Disarming Traps: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(added disarming traps formula (I am basing this on mild research (primarily Ildran's posts)); would be great if this page could mimic the info from the picking locks page (but this is not something I want to do at this time, sorry))
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The [[Disarming Traps]] [[skill]] enables a character to, as the name implies, [[DISARM (verb)|disarm]] [[trap]]s. Traps that require disarming are most often found on various types of [[Box (treasure)|boxes]] dropped as treasure by [[creature]]s.<ref>Skills, [http://www.play.net/gs4/info/skills.asp Play.net]</ref>
==Resources==
http://www.play.net/gs4/info/skills.asp


{{skill|
== See also ==
| Bardranks = 2 || Bardcost = 2/3
| Clericranks = 1 || Clericcost = 2/6
| Empathranks = 1 || Empathcost = 2/6
| Monkranks = 2 || Monkcost = 3/4
| Paladinranks = 1 || Paladincost = 2/5
| Rangerranks = 2 || Rangercost = 2/4
| Rogueranks = 3 || Roguecost = 1/1
| Sorcererranks = 1 || Sorcerercost = 2/6
| Warriorranks = 2 || Warriorcost = 2/4
| Wizardranks = 1 || Wizardcost = 2/6
|}}

Success in disarming a trap is based on the following formula:

{{Equation box|'''Endroll {{=}} ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open)'''}}

== Related Articles ==
* [[Traps]]
* [[Picking Locks]]
* [[Picking Locks]]
* [[Lock Mastery]]
* [[Lock Mastery]]
* [[Locksmithing saved post]]
* [[Locksmithing saved post]]

== References ==
<references/>


[[Category: Skills]]
[[Category: Skills]]
[[Category:Locksmithing]]

Latest revision as of 17:11, 24 March 2023

The Disarming Traps skill enables a character to, as the name implies, disarm traps. Traps that require disarming are most often found on various types of boxes dropped as treasure by creatures.[1]

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 2 2 2 1 2 1 1 - 1 1
Training Point Cost 1/1 2/4 3/4 2/3 2/5 2/4 2/6 2/6 - 2/6 2/6

Success in disarming a trap is based on the following formula:

Endroll = ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open)

Related Articles

References

  1. Skills, Play.net