Coraesine Relic: Difference between revisions
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(Relics are bugged for weapon assault skills. This is a known/reported bug.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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==Auction Details== |
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A '''coraesine relic''' is an auction-quality artifact that can be attached to an unscripted melee weapon to apply unique scripted flares called QuickFlares that are inspired by true [[coraesine]] weapons. Attaching a coraesine relic to a weapon is '''permanent'''. It was created by GM Wyrom. It increases the item difficulty by 100. |
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'''Note:''' There is a known/reported bug where coraesine relics do not function properly with [[:Category:Assault skills|weapon assaults]]. |
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<pre{{log2}}> |
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{{TOC limit|2}} |
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a grey-swirled coraesine relic |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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Lahke says, "A coraesine relic. It can attach to an unscripted weapon." |
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|item=Relic <!-- REQUIRED: Must be entered as Item Type --> |
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Lahke says, "The relic lets you hit multiple times if you have the resources." |
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|itemsummary= The coraesine relic by itself can be worn as a prop. It serves no mechanical purpose until applied to an unscripted melee weapon. '''Attaching the relic to a weapon is permanent.''' |
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Lahke says, "Yes, melee only." |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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Lahke says, "So this is something called QuickFlares." |
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Lahke says, "It cost 1 spirit to turn it on and off." |
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Lahke says, "When it's on, it cost stamina and mana to get extra swings in." |
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Lahke says, "Each extra swing costs 10 stamina and 10 mana." |
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Lahke says, "You can get up to 5 extra swings." |
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Lahke says, "If you don't have the resources to make an extra swing, it will turn off." |
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** The coraesine relic on your razern katana flares up with a blazing white-grey aura! Vicious winds curl around you in a spiraling vortex, increasing your momentum as you let loose a lightning-quick strike! ** |
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</pre> |
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==Relic Analyze== |
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<pre{{log2}}> |
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You analyze your coraesine relic and sense that the item cannot be altered in any way. |
You analyze your coraesine relic and sense that the item cannot be altered in any way. |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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WEAR/REMOVE - Not sure what weapon to place it on? Show it off until you do! |
WEAR/REMOVE - Not sure what weapon to place it on? Show it off until you do! |
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LORESONG - The story of coraesine. |
LORESONG - The story of coraesine. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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</pre> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|WEAR |
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| You fasten your coraesine relic to your (cloak). |
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| PERSON fastens his coraesine relic to his attire. |
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|- |
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! scope="row" role="rowheader"|REMOVE (worn relic) |
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| You unfasten your coraesine relic from your (cloak). |
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| PERSON unfastens his coraesine relic from his attire. |
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|- |
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! scope="row" role="rowheader"|PUT/DROP (onto weapon - confirmation) |
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| Attaching the coraesine relic to the low steel falcata is a permanent action, if you're sure you'd like to do it, put the relic on the falcata again within 30 seconds. |
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| n/a |
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|- |
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! scope="row" role="rowheader"|PUT/DROP (onto weapon) |
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| You bind the coraesine relic to the hilt of your low steel falcata. The relic is momentarily surrounded in a blazing white-grey aura! |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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==Attachment== |
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|item=Weapon <!-- REQUIRED: Must be entered as Item Type --> |
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<pre{{log2}}> |
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|itemsummary= Once attached to an unscripted melee weapon, the coraesine relic applies QuickFlares to it. QuickFlares are a unique type of scripted flare inspired by true [[coraesine]] weapons. |
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>put relic on my falcata |
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Attaching the coraesine relic to the low steel falcata is a permanent action, if you're sure you'd like to do it, put the relic on the falcata again within 30 seconds. |
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>put relic on my falcata |
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You bind the coraesine relic to the hilt of your low steel falcata. The relic is momentarily surrounded in a blazing white-grey aura! |
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Activating QuickFlares off costs 1 spirit point. While on, the relic costs stamina and mana to power the Quick Flares, allowing the weilder to get additional swings in on a single attack. Each extra swign costs 10 stamina and 10 mana. It can allow up to 5 extra swings with a single flare. If the wielder does not have the resources to make an extra swing, it will turn itself off. |
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>l falc |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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Bound to the falcata's hilt is a grey-swirled coraesine relic, which has a white-grey aura surrounding it. |
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</pre> |
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==Weapon Analyze== |
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<pre{{log2}}> |
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You analyze your weapon and sense that the item is largely free from merchant alteration restrictions. |
You analyze your weapon and sense that the item is largely free from merchant alteration restrictions. |
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Normal alteration rules apply, but the show description always includes the relic at the beginning. |
Normal alteration rules apply, but the show description always includes the relic at the beginning. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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</pre> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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* Increases difficulty by 100. |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|CLENCH (activate) |
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| You clench the hilt of your dusky low steel falcata, causing the coraesine relic bound to hilt to take on a white-grey aura. |
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| PERSON clenches the hilt of her dusky low steel falcata, causing the coraesine relic bound to hilt to take on a white-grey aura. |
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|- |
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! scope="row" role="rowheader"|CLENCH (deactivate) |
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| You clench the hilt of your dusky low steel falcata, causing the coraesine relic bound to the falcata to dim. |
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| PERSON clenches the hilt of her dusky low steel falcata, causing the coraesine relic bound to the falcata to dim. |
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|- |
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! scope="row" role="rowheader"|TILT |
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| You tilt the dusky low steel falcata slightly and the grey veins arcing along the coraesine relic bound to the hilt slither back and forth like quicksilver. |
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| PERSON tilts her dusky low steel falcata slightly and the grey veins arcing along the coraesine relic bound to the hilt slither back and forth like quicksilver. |
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|- |
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! scope="row" role="rowheader"|RUB |
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| You rub the hilt on your dusky low steel falcata, causing the pale grey veins upon its surface to swirl and undulate slowly. |
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| PERSON rubs the hilt on her dusky low steel falcata, causing the pale grey veins upon its surface to swirl and undulate hypnotically. |
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|- |
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! scope="row" role="rowheader"|RAISE |
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| You raise your dusky low steel falcata skyward, causing the coraesine relic bound to the hilt to unleash a vortex of wind that surrounds you momentarily. |
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| PERSON raises her dusky low steel falcata skyward, causing the coraesine relic bound to the hilt to unleash a vortex of wind that surrounds her momentarily. |
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|- |
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! scope="row" role="rowheader"|POSE |
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| You pose victoriously with your dusky low steel falcata, tightening your grip on its hilt. |
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| PERSON poses victoriously with her dusky low steel falcata, tightening her grip on its hilt. |
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|} |
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==Loresong== |
==Loresong== |
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The coraesine relic has the same loresong as [[coraesine]] weapons, which is present in both the relic and attached form. |
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<pre{{log2}}> |
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<section begin=loresong /> |
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The coraesine handaxe seems to respond to the magic of Cappyn's song. |
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{| {{loresong}} |
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> |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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Cappyn's wrist blossoms trails of crimson as the misty thorns surrounding her handaxe spiral around it and flay off her flesh! |
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! Loresong |
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... 30 points of damage! |
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! Reaction |
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Rapped Cappyn's knuckles hard! |
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|- |
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Right hand sounds broken. |
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| The handaxe begins to resonate with the tone of your voice, and you find your vision swept away on currents of air... |
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She is stunned! |
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The handaxe is knocked to the ground! |
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The handaxe begins to resonate with the tone of your voice, and you find your vision swept away on currents of air... |
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Only to be replaced by utter darkness. But other things reach you in the blackness of the earth that surrounds you entirely... waves of power wash across you, soothing the very core of your being as threads of essence curl and nestle within you. |
Only to be replaced by utter darkness. But other things reach you in the blackness of the earth that surrounds you entirely... waves of power wash across you, soothing the very core of your being as threads of essence curl and nestle within you. |
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The blackness gradually fades away into the vivid colors of reality. |
The blackness gradually fades away into the vivid colors of reality. |
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| n/a |
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|- |
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The heavy darkness returns to you once more as the handaxe gives way to the power of your song... |
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| The heavy darkness returns to you once more as the handaxe gives way to the power of your song... |
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As you become used to the gradual waves of power collecting within you, flashes of bright white light accompany the darkness -- as if another awareness were reaching out to you. |
As you become used to the gradual waves of power collecting within you, flashes of bright white light accompany the darkness -- as if another awareness were reaching out to you. |
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And then the vision fades away into nothing but a lingering memory. |
And then the vision fades away into nothing but a lingering memory. |
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| n/a |
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|- |
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A tingling sensation overcomes you as the darkness settles over your vision once again... |
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| A tingling sensation overcomes you as the darkness settles over your vision once again... |
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Vaguely aware of your surroundings, you push at the borders of your dark world, your presence manifesting itself by slamming against the surrounding rock to no avail. With little else to do, you take in the power that has forever washed over you for centuries... |
Vaguely aware of your surroundings, you push at the borders of your dark world, your presence manifesting itself by slamming against the surrounding rock to no avail. With little else to do, you take in the power that has forever washed over you for centuries... |
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The world becomes a dizzying array of new sensations as you're moved for the first time in you existence. It soon melts away into reality as the vision comes to an end. |
The world becomes a dizzying array of new sensations as you're moved for the first time in you existence. It soon melts away into reality as the vision comes to an end. |
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| n/a |
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|- |
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A strange heat ripples along your spine as the handaxe surrenders to your song... |
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| A strange heat ripples along your spine as the handaxe surrenders to your song... |
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You feel heat surround you on all sides, and intermittent strikes from above shape your form into something new altogether. You focus your power upwards occasionally striking the alien presence hovering near you -- the vibrations of its startled screams passing over your surface. The being's determination is relentless, however, and you find yourself wrought into a new form... |
You feel heat surround you on all sides, and intermittent strikes from above shape your form into something new altogether. You focus your power upwards occasionally striking the alien presence hovering near you -- the vibrations of its startled screams passing over your surface. The being's determination is relentless, however, and you find yourself wrought into a new form... |
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The vision's blackness recedes into the warmth of reality. |
The vision's blackness recedes into the warmth of reality. |
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| n/a |
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|- |
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Tingling sensations race across the black void as you're plunged into it... |
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| Tingling sensations race across the black void as you're plunged into it... |
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The familiar presence touches you with its power -- and for a moment you feel a white-hot surge of essence burst through you -- and then the blackness recedes into a hazy image of the world around you...as if you were seeing through the being's eyes. |
The familiar presence touches you with its power -- and for a moment you feel a white-hot surge of essence burst through you -- and then the blackness recedes into a hazy image of the world around you...as if you were seeing through the being's eyes. |
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The washed-out vision gives way to the lush colors of reality. |
The washed-out vision gives way to the lush colors of reality. |
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| n/a |
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|- |
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You sense the weight of many years as you delve into the memories of the coraesine handaxe... |
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| You sense the weight of many years as you delve into the memories of the coraesine handaxe... |
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The master fluidly slices through battle, your senses perfectly in tune with his own. Calling up your power, you extend your presence to aid and protect him as he defeats foe after foe -- the number of alien presences surrounding you innumerable. |
The master fluidly slices through battle, your senses perfectly in tune with his own. Calling up your power, you extend your presence to aid and protect him as he defeats foe after foe -- the number of alien presences surrounding you innumerable. |
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You get a sense that was the handaxe's last memory. |
You get a sense that was the handaxe's last memory. |
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| n/a |
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|} |
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<section end=loresong /> |
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==Additional Information== |
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The relic has been auctioned as ''a grey-swirled coraesine relic''. Attaching it to a weapon adds the following line automatically ahead of any show description: |
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<pre{{log2}}>Bound to the falcata's hilt is a grey-swirled coraesine relic.</pre> |
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===Relic in Action=== |
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<pre{{log2}}> |
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** The coraesine relic on your razern katana flares up with a blazing white-grey aura! Vicious winds curl around you in a spiraling vortex, increasing your momentum as you let loose a lightning-quick strike! ** |
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</pre> |
</pre> |
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===Behind the Scenes=== |
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GM Wyrom has said that the coraesine relic was inspired by the Relic from Final Fantasy 6. |
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[[Lahke]] shared the following information at the 2022 Premium Auction: |
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[[Category:Duskruin]] |
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<pre{{log2}}>Lahke says, "A coraesine relic. It can attach to an unscripted weapon." |
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[[Category:Mania]] |
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Lahke says, "The relic lets you hit multiple times if you have the resources." |
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Lahke says, "Yes, melee only." |
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Lahke says, "So this is something called QuickFlares." |
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Lahke says, "It cost 1 spirit to turn it on and off." |
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Lahke says, "When it's on, it cost stamina and mana to get extra swings in." |
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Lahke says, "Each extra swing costs 10 stamina and 10 mana." |
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Lahke says, "You can get up to 5 extra swings." |
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Lahke says, "If you don't have the resources to make an extra swing, it will turn off."</pre> |
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===See Also=== |
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* [[Coraesine]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemclass2=Weapon |
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|itemtype=Relic <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype2=Weapon |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong=Yes <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Can be applied to melee weapons only. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=DROP |
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|verb3=POSE |
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|verb4=PUT |
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|verb5=RAISE |
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|verb6=REMOVE |
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|verb7=RUB |
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|verb8=TILT |
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|verb9=WEAR |
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}} |
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</td></tr></table> |
Latest revision as of 12:23, 15 March 2023
A coraesine relic is an auction-quality artifact that can be attached to an unscripted melee weapon to apply unique scripted flares called QuickFlares that are inspired by true coraesine weapons. Attaching a coraesine relic to a weapon is permanent. It was created by GM Wyrom. It increases the item difficulty by 100. Note: There is a known/reported bug where coraesine relics do not function properly with weapon assaults. RelicThe coraesine relic by itself can be worn as a prop. It serves no mechanical purpose until applied to an unscripted melee weapon. Attaching the relic to a weapon is permanent.
You analyze your coraesine relic and sense that the item cannot be altered in any way. The creator has also provided the following information: The relic has the following verbs: PUT/DROP - Attach the relic to an unscripted weapon to gain QuickFlares. Once placed on a weapon, it cannot be undone. WEAR/REMOVE - Not sure what weapon to place it on? Show it off until you do! LORESONG - The story of coraesine.
WeaponOnce attached to an unscripted melee weapon, the coraesine relic applies QuickFlares to it. QuickFlares are a unique type of scripted flare inspired by true coraesine weapons. Activating QuickFlares off costs 1 spirit point. While on, the relic costs stamina and mana to power the Quick Flares, allowing the weilder to get additional swings in on a single attack. Each extra swign costs 10 stamina and 10 mana. It can allow up to 5 extra swings with a single flare. If the wielder does not have the resources to make an extra swing, it will turn itself off.
You analyze your weapon and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: The weapon contains a special flare. It can be freely altered. The falcata has the following verbs: CLENCH - To activate QuickFlares. It cost 1 spirit to turn the ability on. If already activiated, clenching the falcata will cause it to go dormant. ATTACK - When attacking, you'll gain the ability to perform QuickFlares. You can have upto 5 QuickFlare strikes depending on luck and resources. Each QuickFlare cost 10 stamina and 10 mana on a successful hit, up to 5 hits. A successful and lucky streak of 5 QuickFlares will cost 50 stamina and 50 mana. If there isn't enough resources to perform a QuickFlare, the falcata will go dormant. TILT - Show off the coraesine relic on your falcata. RUB - Show off the coraesine relic on your falcata. RAISE - Cause a vortex of wind to burst from your falcata. POSE - Victory pose. LORESONG - The story of coraesine. Normal alteration rules apply, but the show description always includes the relic at the beginning.
LoresongThe coraesine relic has the same loresong as coraesine weapons, which is present in both the relic and attached form.
Additional InformationThe relic has been auctioned as a grey-swirled coraesine relic. Attaching it to a weapon adds the following line automatically ahead of any show description: Bound to the falcata's hilt is a grey-swirled coraesine relic. Relic in Action** The coraesine relic on your razern katana flares up with a blazing white-grey aura! Vicious winds curl around you in a spiraling vortex, increasing your momentum as you let loose a lightning-quick strike! ** Behind the ScenesGM Wyrom has said that the coraesine relic was inspired by the Relic from Final Fantasy 6. Lahke shared the following information at the 2022 Premium Auction: Lahke says, "A coraesine relic. It can attach to an unscripted weapon." Lahke says, "The relic lets you hit multiple times if you have the resources." Lahke says, "Yes, melee only." Lahke says, "So this is something called QuickFlares." Lahke says, "It cost 1 spirit to turn it on and off." Lahke says, "When it's on, it cost stamina and mana to get extra swings in." Lahke says, "Each extra swing costs 10 stamina and 10 mana." Lahke says, "You can get up to 5 extra swings." Lahke says, "If you don't have the resources to make an extra swing, it will turn off." See Also |
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