Unlock (407): Difference between revisions

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{{spell |
{{Spell
| name = Unlock
| mnemonic = UNLOCK
| custdur = {{spellbox instant | }}
| number = 407
| mnemonic = UNLOCK
| span = [None
| duration = Instant
| type = Utility
| type = Utility
| subtype = None
| skill = None
| components = None
| availability = All
| navigation = {{minor elemental navigation}}
}}
}}
__TOC__
<section begin=description /><noinclude>'''Unlock''' is a utility</noinclude><includeonly>Utility</includeonly> spell that allows the caster to attempt to unlock containers.<section end=description /> This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open.


Unlock is a handy spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open.
The success of the spell is a percentage which is based on the [[level]] of the caster along with the caster's [[Aura]] bonus. Also, the level or difficulty of the container is taken into account.


This spell can potentially set off any trap that is on the target object. Typically the trap is not set off on a successful cast. In order to make this spell more effective, the caster can also use the spell [[Picking Enhancement (403)]]. However, the duration of Picking Enhancement immediately ends after each use of Unlock, regardless of success.
The success of the spell is a percentage which is based on the level of the caster along with the caster's Aura bonus. Also, the level or difficulty of the container is taken into account.


There are also certain materials, such as [[mithril]] which are resistant to this spell, as well as any boxes which are enruned.
This spell can potentially set off any trap that is on the target object. Typically the trap is not set off on a successful cast. In order to make this spell more effective, the caster can also use the spell Picking Enhancement [403].


A small amount of experience, typically around 10 points, is gained for each box successfully Unlocked.
There are also certain materials, such as mithril which are resistant to this spell.


==Lore Benefit==


Training in [[Elemental Lore, Water]] will corrode a lock on unsuccessful casts. Each corrosion of the lock will subtract from the lock's difficulty based on a seed 1 [[summation]] of ranks, up to a total reduction of 10% of the lock difficulty. The effect lasts 60 seconds and is refreshed on successive casts, while the corrosion is cumulative upon each cast (up to 10%).
[[Category:Minor Elemental Spells]]

:{| {{prettytable}}
|- align="center"
!align="right"|Elemental Lore, Water ranks||1||3||6||10||15||21||28||36||45||55||66
|- align="center"
|align="right"|Lock Difficulty Reduction ||1||2||3||4||5||6||7||8||9||10||11
|-
|colspan="12"|
|- align="center"
!align="right" colspan="2"|Elemental Lore, Water ranks||78||91||105||120||136||153||171||190||210||231
|- align="center"
|align="right" colspan="2"|Lock Difficulty Reduction||12||13||14||15||16||17||18||19||20||21
|}

== Messaging ==
;Failure (without any ranks in Elemental Lore, Water)
<pre{{log2|margin-right=35%}}>
You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.
</pre>

;Rotting effect (with one or more ranks in Elemental Lore, Water)
<pre{{log2|margin-right=35%}}>
You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.
You feel that you have slightly rotted the lock on a scratched thanot trunk.
</pre>

;Success
<pre{{log2|margin-right=35%}}>
You gesture at a scratched thanot trunk.
You hear a soft click from the trunk and it suddenly flies open.
</pre>
{{AR}}
{{:softly glowing blue potion}}

==Resources==
* [[Popping boxes|Kaldonis's guide to Popping Boxes]]
* [[Elemental_lore_review_(saved_posts)#Unlock_(407)|Elemental lore review (saved posts)]]

Latest revision as of 20:05, 13 January 2023

Unlock (407)
Mnemonic [UNLOCK]
Duration Instantaneous
Utility Magic  
Availability All 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Unlock is a utility spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open.

The success of the spell is a percentage which is based on the level of the caster along with the caster's Aura bonus. Also, the level or difficulty of the container is taken into account.

This spell can potentially set off any trap that is on the target object. Typically the trap is not set off on a successful cast. In order to make this spell more effective, the caster can also use the spell Picking Enhancement (403). However, the duration of Picking Enhancement immediately ends after each use of Unlock, regardless of success.

There are also certain materials, such as mithril which are resistant to this spell, as well as any boxes which are enruned.

A small amount of experience, typically around 10 points, is gained for each box successfully Unlocked.

Lore Benefit

Training in Elemental Lore, Water will corrode a lock on unsuccessful casts. Each corrosion of the lock will subtract from the lock's difficulty based on a seed 1 summation of ranks, up to a total reduction of 10% of the lock difficulty. The effect lasts 60 seconds and is refreshed on successive casts, while the corrosion is cumulative upon each cast (up to 10%).

Elemental Lore, Water ranks 1 3 6 10 15 21 28 36 45 55 66
Lock Difficulty Reduction 1 2 3 4 5 6 7 8 9 10 11
Elemental Lore, Water ranks 78 91 105 120 136 153 171 190 210 231
Lock Difficulty Reduction 12 13 14 15 16 17 18 19 20 21

Messaging

Failure (without any ranks in Elemental Lore, Water)
You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.
Rotting effect (with one or more ranks in Elemental Lore, Water)
You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.
You feel that you have slightly rotted the lock on a scratched thanot trunk.
Success
You gesture at a scratched thanot trunk.
You hear a soft click from the trunk and it suddenly flies open.

Alchemy Recipe

A softly glowing blue potion
  1. Add water
  2. Add 2 doses of blue trafel mushroom
  3. Boil
  4. Add 2 doses of ayanad crystal
  5. Simmer
  6. Add powdered pink rhodochrosite stone
  7. Chant Unlock (407)

Resources