All 2 3 2 6
Two Weapon Combat Combat/Magic 1 2 1 4
Armor Use Combat/Magic 1 1 1 2
Shield Use Combat/Magic 1 2 1 4
Combat Maneuvers Combat/Magic 1 2 1 4
Edged Weapons Combat/Magic 1 2 1 4
Blunt Weapons Combat/Magic 1 2 1 4
Two-Handed Weapons Combat/Magic 1 2 1 4
Ranged Weapons Combat/Magic 1 2 1 4
Thrown Weapons Combat/Magic 1 2 1 4
Polearm Weapons Combat/Magic 1 2 1 4
Brawling Combat/Magic 1 2 1 4
Ambush Combat/Magic 1 2 1 4
Multi Opponent Combat Combat/Magic 1 1 1 2
Physical Fitness Combat/Magic 2 3 2 6
Dodging Combat/Magic 1 2 1 4
Arcane Symbols Utility 1 1 1 3
Magic Item Use Utility 1 1 1 3
Spell Aiming Combat/Magic 1 2 1 4
Harness Power Combat/Magic 1 2 1 4
Elemental Mana Control Utility 1 2 1 4
Mental Mana Control Utility 1 2 1 4
Spirit Mana Control Utility 1 2 1 4
Elemental Lore - Air Combat/Magic 1 1 1 2
Elemental Lore - Earth Combat/Magic 1 1 1 2
Elemental Lore - Fire Combat/Magic 1 1 1 2
Elemental Lore - Water Combat/Magic 1 1 1 2
Spiritual Lore - Blessings Combat/Magic 1 1 1 2
Spiritual Lore - Religion Combat/Magic 1 1 1 2
Spiritual Lore - Summoning Combat/Magic 1 1 1 2
Sorcerous Lore - Demonology Combat/Magic 1 1 1 2
Sorcerous Lore - Necromancy Combat/Magic 1 1 1 2
Mental Lore - Divination Combat/Magic 1 1 1 2
Mental Lore - Manipulation Combat/Magic 1 1 1 2
Mental Lore - Telepathy Combat/Magic 1 1 1 2
Mental Lore - Transference Combat/Magic 1 1 1 2
Mental Lore - Transformation Combat/Magic 1 1 1 2
Survival Utility 2 3 2 6
Disarming Traps Utility 2 3 2 6
Picking Locks Utility 2 3 2 6
Stalking and Hiding Utility 2 3 2 6
Perception Utility 2 3 2 6
Climbing Utility 5 7 5 12
Swimming Utility 5 7 5 12
First Aid Utility 2 3 2 6
Trading Utility 2 3 2 6
Pickpocketing Utility 2 3 2 6

See Also

Garli jewelry Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Jewelry
Alterable Yes - jewelry
Light/Deep
Original Release Merchant Garli
Original Release Venue Briarmoon Cove
Original Release Year 2016
Enhancive Yes - jewel
Item Verbs