Duskbringer weapons: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[:Duskruin Arena/Bloodriven Village Shop Listing 2021-Q3|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. '''Nightbringer''' weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]].
{{TOC limit|2}}
{{TOC limit|3}}
==Analyze==
Below is the tier 1 {{boldmono|ANALYZE}} for a Daybringer weapon.
<pre{{log2}}><nowiki>
You take a closer look at a damascened invar gimlet knife with a golden hilt.
You analyze the invar gimlet knife and sense that the creator has provided the following information:
DAYBRINGER
--------------------------------------------------------------------------------------------------
Verbs


PROD ON/OFF Daybringer Flares
==Daybringer==
===Tier 1===
RAISE Charges the light within.
At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
RUB Cauterize a wound for light.

: <h4>Analyze</h4>
<pre{{log2}}>You analyze your composite bow and sense that the creator has provided the following information:
'''{{blue|DAYBRINGER}}'''
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
'''{{blue|Verbs}}'''

PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.


Unlocked Abilities
'''{{blue|Unlocked Abilities}}'''


Daybringer Flares
'''{{blue|Daybringer Flares}}'''
Fire flares against the living and plasma against the undead.
Fire flares against the living and plasma against the undead.
Provides 5% chance to double flare against the undead.
Provides 5% chance to double flare against the undead.
Status: ON
'''{{blue|Status:}}''' ON


Daylight
'''{{blue|Daylight}}'''
Allows the wielder to store light within the invar gimlet knife.
Allows the wielder to store energy within the composite bow.
Cooldown: 2 minutes
Cooldown: 2 minutes
Verb: Raise
Verb: Raise
Status: Ready
'''{{blue|Status:}}''' Ready

Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
Status: Ready


General Information
General Information


Tier: 1
'''{{blue|Tier:}}''' 1
Status: Inactive
'''{{blue|Status:}}''' Inactive
Daylight stored: 0/100
'''{{blue|Light Stored:}}''' 0/100


Customization
Customization
Fire Color 1: white Fire Color 2: crimson
'''{{blue|Color 1:}}''' white '''{{blue|Color 2:}}''' crimson
Gem: a golden topaz
'''{{blue|Gem:}}''' a golden topaz


Inactive Weapon Customization
Inactive Weapon Customization
Article: a damascened
'''{{blue|Article:}}''' a dull
Adjective: invar gimlet
'''{{blue|Adjective:}}''' composite
Long (Post Noun): with a golden hilt
'''{{blue|Long (Post Noun):}}'''


Active Weapon Customization
Active Weapon Customization
Article: a fiery
'''{{blue|Article:}}''' a fiery
Adjective:
'''{{blue|Adjective:}}''' composite
Long (Post Noun):
'''{{blue|Long (Post Noun):}}'''
--------------------------------------------------------------------------------------------------
<nowiki>--------------------------------------------------------------------------------------------------</nowiki></pre>

</nowiki></pre>
: <h4>Usage</h4>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
: {| {{verbtable}}
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;" | Verb
! scope="col" style="width:5em;" | Ability
! scope="col"|First
! scope="col"|First
! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="row"|Push (toggle flares on)
! scope="row" role="rowheader" | '''Poke'''
| style="text-align: center" | Toggles auto-activation
| [Turning ON auto-activate when removing from a container.]<br>[Turning OFF auto-activate when removing from a container]
| N/A
|-
|-
| scope="row" role="rowheader" style="text-align: center" | '''Prod'''<br>Inactive
| style="text-align: center" | N/A
| Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
| N/A
|-
| scope="rowgroup" rowspan="2" role="rowheader" style="text-align: center" | '''Prod'''<br>Active
| style="text-align: center" | Turn flares on
| You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.<br>Roundtime: 3 sec.
| {{addmetext}}
|-
| style="text-align: center" | Turn flares off
| You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec.
| {{addmetext}}
|-
| scope="rowgroup" rowspan="2" role="rowheader" style="text-align: center" | '''Push'''
| style="text-align: center" | Activate
| You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze.
| You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze.
| Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
| Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
|-
|-
| style="text-align: center" | Deactivate
! scope="row"|Push (toggle flares off)
| You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec.
| {{addmetext}}
| {{addmetext}}
|-
| scope="row" role="rowheader" style="text-align: center" | '''Raise'''<br>Inside
| style="text-align: center" | N/A
| The composite bow does not seem to react to your attempt to raise it.<br>[This can only be done outside.]
| N/A
|-
| scope="row" role="rowheader" style="text-align: center" | '''Raise'''<br>Not ready
| style="text-align: center" | N/A
| The composite bow does not seem ready to receive more light.
| N/A
|-
| scope="row" role="rowheader" style="text-align: center" | '''Raise'''<br>Ready
| style="text-align: center" | Charge
| You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface.
| {{addmetext}}
| {{addmetext}}
|-
|-
| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Inactive
! scope="row"|Rub (cauterize)
| style="text-align: center" | N/A
| You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound.
| Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
| {{addmetext}}
| {{addmetext}}
|-
|-
| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Active, not charged
! scope="row"|Verb
| style="text-align: center" | N/A
| The composite bow does not have enough light stored within a golden topaz.
| {{addmetext}}
| {{addmetext}}
|-
| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Active, charged
| style="text-align: center" | Cauterize
| You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound.
| {{addmetext}}
| {{addmetext}}
|-
|}
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
===Tier 2===
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with [[Fire Spirit (111)]], [[Sun Burst (609)]], [[Searing Light (135)]], or [[Light (205)]]. <!-- Brief explanation of what this tier does, if any. -->
Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with [[Fire Spirit (111)]], [[Sun Burst (609)]], [[Searing Light (135)]], or [[Light (205)]]. <!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
: <h4>Analyze</h4>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
: <small>''Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 1 and tier 2.''</small>
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
<pre{{log2}}> '''{{blue|Verbs}}'''
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->

}}
CAST Magical charging with spells.
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
LOWER Summons a ball of energy to assist you.
WAVE Fluff

'''{{blue|Unlocked Abilities}}'''

'''{{blue|Daylight Anomaly}}'''
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
'''{{blue|Cooldown:}}''' 60 minutes
'''{{blue|Duration:}}''' 4-8 minutes based on tier
'''{{blue|Cost:}}''' 100 Light
'''{{blue|Verb:}}''' Lower
'''{{blue|Status:}}''' Ready</pre>

: <h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
Line 101: Line 152:
! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="row"|Lower
! scope="row" role="rowheader"|Lower
| You lower your broadsword to the ground, a white and crimson ball of light coalesces in front of you.
| You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.
The white light zips up to you.
The red ember light zips up to you.
| Leff lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.
| {{addmetext}}
A ball of red ember light zips up to Leff.
|-
! scope="row" role="rowheader"|Cast
| You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
| Leff gestures at a fiery long bow. Leff's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
|-
! scope="row" role="rowheader"|Wave
| You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
| Leff waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
|}
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
===Tier 3===
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. -->
Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
: <h4>Analyze</h4>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
: <small>''Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 2 and tier 3.''</small>
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
<pre{{log2}}> '''{{blue|Verbs}}'''
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->

}}
TOUCH Touch to heal.
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
TAP Fluff
SPIN Fluff

'''{{blue|Unlocked Abilities}}'''

'''{{blue|Daylight Infusion}}'''
Heals the wielder using stored energy from within the composite bow.
'''{{blue|Cooldown:}}''' 30 minutes
'''{{blue|Cost:}}''' 25 Light
'''{{blue|Verb:}}''' Touch
'''{{blue|Status:}}''' Ready</pre>

: <h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
Line 120: Line 194:
! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="row"|Touch
! scope="row" role="rowheader"|Touch
| {{addmetext}}
| {{addmetext}}
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Tap
| You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
| Leff taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
|-
! scope="row" role="rowheader"|Spin
| You spin your long bow end over end in front of you, a wake of red ember flames blur its form.
| Leff spins his long bow end over end in front of him, a wake of red ember flames blur its form.
|}
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
===Tier 4===
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to {{boldmono|COMBINE}} your weapon with a complementary weapon to allow you to swap between the Daybringer and [[#Nightbringer|Nightbringer]] forms. For example, if you have a fully unlocked Daybringer weapon, you could {{boldmono|COMBINE}} it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.
|itemsummary= Tier 4 adds the Daybringer area effect ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
: <h4>Analyze</h4>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
<pre{{log2}}>You analyze your long bow and sense that the creator has provided the following information:
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
'''{{blue|DAYBRINGER}}'''
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
}}
'''{{blue|Verbs}}'''
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->

PROD ON/OFF Daybringer Flares
RAISE Charges the light within.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff

'''{{blue|Unlocked Abilities}}'''

'''{{blue|Daybringer Flares}}'''
Fire flares against the living and plasma against the undead.
Provides 20% chance to double flare against the undead.
'''{{blue|Status:}}''' ON

'''{{blue|Daylight}}'''
Allows the wielder to store light within the long bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
'''{{blue|Status:}}''' Ready

'''{{blue|Cauterize}}'''
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
'''{{blue|Status:}}''' Ready

'''{{blue|Daylight Anomaly}}'''
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
'''{{blue|Status:}}''' Ready

'''{{blue|Daylight Infusion}}'''
Heals the wielder using light from within the long bow.
Cooldown: 30 minutes
Cost: 25 Light
Verb: Touch
'''{{blue|Status:}}''' Ready

'''{{blue|Consecrate}}'''
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Light
Verb: Pray
Status: Ready

General Information

'''{{blue|Tier:}}''' 4
'''{{blue|Status:}}''' Inactive
'''{{blue|Daylight stored:}}''' 250/250

Customization
'''{{blue|Fire Color 1:}}''' red ember '''{{blue|Fire Color 2:}}''' orange ember
'''{{blue|Gem:}}''' a faceted green hyalite opal

Inactive Weapon Customization
'''{{blue|Article:}}''' a dull
'''{{blue|Adjective:}}''' long
'''{{blue|Long (Post Noun):}}'''

Active Weapon Customization
'''{{blue|Article:}}''' a fiery
'''{{blue|Adjective:}}''' long
'''{{blue|Long (Post Noun):}}'''
<nowiki>-------------------------------------------------------------------------------------------------</nowiki></pre>

: <h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
Line 138: Line 305:
! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="row"|Verb
! scope="row" role="rowheader"|Pray
| You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
| Leff holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
|-
! scope="row" role="rowheader"|Bow
| You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow.
| Leff swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow.
|-
! scope="row" role="rowheader"|Lean
| You brace yourself against your long bow. A protective orange ember flame curls against you.
| Leff braces himself against his long bow. A protective orange ember flame curls against him.
|}

==Nightbringer==
'''Nightbringer''' weapons are the sister script to [[#Daybringer|Daybringer weapons]]. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead.

===Tier 1===
{{addmetext}}

: <h4>Analyze</h4>
<pre{{log2}}> '''{{blue|NIGHTBRINGER}}'''
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
'''{{blue|Verbs}}'''

PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a distorted composite bow from a container.

'''{{blue|Unlocked Abilities}}'''

'''{{blue|Nightbringer Flares}}'''
Disintegrate flares against the living and cold against the undead.
Provides 20% chance to double flare against the living.
Status: ON

'''{{blue|Darkness}}'''
Allows the wielder to store energy within the composite bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709, 711)
Status: Ready

'''{{blue|General Information}}

'''{{blue|Tier:}}''' 1
'''{{blue|Status:}}''' Active
'''{{blue|Darkness Stored:}}''' 30/250

Customization
'''{{blue|Color 1:}}''' ebon '''{{blue|Color 2:}}''' teal
'''{{blue|Gem:}}''' a black diamond

Inactive Weapon Customization
'''{{blue|Article:}}''' a dim
'''{{blue|Adjective:}}''' composite
'''{{blue|Long (Post Noun):}}''' flecked with dark shards

Active Weapon Customization
'''{{blue|Article:}}''' a distorted
'''{{blue|Adjective:}}''' composite
'''{{blue|Long (Post Noun):}}'''
<nowiki>--------------------------------------------------------------------------------------------------</nowiki></pre>

: <h4>Usage</h4>
{| {{verbtable|90}}
|- {{verbtableheader}}
! scope="col" | Verb
! scope="col" style="width: 45%" | First
! scope="col" style="width: 45%" | Third
|-
! scope="row" role="rowheader" | POKE
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader" | PROD
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader" | PUSH
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader" | RAISE
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader" | RUB
| {{addmetext}}
| {{addmetext}}
| {{addmetext}}
| {{addmetext}}
|}
|}

<!-- {{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
<!--|tier= Nightbringer<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
<!--|itemsummary= Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4.
<!--|analyze= <nowiki>NIGHTBRINGER
--------------------------------------------------------------------------------------------------
Verbs

PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container.
CAST Magical charging with spells.
LOWER Summons a ball of energy to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
TURN Swaps your weapon between a Daybringer and Nightbringer.

Currently Set to: Nightbringer

Unlocked Abilities

Nightbringer Flares
Disintegrate flares against the living and cold against the undead.
Provides 20% chance to double flare against the living.
Status: ON

Darkness
Allows the wielder to store energy within the sword.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709)
Status: Ready

Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Darkness
Verb: Rub
Status: Ready

Darkness Anomaly
Creates an anomaly of darkness to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Darkness
Verb: Lower
Status: Ready

Darkness Infusion
Heals the wielder using stored energy from within the sword.
Cooldown: 30 minutes
Cost: 25 Darkness
Verb: Touch
Status: Ready

Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Darkness
Verb: Pray
Status: Ready

General Information

Tier: 4
Status: Active
Darkness Stored: 90/250

Customization
Color 1: ebon Color 2: teal
Gem: a black diamond

Inactive Weapon Customization
Article: a dim
Adjective:
Long (Post Noun): with a silver-swept hilt

Active Weapon Customization
Article: a distorted
Adjective:
Long (Post Noun):
--------------------------------------------------------------------------------------------------</nowiki>
<!--|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
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! scope="col"|First
! scope="col"|Third
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! scope="row" role="rowheader"|Turn
| [WARNING: This will PERMANENTLY destroy the invar tomahawk. It will unlock your hook-knife to be able to toggle between a NIGHTBRINGER and a DAYBRINGER. There is no way to reverse this once done.]

Please repeat this command within the next 30 seconds to confirm and convert your hook-knife.<br>
>turn hook<br>
You draw your hook-knife and tomahawk together. A blinding light surrounds both of them before quickly fading away. You're left with an empty left hand and your hook-knife in your right hand, glowing with a new energy.
| {{addmetext}}
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==See Also==
==See Also==
* [[Duskbringer weapons/saved posts]]


</td><td>
* [[Daybringer/saved posts]]
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{{itemverb
{{itemverb
|verb= PUSH <!-- Verbs MUST be capitalized when entered. -->
|verb= PUSH <!-- Verbs MUST be capitalized when entered. -->
|verb2= RUB
|verb2= RAISE
|verb3= TOUCH
|verb3= RUB
|verb4= LOWER
|verb4= TOUCH
|verb5=
|verb5= LOWER
|verb6=
|verb6= PRAY
|verb7=
|verb7= PROD
|verb8=
|verb8= POKE
|verb9=
|verb9= WAVE
|verb10=
|verb10= TAP
|verb11=
|verb11= SPIN
|verb12=
|verb12= BOW
|verb13=
|verb13= LEAN
|verb14=
|verb14= TURN
|verb15=
|verb15=
|verb16=
|verb16=

Revision as of 09:19, 30 April 2023

This article is a work in progress!

Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight.

Daybringer

Tier 1

At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.

Analyze

You analyze your composite bow and sense that the creator has provided the following information:
                                      DAYBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.

Unlocked Abilities

 Daybringer Flares
   Fire flares against the living and plasma against the undead.
   Provides 5% chance to double flare against the undead.
  Status: ON

 Daylight
   Allows the wielder to store energy within the composite bow.
  Cooldown: 2 minutes
  Verb: Raise
  Status: Ready

General Information

 Tier: 1
 Status: Inactive
 Light Stored: 0/100

Customization
 Color 1: white         Color 2: crimson
 Gem: a golden topaz

Inactive Weapon Customization
 Article: a dull
 Adjective: composite 
 Long (Post Noun): 

Active Weapon Customization
 Article: a fiery
 Adjective: composite
 Long (Post Noun): 
--------------------------------------------------------------------------------------------------

Usage

Verb Ability First Third
Poke Toggles auto-activation [Turning ON auto-activate when removing from a container.]
[Turning OFF auto-activate when removing from a container]
N/A
Prod
Inactive
N/A Your composite bow feels cool to the touch. Maybe you should try PUSHing it? N/A
Prod
Active
Turn flares on You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.
Roundtime: 3 sec.
This section has not been added yet; please add to it now!
Turn flares off You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.
Roundtime: 2 sec.
This section has not been added yet; please add to it now!
Push Activate You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
Deactivate You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.
Roundtime: 2 sec.
This section has not been added yet; please add to it now!
Raise
Inside
N/A The composite bow does not seem to react to your attempt to raise it.
[This can only be done outside.]
N/A
Raise
Not ready
N/A The composite bow does not seem ready to receive more light. N/A
Raise
Ready
Charge You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface. This section has not been added yet; please add to it now!
Rub
Inactive
N/A Your composite bow feels cool to the touch. Maybe you should try PUSHing it? This section has not been added yet; please add to it now!
Rub
Active, not charged
N/A The composite bow does not have enough light stored within a golden topaz. This section has not been added yet; please add to it now!
Rub
Active, charged
Cauterize You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. This section has not been added yet; please add to it now!

Tier 2

Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).

Analyze

Please note: The entry for the ANALYZE only includes the difference between tier 1 and tier 2.
 Verbs

  CAST     Magical charging with spells.
  LOWER    Summons a ball of energy to assist you.
  WAVE     Fluff

Unlocked Abilities

 Daylight Anomaly
   Creates an anomaly of daylight to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Light
  Verb: Lower
  Status: Ready

Usage

Verb First Third
Lower You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.

The red ember light zips up to you.

Leff lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.

A ball of red ember light zips up to Leff.

Cast You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. Leff gestures at a fiery long bow. Leff's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
Wave You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it. Leff waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.

Tier 3

Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.

Analyze

Please note: The entry for the ANALYZE only includes the difference between tier 2 and tier 3.
 Verbs

  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff

Unlocked Abilities

 Daylight Infusion
   Heals the wielder using stored energy from within the composite bow.
  Cooldown: 30 minutes
  Cost: 25 Light
  Verb: Touch
  Status: Ready

Usage

Verb First Third
Touch This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Tap You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. Leff taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
Spin You spin your long bow end over end in front of you, a wake of red ember flames blur its form. Leff spins his long bow end over end in front of him, a wake of red ember flames blur its form.

Tier 4

Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.

Analyze

You analyze your long bow and sense that the creator has provided the following information:
                                      DAYBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer Flares
  RAISE    Charges the light within.
  RUB      Cauterize a wound for light.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a dull long bow from a container.
  CAST     Magical charging with spells.
  LOWER    Summons a ball of light to assist you.
  WAVE     Fluff
  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff
  PRAY     Consecrates the area, damaging enemies and healing allies.
  BOW      Fluff
  LEAN     Fluff

Unlocked Abilities

 Daybringer Flares
   Fire flares against the living and plasma against the undead.
   Provides 20% chance to double flare against the undead.
  Status: ON

 Daylight
   Allows the wielder to store light within the long bow.
  Cooldown: 2 minutes
  Verb: Raise, Cast (Charge with 111, 609, 205, 135)
  Status: Ready

 Cauterize
   Allows the wielder to stop one bleeding wound.
  Cooldown: 15 minutes
  Cost: 20 Light
  Verb: Rub
  Status: Ready

 Daylight Anomaly
   Creates an anomaly of daylight to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
   - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
   - Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Light
  Verb: Lower
  Status: Ready

 Daylight Infusion
   Heals the wielder using light from within the long bow.
  Cooldown: 30 minutes
  Cost: 25 Light
  Verb: Touch
  Status: Ready

 Consecrate
   Consecrates the area to damage enemies and heal allies.
  Cooldown: 60 minutes
  Duration: 2 minutes
  Cost: 100 Light
  Verb: Pray
  Status: Ready

General Information

 Tier: 4
 Status: Inactive
 Daylight stored: 250/250

Customization
 Fire Color 1: red ember         Fire Color 2: orange ember
 Gem: a faceted green hyalite opal

Inactive Weapon Customization
 Article: a dull
 Adjective: long
 Long (Post Noun): 

Active Weapon Customization
 Article: a fiery
 Adjective: long
 Long (Post Noun): 
-------------------------------------------------------------------------------------------------

Usage

Verb First Third
Pray You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet. Leff holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
Bow You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow. Leff swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow.
Lean You brace yourself against your long bow. A protective orange ember flame curls against you. Leff braces himself against his long bow. A protective orange ember flame curls against him.

Nightbringer

Nightbringer weapons are the sister script to Daybringer weapons. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead.

Tier 1

This section has not been added yet; please add to it now!

Analyze

                                      NIGHTBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a distorted composite bow from a container.

Unlocked Abilities

 Nightbringer Flares
   Disintegrate flares against the living and cold against the undead.
   Provides 20% chance to double flare against the living.
  Status: ON

 Darkness
   Allows the wielder to store energy within the composite bow.
  Cooldown: 2 minutes
  Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709, 711)
  Status: Ready

General Information

 Tier: 1
 Status: Active
 Darkness Stored: 30/250

Customization
 Color 1: ebon         Color 2: teal
 Gem: a black diamond

Inactive Weapon Customization
 Article: a dim
 Adjective: composite
 Long (Post Noun): flecked with dark shards

Active Weapon Customization
 Article: a distorted
 Adjective: composite
 Long (Post Noun): 
--------------------------------------------------------------------------------------------------

Usage

Verb First Third
POKE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PROD This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!


See Also

Duskbringer weapons Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Held weapons
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Fire colors
Gem
Active description
Inactive description
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Item Verbs
PUSH RAISE RUB TOUCH
LOWER PRAY PROD POKE
WAVE TAP SPIN BOW
LEAN TURN