User talk:GS4ALASTIR/Mental Bard Proposal: Difference between revisions
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!style="width: 15%;"| '''Current Proposal:''' |
!style="width: 15%;"| '''Current Proposal:''' |
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!style="width: 35%;"|'''Details:''' |
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!style="width: 15%;"| '''Mental Bard Proposal:''' |
!style="width: 15%;"| '''Mental Bard Proposal:''' |
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!style="width: |
!style="width: 35%;"|'''Details:''' |
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| Name: War Chant (1001)<br>Spell Type: Offensive<br>Spell Effect: +10 AS/+6 CS to next attack<br>Roundtime: 1s<br>Duration: 120 seconds.<br>Mana Cost: 1<br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions: Crescendo (1014) |
| Name: War Chant (1001)<br>Spell Type: Offensive<br>Spell Effect: +10 AS/+6 CS to next attack<br>Roundtime: 1s<br>Duration: 120 seconds.<br>Mana Cost: 1<br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions: Crescendo (1014) |
Revision as of 21:36, 7 April 2023
Spell Song Mechanics:
- Bards will no longer manually use the renewal system.
- Instead, any spell with a duration of “song” (e.g., Song of Valor (1010), Song of Mirrors (1019), etc.) has an indefinite duration similar to focus songs Mind Over Body (1213) and Focus Barrier (1216), but without the mutual exclusion component.
- Renewing spells no longer cost mana, and instead reduce the maximum mana available to the Bard based on the number of songs active.
- All spells with the duration of “song” cost maximum mana at a rate of ROUNDUP(Spell Level / 5)).
Song Name: | Mana Cost: |
---|---|
Etude of Certainty (1006) | 2 max mana |
Kai’s Anthem (1007) | 2 max mana |
Sonic Shield (1009) | 2 max mana |
Song of Valor (1010) | 2 max mana |
Sonic Weapon (1012) | 3 max mana |
Sonic Armor (1014) | 3 max mana |
Song of Power (1018) | 4 max mana |
Song of Mirrors (1019) | 4 max mana |
Dancing Weapon (1025) | 5 max mana |
Song of Luck (1030) | 6 max mana |
Song of Tonis (1035) | 7 max mana |
Total to maintain all songs | 40 max mana |
- Songs will continue to have an automatic renewal every 60 seconds. If the Bard is unable to concentrate the song can still fail.
- Bards have a chance to resist renewal failure (while incapacitated?) at a baseline percentage equal to their Discipline Bonus.
- Mental Lore: Telepathy also increases the chance songs are maintained through being incapacitated at a rate of 1% per rank.
- Sonic Armaments are not subject to the renewal failure.
Summary of Changes:
Mental Bard Proposal: | Details: |
---|---|
Name: Mindward (1208) | At 20 ranks of ML:Telepathy, this spell can be EVOKE'd for a group version for 20 mana. |
Name: Harmony (1230) | This spell would replace Song of Peace (1011). While active, the caster and their group cannot take hostile actions and hostile actions against them require a warding check with +50 TD Bonus. |
Current Proposal: | Details: | Mental Bard Proposal: | Details: |
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Name: War Chant (1001) Spell Type: Offensive Spell Effect: +10 AS/+6 CS to next attack Roundtime: 1s Duration: 120 seconds. Mana Cost: 1 Lore Benefits: EL:Air Interactions: Crescendo (1014) |
The updated version is renamed to War Chant (1001). War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others. War Chant (1001) is automatically applied by Crescendo (1014) at 10 ranks of EL:Air every 60 seconds. For every 3 ranks above 10, the auto-apply is reduced by 1s down to a minimum 30 seconds at 100 ranks. |
War Chant (1001) Spell Type: Offensive Spell Effect: +10 AS/+6 CS to next attack Roundtime: 3s Duration: 120 seconds. Mana Cost: 1 Lore Benefits: ML:Telepathy |
The updated version is renamed to War Chant (1001). War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others. At 5 ranks of ML:Telepathy, the cast RT is reduced to 2s. At 40 ranks of ML:Telepathy, the cast RT is reduced to 1s. |
Name: Resonance (1002) Spell Type: (Single Target) CS Attack Spell Effect: Damage Roundtime: Lore Benefits: ML:Manipulation Interactions: |
The updated version is renamed to Resonance (1002). | Resonance (1002) Spell Type: (Single Target) CS Attack Spell Effect: Damage Roundtime: Lore Benefits: ML:Manipulation Interactions: |
The updated version is renamed to Resonance (1002). Casting Resonance (1002) at a locked box will reduce the lock and trap difficulty. The trap difficulty reduction is 25 + Spell Song Ranks/2 + Disarm Traps bonus/10 + ML:Manipulation ranks/3. The lock difficulty reduction is 2.5 * (25 + Spell Song Ranks/2 + Pick Locks bonus/10 + ML:Manipulation ranks/3). |