Verb:DISARM: Difference between revisions

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: ''<span class="dablink">This article is about the verb {{boldmono|DISARM}}. For information on weapon disarming, please see [[Disarm Weapon]]. For information on the mechanics of disarm, please see [[Disarm]].
: ''<span class="dablink">This article is about the verb {{boldmono|DISARM}}. For information on weapon disarming, please see [[Disarm Weapon]]. For information on the mechanics of disarm, please see [[Disarm]].</span>''
{{boldmono|DISARM}} is a system verb used by [[locksmith]]s to disarm traps on locked [[treasure system]] [[box (treasure)|boxes]]. It is also used in the [[combat]] system as [[Disarm Weapon]] [[cman]] skillvia the [[Player System Manager]], and it is taught in the [[warrior]] [[Profession Guild|guild]].
{{boldmono|DISARM}} is a system verb used by [[locksmith]]s to disarm traps on locked [[treasure system]] [[box (treasure)|boxes]]. It is also used in the [[combat]] system as [[Disarm Weapon]] [[cman]] skillvia the [[Player System Manager]], and it is taught in the [[warrior]] [[Profession Guild|guild]].



Revision as of 21:59, 11 December 2022

DISARM
Type System
Demeanor-based Yes
System Profession Guild
Warrior Guild
Locksmithing
Combat
PSM
This article is about the verb DISARM. For information on weapon disarming, please see Disarm Weapon. For information on the mechanics of disarm, please see Disarm.

DISARM is a system verb used by locksmiths to disarm traps on locked treasure system boxes. It is also used in the combat system as Disarm Weapon cman skillvia the Player System Manager, and it is taught in the warrior guild.

Help

Not Trained in Disarm Weapon
Usage:
    DISARM {object}     - Attempt to find or disarm a trap on {object}
    DISARM {LEFT|RIGHT} - Attempt to find or disarm a trap on the object in the specified hand
    DISARM QUIET        - Use short, demeanor-based messaging when disarming a trap
    DISARM FULL         - Use detailed messaging when disarming a trap

Only closed and locked containers and doors may be disarmed.  If a trap has already been found on the item, and on no other item since, there is a window of opportunity of several minutes in which to attempt removal of the trap.  Some traps are dangerous to bystanders if detonated, so care should be taken when attempting this, especially within legal jurisdiction, as local law enforcement will arrest those who kill others, even unintentionally.
Trained in Disarm Weapon
Usage:
    DISARM {object}     - Attempt to find or disarm a trap on {object}
    DISARM {LEFT|RIGHT} - Attempt to find or disarm a trap on the object in the specified hand
    DISARM {target}     - Attempt to knock a weapon from a player's or creature's hand
    DISARM QUIET        - Use short, demeanor-based messaging when disarming a trap
    DISARM FULL         - Use detailed messaging when disarming a trap

Only closed and locked containers and doors may be disarmed.  If a trap has already been found on the item, and on no other item since, there is a window of opportunity of several minutes in which to attempt removal of the trap.  Some traps are dangerous to bystanders if detonated, so care should be taken when attempting this, especially within legal jurisdiction, as local law enforcement will arrest those who kill others, even unintentionally.

Usage

OBJECT

DISARM OBJECT will attempt to find and/or disarm a trap on a specified object. This can be either a treasure system box or a portal.

Messaging
This section has not been added yet; please add to it now!

LEFT/RIGHT

DISARM LEFT/RIGHT works in the same manner as DISARM OBJECT, but specifies an object in either the left or right hand.

TARGET

DISARM TARGET is used to specify a creature or person target to disarm a weapon from. This option is only available to those trained in disarm weapon, either through cmans or the warrior guild.

Messaging
Success
[Roll result: 138 (open d100: 29) Penalties: 7]
Choosing your opening, you attempt to disarm Target's blue runestaff with your empty hand and connect!
Target's blue runestaff is knocked to the ground!
Roundtime: 5 sec.
Failure - Sonic Weapon
[Roll result: 115 (open d100: 38)]
An Ithzir janissary swings a heavy star-flanged mace at your sonic warlance and connects!
The sonic forces of your warlance cause the mace to bounce off!
Failure
This section has not been added yet; please add to it now!

QUIET

DISARM QUIET shortens the messaging when disarming a trapped box. The messaging is based on demeanor, and displays the same on success with regular and full disarming, as well.

Messaging
Warm
Locksmith looks up with a big grin on his face!
Friendly
Locksmith appears pleased.
Neutral
Locksmith nods with satisfaction.
Reserved
Locksmith goes about disarming an engraved maoral coffer, methodically achieving success.
Cold
Locksmith smirks triumphantly at the strongbox.

FULL

DISARM FULL uses detailed messaging when disarming a trapped box.

Messaging
This section has not been added yet; please add to it now!

See Also