Disarming Traps: Difference between revisions
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WINTERDAWN (talk | contribs) (added disarming traps formula (I am basing this on mild research (primarily Ildran's posts)); would be great if this page could mimic the info from the picking locks page (but this is not something I want to do at this time, sorry)) |
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The [[Disarming Traps]] [[skill]] enables a character to, as the name implies, [[DISARM (verb)|disarm]] [[trap]]s. Traps that require disarming are most often found on various types of [[Box (treasure)|boxes]] dropped as treasure by [[creature]]s.<ref>Skills, [http://www.play.net/gs4/info/skills.asp Play.net]</ref> |
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==Resources== |
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http://www.play.net/gs4/info/skills.asp |
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{{skill| |
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== See also == |
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| Bardranks = 2 || Bardcost = 2/3 |
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| Clericranks = 1 || Clericcost = 2/6 |
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| Empathranks = 1 || Empathcost = 2/6 |
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| Monkranks = 2 || Monkcost = 3/4 |
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| Paladinranks = 1 || Paladincost = 2/5 |
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| Rangerranks = 2 || Rangercost = 2/4 |
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| Rogueranks = 3 || Roguecost = 1/1 |
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| Sorcererranks = 1 || Sorcerercost = 2/6 |
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| Warriorranks = 2 || Warriorcost = 2/4 |
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| Wizardranks = 1 || Wizardcost = 2/6 |
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|}} |
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Success in disarming a trap is based on the following formula: |
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{{Equation box|'''Endroll {{=}} ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open)'''}} |
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== Related Articles == |
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* [[Traps]] |
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* [[Picking Locks]] |
* [[Picking Locks]] |
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* [[Lock Mastery]] |
* [[Lock Mastery]] |
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* [[Locksmithing saved post]] |
* [[Locksmithing saved post]] |
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== References == |
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<references/> |
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[[Category: Skills]] |
[[Category: Skills]] |
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[[Category:Locksmithing]] |
Latest revision as of 17:11, 24 March 2023
The Disarming Traps skill enables a character to, as the name implies, disarm traps. Traps that require disarming are most often found on various types of boxes dropped as treasure by creatures.[1]
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 3 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 1/1 | 2/4 | 3/4 | 2/3 | 2/5 | 2/4 | 2/6 | 2/6 | - | 2/6 | 2/6 |
Success in disarming a trap is based on the following formula:
Endroll = ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open) |