Piggy Bank: Difference between revisions

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(Created page with "{{TOCright}} A '''piggy bank''' is a scripted personal coin bank that can allow its user to deposit coins into their bank accounts from anywhere up to three times daily. <bloc...")
 
(Added item templates)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{TOCright}}
A '''piggy bank''' is a scripted personal coin bank that can allow its user to deposit coins into their bank accounts from anywhere up to three times daily.
A '''piggy bank''' is a scripted personal coin bank that can allow its user to deposit coins into their bank accounts from anywhere up to three times daily.
{{TOC limit|2}}
<blockquote>
<big>'''LOOK'''</big>
<pre{{log2}}>
The bank is basically a small box topped by a three-dimensional scene, all crafted in metal. The jointed toy woodsman figure seems poised to move.
There's a narrow slot, just the right size for coins, on the side.
</pre>
</blockquote>

==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
You analyze your toy woodsman bank and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.
You analyze your toy woodsman bank and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.
</pre>
</pre>
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
==Verb Traps==
|- {{verbtableheader}}

! scope="col" style="width:5em;"|Verb
==Loresong==
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
===Show===
<pre{{log2}}>
<pre{{log2}}>
The bank is basically a small box topped by a three-dimensional scene, all crafted in metal. The jointed toy woodsman figure seems poised to move.
One smooth side of the bank shimmers as though silvery gauze were laid over it and a scene appears there, faded around the edges but nearly clear in the center.
There's a narrow slot, just the right size for coins, on the side.
</pre>
===Loresong===
{| {{loresong}}
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;"
! Loresong
! Reaction
|-
| One smooth side of the bank shimmers as though silvery gauze were laid over it and a scene appears there, faded around the edges but nearly clear in the center.


You see an exceedingly sour-faced tinker gnome hunched over a worktable, small metal gears and tools scattered over the top. She squints through her thick spectacles and mutters fiercely to herself as her fingers assemble pieces of metal into tiny moveable figures. Standing up to stretch, she takes a jar containing a few silvers from a nearby shelf and stares at the slotted lid. She glances at the figures, then back at the jar in her hand. As if inspired by her thoughts, she grabs a scrap of metal and begins to etch a diagram upon it.
You see an exceedingly sour-faced tinker gnome hunched over a worktable, small metal gears and tools scattered over the top. She squints through her thick spectacles and mutters fiercely to herself as her fingers assemble pieces of metal into tiny moveable figures. Standing up to stretch, she takes a jar containing a few silvers from a nearby shelf and stares at the slotted lid. She glances at the figures, then back at the jar in her hand. As if inspired by her thoughts, she grabs a scrap of metal and begins to etch a diagram upon it.


The shimmering image fades away.
The shimmering image fades away.
| {{addmetext}}

|-

The silver shimmering answers to your song, bringing the same workshop into view, the tinker gnome hard at work again.
| The silver shimmering answers to your song, bringing the same workshop into view, the tinker gnome hard at work again.


Another gnome knocks at the room's open doorframe and edges in as if uncertain of his welcome. The craftswoman kicks a stool out from under the worktable and roughly motions to him to be seated. "Did ya bring da signed parchmint?" she asks. "Yeps I gots it right heres," says her guest. "Lemme see!" she growls, setting down her tools and the figures. "Does it gots da seals o' all da banks? I kin't do da job unless I'se got all o' dem agreed!"
Another gnome knocks at the room's open doorframe and edges in as if uncertain of his welcome. The craftswoman kicks a stool out from under the worktable and roughly motions to him to be seated. "Did ya bring da signed parchmint?" she asks. "Yeps I gots it right heres," says her guest. "Lemme see!" she growls, setting down her tools and the figures. "Does it gots da seals o' all da banks? I kin't do da job unless I'se got all o' dem agreed!"


The visiting gnome nods and pulls a large rolled parchment from inside his vest, pointing out the row of various wax seals along the bottom edge. The tinker grabs it from him. Squinting closely, she reads with one grubby fingertip leading her eyesight along the words. With a look of satisfaction she sits up and pulls a gem from her apron pocket, handing it to the visitor. He takes it, then hesitates. "Final paymint when I makes deliv'ry!" she sneers at him as the image fades.
The visiting gnome nods and pulls a large rolled parchment from inside his vest, pointing out the row of various wax seals along the bottom edge. The tinker grabs it from him. Squinting closely, she reads with one grubby fingertip leading her eyesight along the words. With a look of satisfaction she sits up and pulls a gem from her apron pocket, handing it to the visitor. He takes it, then hesitates. "Final paymint when I makes deliv'ry!" she sneers at him as the image fades.
| {{addmetext}}

|-

Your song again coaxes a shimmering scene into view.
|Your song again coaxes a shimmering scene into view.


The tinker gnome is holding a small metal box in her hands, turning it this way and that, closely inspecting her work. She pushes some silvers into a slot, and little metal figures on top begin to move. She makes some adjustments, then pushes more silvers in. Suddenly the top flips to reveal a different set of little figures.
The tinker gnome is holding a small metal box in her hands, turning it this way and that, closely inspecting her work. She pushes some silvers into a slot, and little metal figures on top begin to move. She makes some adjustments, then pushes more silvers in. Suddenly the top flips to reveal a different set of little figures.
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She looks pleased, or as close to pleased as a tinker gnome gets, before the scene darkens and disappears.
She looks pleased, or as close to pleased as a tinker gnome gets, before the scene darkens and disappears.
|{{addmetext}}

|-

The next vision comes into focus with the tinker gnome approaching a smoky cave, huffing as though she's climbed a great distance.
|The next vision comes into focus with the tinker gnome approaching a smoky cave, huffing as though she's climbed a great distance.


An old wizard walks out to greet her with pleasure, the unlikely pair obviously old friends. They enter the cave which is cluttered with bubbling cauldrons and glass beakers, all manner of dried roots and animal parts hanging from the ceiling or stored in jars, and sit before the fireplace.
An old wizard walks out to greet her with pleasure, the unlikely pair obviously old friends. They enter the cave which is cluttered with bubbling cauldrons and glass beakers, all manner of dried roots and animal parts hanging from the ceiling or stored in jars, and sit before the fireplace.
Line 48: Line 59:


Again the image fades away.
Again the image fades away.
|{{addmetext}}

|-

The shimmering scene drawn forth with your song shows the tinker gnome in an office where a tall well-dressed elf is inspecting the metal box.
|The shimmering scene drawn forth with your song shows the tinker gnome in an office where a tall well-dressed elf is inspecting the metal box.


"How does it work?" he asks. "Gimme sum silvers 'n I'll show ya," she replies. He hands her a small sack of coins, and the tinker pushes them in, the figures on top jerking into motion. "I need a bunch more t'make da magic part work." He grudgingly gives her a bigger sack, and watches closely as she puts the figures through their routine over and over. She lets the elf feel the weight of the box, then takes it from him and waves it.
"How does it work?" he asks. "Gimme sum silvers 'n I'll show ya," she replies. He hands her a small sack of coins, and the tinker pushes them in, the figures on top jerking into motion. "I need a bunch more t'make da magic part work." He grudgingly gives her a bigger sack, and watches closely as she puts the figures through their routine over and over. She lets the elf feel the weight of the box, then takes it from him and waves it.


A bank clerk runs in from the outer office a moment later, whispers to the elf and leaves. "It seems to work as you promised," the elf says, "and only for the owner?" "A'course! I nevver promise anyt'ing I kin't make," she proudly states as the vision fades and vanishes.
A bank clerk runs in from the outer office a moment later, whispers to the elf and leaves. "It seems to work as you promised," the elf says, "and only for the owner?" "A'course! I nevver promise anyt'ing I kin't make," she proudly states as the vision fades and vanishes.
|{{addmetext}}
</pre>
|}

{{stub}}
{{stub}}
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 07:45, 7 December 2022

A piggy bank is a scripted personal coin bank that can allow its user to deposit coins into their bank accounts from anywhere up to three times daily.

Analyze

You analyze your toy woodsman bank and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Show

The bank is basically a small box topped by a three-dimensional scene, all crafted in metal.  The jointed toy woodsman figure seems poised to move.
There's a narrow slot, just the right size for coins, on the side.

Loresong

Loresong Reaction
One smooth side of the bank shimmers as though silvery gauze were laid over it and a scene appears there, faded around the edges but nearly clear in the center.

You see an exceedingly sour-faced tinker gnome hunched over a worktable, small metal gears and tools scattered over the top. She squints through her thick spectacles and mutters fiercely to herself as her fingers assemble pieces of metal into tiny moveable figures. Standing up to stretch, she takes a jar containing a few silvers from a nearby shelf and stares at the slotted lid. She glances at the figures, then back at the jar in her hand. As if inspired by her thoughts, she grabs a scrap of metal and begins to etch a diagram upon it.

The shimmering image fades away.

This section has not been added yet; please add to it now!
The silver shimmering answers to your song, bringing the same workshop into view, the tinker gnome hard at work again.

Another gnome knocks at the room's open doorframe and edges in as if uncertain of his welcome. The craftswoman kicks a stool out from under the worktable and roughly motions to him to be seated. "Did ya bring da signed parchmint?" she asks. "Yeps I gots it right heres," says her guest. "Lemme see!" she growls, setting down her tools and the figures. "Does it gots da seals o' all da banks? I kin't do da job unless I'se got all o' dem agreed!"

The visiting gnome nods and pulls a large rolled parchment from inside his vest, pointing out the row of various wax seals along the bottom edge. The tinker grabs it from him. Squinting closely, she reads with one grubby fingertip leading her eyesight along the words. With a look of satisfaction she sits up and pulls a gem from her apron pocket, handing it to the visitor. He takes it, then hesitates. "Final paymint when I makes deliv'ry!" she sneers at him as the image fades.

This section has not been added yet; please add to it now!
Your song again coaxes a shimmering scene into view.

The tinker gnome is holding a small metal box in her hands, turning it this way and that, closely inspecting her work. She pushes some silvers into a slot, and little metal figures on top begin to move. She makes some adjustments, then pushes more silvers in. Suddenly the top flips to reveal a different set of little figures.

After adding more silvers to the toy bank, she makes a final adjustment and seals the workings. Nodding to herself, she tilts it and turns something on the bottom, then taps the coins out of the box into her hand.

She looks pleased, or as close to pleased as a tinker gnome gets, before the scene darkens and disappears.

This section has not been added yet; please add to it now!
The next vision comes into focus with the tinker gnome approaching a smoky cave, huffing as though she's climbed a great distance.

An old wizard walks out to greet her with pleasure, the unlikely pair obviously old friends. They enter the cave which is cluttered with bubbling cauldrons and glass beakers, all manner of dried roots and animal parts hanging from the ceiling or stored in jars, and sit before the fireplace.

She takes a metal box from her backpack and hands it to him to inspect. After much discussion and sharing some stew and ale, he agrees to add some magic to the box.

Again the image fades away.

This section has not been added yet; please add to it now!
The shimmering scene drawn forth with your song shows the tinker gnome in an office where a tall well-dressed elf is inspecting the metal box.

"How does it work?" he asks. "Gimme sum silvers 'n I'll show ya," she replies. He hands her a small sack of coins, and the tinker pushes them in, the figures on top jerking into motion. "I need a bunch more t'make da magic part work." He grudgingly gives her a bigger sack, and watches closely as she puts the figures through their routine over and over. She lets the elf feel the weight of the box, then takes it from him and waves it.

A bank clerk runs in from the outer office a moment later, whispers to the elf and leaves. "It seems to work as you promised," the elf says, "and only for the owner?" "A'course! I nevver promise anyt'ing I kin't make," she proudly states as the vision fades and vanishes.

This section has not been added yet; please add to it now!
UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Piggy Bank Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to
Alterable
Light/Deep
Item Verbs