User talk:GS4ALASTIR/Mental Bard Proposal: Difference between revisions

The official GemStone IV encyclopedia.
< User talk:GS4ALASTIR
Jump to navigation Jump to search
Line 74: Line 74:
|| The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).<br>Dissonance (1003) gains a ML:[[Mental_Lore,_Telepathy|Telepathy]] benefit to include spell casting disruption (607) at 25 ranks with the -15DS Debuff.
|| The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).<br>Dissonance (1003) gains a ML:[[Mental_Lore,_Telepathy|Telepathy]] benefit to include spell casting disruption (607) at 25 ranks with the -15DS Debuff.


|| Name: Dissonance (1003)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Disruption Damage<br>-15DS Debuff<br>Roundtime: 3<br>Duration: <br>Mana Cost: 3<br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| Name: Dissonance (1003)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Disruption Damage<br>-15DS Debuff<br>Roundtime: 3<br>Mana Cost: 3<br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).<br>Dissonance (1003) gains a ML:[[Mental_Lore,_Manipulation|Manipulation]] benefit to include spell casting disruption (607) at 25 ranks with the -15DS Debuff.<br>Wielding a combat instrument doubles the spell disruption chance.
|| The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).<br>Dissonance (1003) gains a ML:[[Mental_Lore,_Manipulation|Manipulation]] benefit to include spell casting disruption (607) at 25 ranks with the -15DS Debuff.<br>Wielding a combat instrument doubles the spell disruption chance.



Revision as of 23:12, 7 April 2023

Spell Song Mechanics:

  • Bards will no longer manually use the renewal system.
    • Instead, any spell with a duration of “song” (e.g., Song of Valor (1010), Song of Mirrors (1019), etc.) has an indefinite duration similar to focus songs Mind Over Body (1213) and Focus Barrier (1216), but without the mutual exclusion component.
  • Renewing spells no longer cost mana, and instead reduce the maximum mana available to the Bard based on the number of songs active.
  • All spells with the duration of “song” cost maximum mana at a rate of ROUNDUP(Spell Level / 5)).
Song Name: Mana Cost:
Etude of Certainty (1006) 2 max mana
Kai’s Anthem (1007) 2 max mana
Sonic Shield (1009) 2 max mana
Song of Valor (1010) 2 max mana
Sonic Weapon (1012) 3 max mana
Sonic Armor (1014) 3 max mana
Song of Power (1018) 4 max mana
Song of Mirrors (1019) 4 max mana
Dancing Weapon (1025) 5 max mana
Song of Luck (1030) 6 max mana
Song of Tonis (1035) 7 max mana
Total to maintain all songs 40 max mana
  • Songs will continue to have an automatic renewal every 60 seconds. If the Bard is unable to concentrate the song can still fail.
    • Bards have a chance to resist renewal failure (while incapacitated?) at a baseline percentage equal to their Discipline Bonus.
    • Mental Lore: Telepathy also increases the chance songs are maintained through being incapacitated at a rate of 1% per rank.
    • Sonic Armaments are not subject to the renewal failure.

Summary of Changes:

Mental Bard Proposal: Details:
Name: Mindward (1208) At 20 ranks of ML:Telepathy, this spell can be EVOKE'd for a group version for 20 mana.
Name: Harmony (1230) This spell would replace Song of Peace (1011).
While active, the caster and their group cannot take hostile actions and hostile actions against them require a warding check with +50 TD Bonus.
Current Proposal: Details: Mental Bard Proposal: Details:
Name: War Chant (1001)
Spell Type: Offensive
Spell Effect: +10 AS/+6 CS to next attack
Roundtime: 1s
Duration: 120 seconds.
Mana Cost: 1
Lore Benefits: EL:Air
Interactions: Crescendo (1014)
The updated version is renamed to War Chant (1001).
War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others.

War Chant (1001) is automatically applied by Crescendo (1014) at 10 ranks of EL:Air every 60 seconds.
For every 3 ranks above 10, the auto-apply is reduced by 1s down to a minimum 30 seconds at 100 ranks.
War Chant (1001)
Spell Type: Offensive
Spell Effect: +10 AS/+6 CS to next attack
Roundtime: 3s
Duration: 120 seconds.
Mana Cost: 1
Lore Benefits: ML:Telepathy
The updated version is renamed to War Chant (1001).
War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others.

At 5 ranks of ML:Telepathy, the cast RT is reduced to 2s.
At 40 ranks of ML:Telepathy, the cast RT is reduced to 1s.
Name: Resonance (1002)
Spell Type: (Single Target)
CS Attack
Spell Effect: Damage
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
The updated version is renamed to Resonance (1002). Resonance (1002)
Spell Type: (Single Target)
CS Attack
Picking Locks + Disarm Traps Bonus
Spell Effect: Damage
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
The updated version is renamed to Resonance (1002).

Casting Resonance (1002) at a locked box will reduce the lock and trap difficulty.
The trap difficulty reduction is 25 + Spell Song Ranks/2 + Disarm Traps bonus/10 + ML:Manipulation ranks/3.
The lock difficulty reduction is 2.5 * (25 + Spell Song Ranks/2 + Pick Locks bonus/10 + ML:Manipulation ranks/3).
Name: Dissonance (1003)
Spell Type: (Single Target)
CS Attack
Spell Effect: Disruption Damage
-15DS Debuff
Roundtime: 3s
Mana Cost: 3
Lore Benefits: ML:Telepathy
Interactions:
The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).
Dissonance (1003) gains a ML:Telepathy benefit to include spell casting disruption (607) at 25 ranks with the -15DS Debuff.
Name: Dissonance (1003)
Spell Type: (Single Target)
CS Attack
Spell Effect: Disruption Damage
-15DS Debuff
Roundtime: 3
Mana Cost: 3
Lore Benefits: ML:Manipulation
Interactions:
The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).
Dissonance (1003) gains a ML:Manipulation benefit to include spell casting disruption (607) at 25 ranks with the -15DS Debuff.
Wielding a combat instrument doubles the spell disruption chance.