Duskbringer weapons: Difference between revisions
(Updated to template, began destubbing) |
MOD-GSMOTTE (talk | contribs) m (Added boldmono around COMBINE) |
||
(21 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{work-in-progress}} |
|||
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
||
'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[ |
'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. '''Nightbringer''' weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]]. |
||
{{TOC limit| |
{{TOC limit|3}} |
||
==Analyze== |
|||
Below is the tier 1 {{boldmono|ANALYZE}} for a Daybringer weapon. |
|||
<pre{{log2}}><nowiki> |
|||
You take a closer look at a damascened invar gimlet knife with a golden hilt. |
|||
You analyze the invar gimlet knife and sense that the creator has provided the following information: |
|||
DAYBRINGER |
|||
-------------------------------------------------------------------------------------------------- |
|||
Verbs |
|||
==Daybringer== |
|||
===Tier 1=== |
|||
RAISE Charges the light within. |
|||
At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. |
|||
RUB Cauterize a wound for light. |
|||
: <h4>Analyze</h4> |
|||
<pre{{log2}}>You analyze your composite bow and sense that the creator has provided the following information: |
|||
'''{{blue|DAYBRINGER}}''' |
|||
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
|||
'''{{blue|Verbs}}''' |
|||
PROD ON/OFF Daybringer/Nightbringer Flares |
|||
RAISE Charges the light/darkness within. |
|||
RUB Cauterize a wound with light/dark. |
|||
PUSH Activate or Deactivate. |
PUSH Activate or Deactivate. |
||
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container. |
|||
Unlocked Abilities |
'''{{blue|Unlocked Abilities}}''' |
||
Daybringer Flares |
'''{{blue|Daybringer Flares}}''' |
||
Fire flares against the living and plasma against the undead. |
Fire flares against the living and plasma against the undead. |
||
Provides 5% chance to double flare against the undead. |
Provides 5% chance to double flare against the undead. |
||
Status: ON |
'''{{blue|Status:}}''' ON |
||
Daylight |
'''{{blue|Daylight}}''' |
||
Allows the wielder to store |
Allows the wielder to store energy within the composite bow. |
||
Cooldown: 2 minutes |
Cooldown: 2 minutes |
||
Verb: Raise |
Verb: Raise |
||
Status: Ready |
'''{{blue|Status:}}''' Ready |
||
Cauterize |
|||
Allows the wielder to stop one bleeding wound. |
|||
Cooldown: 15 minutes |
|||
Cost: 20 Light |
|||
Verb: Rub |
|||
Status: Ready |
|||
General Information |
General Information |
||
Tier: 1 |
'''{{blue|Tier:}}''' 1 |
||
Status: Inactive |
'''{{blue|Status:}}''' Inactive |
||
'''{{blue|Light Stored:}}''' 0/100 |
|||
Customization |
Customization |
||
'''{{blue|Color 1:}}''' white '''{{blue|Color 2:}}''' crimson |
|||
Gem: a golden topaz |
'''{{blue|Gem:}}''' a golden topaz |
||
Inactive Weapon Customization |
Inactive Weapon Customization |
||
Article: a |
'''{{blue|Article:}}''' a dull |
||
Adjective: |
'''{{blue|Adjective:}}''' composite |
||
Long (Post Noun): |
'''{{blue|Long (Post Noun):}}''' |
||
Active Weapon Customization |
Active Weapon Customization |
||
Article: a fiery |
'''{{blue|Article:}}''' a fiery |
||
Adjective: |
'''{{blue|Adjective:}}''' composite |
||
Long (Post Noun): |
'''{{blue|Long (Post Noun):}}''' |
||
-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki></pre> |
||
</nowiki></pre> |
|||
: <h4>Usage</h4> |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
: {| {{verbtable}} |
|||
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
|itemsummary= At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. <!-- Brief explanation of what this tier does, if any. --> |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;" | Verb |
||
! scope="col" style="width:5em;" | Ability |
|||
! scope="col"|First |
! scope="col"|First |
||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" | '''Poke''' |
||
| style="text-align: center" | Toggles auto-activation |
|||
| [Turning ON auto-activate when removing from a container.]<br>[Turning OFF auto-activate when removing from a container] |
|||
| N/A |
|||
|- |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align: center" | '''Prod'''<br>Inactive |
|||
| style="text-align: center" | N/A |
|||
| Your composite bow feels cool to the touch. Maybe you should try PUSHing it? |
|||
| N/A |
|||
|- |
|||
| scope="rowgroup" rowspan="2" role="rowheader" style="text-align: center" | '''Prod'''<br>Active |
|||
| style="text-align: center" | Turn flares on |
|||
| You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.<br>Roundtime: 3 sec. |
|||
| {{addmetext}} |
|||
|- |
|||
| style="text-align: center" | Turn flares off |
|||
| You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
|||
| {{addmetext}} |
|||
|- |
|||
| scope="rowgroup" rowspan="2" role="rowheader" style="text-align: center" | '''Push''' |
|||
| style="text-align: center" | Activate |
|||
| You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. |
| You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. |
||
| Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface. |
| Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface. |
||
|- |
|- |
||
| style="text-align: center" | Deactivate |
|||
! scope="row"|Push (toggle flares off) |
|||
| You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
|||
| {{addmetext}} |
| {{addmetext}} |
||
|- |
|||
| scope="row" role="rowheader" style="text-align: center" | '''Raise'''<br>Inside |
|||
| style="text-align: center" | N/A |
|||
| The composite bow does not seem to react to your attempt to raise it.<br>[This can only be done outside.] |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align: center" | '''Raise'''<br>Not ready |
|||
| style="text-align: center" | N/A |
|||
| The composite bow does not seem ready to receive more light. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align: center" | '''Raise'''<br>Ready |
|||
| style="text-align: center" | Charge |
|||
| You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface. |
|||
| {{addmetext}} |
| {{addmetext}} |
||
|- |
|- |
||
| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Inactive |
|||
! scope="row"|Rub (cauterize) |
|||
| style="text-align: center" | N/A |
|||
| You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. |
|||
| Your composite bow feels cool to the touch. Maybe you should try PUSHing it? |
|||
| {{addmetext}} |
| {{addmetext}} |
||
|- |
|- |
||
| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Active, not charged |
|||
! scope="row"|Verb |
|||
| style="text-align: center" | N/A |
|||
| The composite bow does not have enough light stored within a golden topaz. |
|||
| {{addmetext}} |
| {{addmetext}} |
||
|- |
|||
| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Active, charged |
|||
| style="text-align: center" | Cauterize |
|||
| You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. |
|||
| {{addmetext}} |
| {{addmetext}} |
||
|- |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
===Tier 2=== |
|||
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with [[Fire Spirit (111)]], [[Sun Burst (609)]], [[Searing Light (135)]], or [[Light (205)]]. <!-- Brief explanation of what this tier does, if any. --> |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
: <h4>Analyze</h4> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
: <small>''Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 1 and tier 2.''</small> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
<pre{{log2}}> '''{{blue|Verbs}}''' |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
CAST Magical charging with spells. |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
LOWER Summons a ball of energy to assist you. |
|||
WAVE Fluff |
|||
'''{{blue|Unlocked Abilities}}''' |
|||
'''{{blue|Daylight Anomaly}}''' |
|||
Creates an anomaly of daylight to follow you which provides a few benefits. |
|||
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
|||
'''{{blue|Cooldown:}}''' 60 minutes |
|||
'''{{blue|Duration:}}''' 4-8 minutes based on tier |
|||
'''{{blue|Cost:}}''' 100 Light |
|||
'''{{blue|Verb:}}''' Lower |
|||
'''{{blue|Status:}}''' Ready</pre> |
|||
: <h4>Usage</h4> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
Line 101: | Line 152: | ||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row"|Lower |
! scope="row" role="rowheader"|Lower |
||
| You lower your |
| You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you. |
||
The |
The red ember light zips up to you. |
||
| Leff lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him. |
|||
| {{addmetext}} |
|||
A ball of red ember light zips up to Leff. |
|||
|- |
|||
! scope="row" role="rowheader"|Cast |
|||
| You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. |
|||
| Leff gestures at a fiery long bow. Leff's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. |
|||
|- |
|||
! scope="row" role="rowheader"|Wave |
|||
| You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it. |
|||
| Leff waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it. |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
===Tier 3=== |
|||
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
Tier 3 adds the Daylight Infusion healing ability, and improves most abilities. |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
: <h4>Analyze</h4> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
: <small>''Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 2 and tier 3.''</small> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
<pre{{log2}}> '''{{blue|Verbs}}''' |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
TOUCH Touch to heal. |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
TAP Fluff |
|||
SPIN Fluff |
|||
'''{{blue|Unlocked Abilities}}''' |
|||
'''{{blue|Daylight Infusion}}''' |
|||
Heals the wielder using stored energy from within the composite bow. |
|||
'''{{blue|Cooldown:}}''' 30 minutes |
|||
'''{{blue|Cost:}}''' 25 Light |
|||
'''{{blue|Verb:}}''' Touch |
|||
'''{{blue|Status:}}''' Ready</pre> |
|||
: <h4>Usage</h4> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
Line 120: | Line 194: | ||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row"|Touch |
! scope="row" role="rowheader"|Touch |
||
| {{addmetext}} |
| {{addmetext}} |
||
| {{addmetext}} |
| {{addmetext}} |
||
|- |
|||
! scope="row" role="rowheader"|Tap |
|||
| You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. |
|||
| Leff taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. |
|||
|- |
|||
! scope="row" role="rowheader"|Spin |
|||
| You spin your long bow end over end in front of you, a wake of red ember flames blur its form. |
|||
| Leff spins his long bow end over end in front of him, a wake of red ember flames blur its form. |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
===Tier 4=== |
|||
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to {{boldmono|COMBINE}} your weapon with a complementary weapon to allow you to swap between the Daybringer and [[#Nightbringer|Nightbringer]] forms. For example, if you have a fully unlocked Daybringer weapon, you could {{boldmono|COMBINE}} it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form. |
|||
|itemsummary= Tier 4 adds the Daybringer area effect ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. --> |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
: <h4>Analyze</h4> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
<pre{{log2}}>You analyze your long bow and sense that the creator has provided the following information: |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
'''{{blue|DAYBRINGER}}''' |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
|||
}} |
|||
'''{{blue|Verbs}}''' |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
PROD ON/OFF Daybringer Flares |
|||
RAISE Charges the light within. |
|||
RUB Cauterize a wound for light. |
|||
PUSH Activate or Deactivate. |
|||
POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container. |
|||
CAST Magical charging with spells. |
|||
LOWER Summons a ball of light to assist you. |
|||
WAVE Fluff |
|||
TOUCH Touch to heal. |
|||
TAP Fluff |
|||
SPIN Fluff |
|||
PRAY Consecrates the area, damaging enemies and healing allies. |
|||
BOW Fluff |
|||
LEAN Fluff |
|||
'''{{blue|Unlocked Abilities}}''' |
|||
'''{{blue|Daybringer Flares}}''' |
|||
Fire flares against the living and plasma against the undead. |
|||
Provides 20% chance to double flare against the undead. |
|||
'''{{blue|Status:}}''' ON |
|||
'''{{blue|Daylight}}''' |
|||
Allows the wielder to store light within the long bow. |
|||
Cooldown: 2 minutes |
|||
Verb: Raise, Cast (Charge with 111, 609, 205, 135) |
|||
'''{{blue|Status:}}''' Ready |
|||
'''{{blue|Cauterize}}''' |
|||
Allows the wielder to stop one bleeding wound. |
|||
Cooldown: 15 minutes |
|||
Cost: 20 Light |
|||
Verb: Rub |
|||
'''{{blue|Status:}}''' Ready |
|||
'''{{blue|Daylight Anomaly}}''' |
|||
Creates an anomaly of daylight to follow you which provides a few benefits. |
|||
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
|||
- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. |
|||
- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
|||
Cooldown: 60 minutes |
|||
Duration: 4-8 minutes based on tier |
|||
Cost: 100 Light |
|||
Verb: Lower |
|||
'''{{blue|Status:}}''' Ready |
|||
'''{{blue|Daylight Infusion}}''' |
|||
Heals the wielder using light from within the long bow. |
|||
Cooldown: 30 minutes |
|||
Cost: 25 Light |
|||
Verb: Touch |
|||
'''{{blue|Status:}}''' Ready |
|||
'''{{blue|Consecrate}}''' |
|||
Consecrates the area to damage enemies and heal allies. |
|||
Cooldown: 60 minutes |
|||
Duration: 2 minutes |
|||
Cost: 100 Light |
|||
Verb: Pray |
|||
Status: Ready |
|||
General Information |
|||
'''{{blue|Tier:}}''' 4 |
|||
'''{{blue|Status:}}''' Inactive |
|||
'''{{blue|Daylight stored:}}''' 250/250 |
|||
Customization |
|||
'''{{blue|Fire Color 1:}}''' red ember '''{{blue|Fire Color 2:}}''' orange ember |
|||
'''{{blue|Gem:}}''' a faceted green hyalite opal |
|||
Inactive Weapon Customization |
|||
'''{{blue|Article:}}''' a dull |
|||
'''{{blue|Adjective:}}''' long |
|||
'''{{blue|Long (Post Noun):}}''' |
|||
Active Weapon Customization |
|||
'''{{blue|Article:}}''' a fiery |
|||
'''{{blue|Adjective:}}''' long |
|||
'''{{blue|Long (Post Noun):}}''' |
|||
<nowiki>-------------------------------------------------------------------------------------------------</nowiki></pre> |
|||
: <h4>Usage</h4> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
Line 138: | Line 305: | ||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Pray |
||
| You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet. |
|||
| Leff holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet. |
|||
|- |
|||
! scope="row" role="rowheader"|Bow |
|||
| You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow. |
|||
| Leff swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow. |
|||
|- |
|||
! scope="row" role="rowheader"|Lean |
|||
| You brace yourself against your long bow. A protective orange ember flame curls against you. |
|||
| Leff braces himself against his long bow. A protective orange ember flame curls against him. |
|||
|} |
|||
==Nightbringer== |
|||
'''Nightbringer''' weapons are the sister script to [[#Daybringer|Daybringer weapons]]. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead. |
|||
===Tier 1=== |
|||
{{addmetext}} |
|||
: <h4>Analyze</h4> |
|||
<pre{{log2}}> '''{{blue|NIGHTBRINGER}}''' |
|||
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
|||
'''{{blue|Verbs}}''' |
|||
PROD ON/OFF Daybringer/Nightbringer Flares |
|||
RAISE Charges the light/darkness within. |
|||
RUB Cauterize a wound with light/dark. |
|||
PUSH Activate or Deactivate. |
|||
POKE Turns ON/OFF auto-activate for when removing a distorted composite bow from a container. |
|||
'''{{blue|Unlocked Abilities}}''' |
|||
'''{{blue|Nightbringer Flares}}''' |
|||
Disintegrate flares against the living and cold against the undead. |
|||
Provides 20% chance to double flare against the living. |
|||
Status: ON |
|||
'''{{blue|Darkness}}''' |
|||
Allows the wielder to store energy within the composite bow. |
|||
Cooldown: 2 minutes |
|||
Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709, 711) |
|||
Status: Ready |
|||
'''{{blue|General Information}} |
|||
'''{{blue|Tier:}}''' 1 |
|||
'''{{blue|Status:}}''' Active |
|||
'''{{blue|Darkness Stored:}}''' 30/250 |
|||
Customization |
|||
'''{{blue|Color 1:}}''' ebon '''{{blue|Color 2:}}''' teal |
|||
'''{{blue|Gem:}}''' a black diamond |
|||
Inactive Weapon Customization |
|||
'''{{blue|Article:}}''' a dim |
|||
'''{{blue|Adjective:}}''' composite |
|||
'''{{blue|Long (Post Noun):}}''' flecked with dark shards |
|||
Active Weapon Customization |
|||
'''{{blue|Article:}}''' a distorted |
|||
'''{{blue|Adjective:}}''' composite |
|||
'''{{blue|Long (Post Noun):}}''' |
|||
<nowiki>--------------------------------------------------------------------------------------------------</nowiki></pre> |
|||
: <h4>Usage</h4> |
|||
{| {{verbtable|90}} |
|||
|- {{verbtableheader}} |
|||
! scope="col" | Verb |
|||
! scope="col" style="width: 45%" | First |
|||
! scope="col" style="width: 45%" | Third |
|||
|- |
|||
! scope="row" role="rowheader" | POKE |
|||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" | PROD |
|||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" | PUSH |
|||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" | RAISE |
|||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" | RUB |
|||
| {{addmetext}} |
| {{addmetext}} |
||
| {{addmetext}} |
| {{addmetext}} |
||
|} |
|} |
||
<!-- {{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
<!--|tier= Nightbringer<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
<!--|itemsummary= Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4. |
|||
<!--|analyze= <nowiki>NIGHTBRINGER |
|||
-------------------------------------------------------------------------------------------------- |
|||
Verbs |
|||
PROD ON/OFF Daybringer/Nightbringer Flares |
|||
RAISE Charges the light/darkness within. |
|||
RUB Cauterize a wound with light/dark. |
|||
PUSH Activate or Deactivate. |
|||
POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. |
|||
CAST Magical charging with spells. |
|||
LOWER Summons a ball of energy to assist you. |
|||
WAVE Fluff |
|||
TOUCH Touch to heal. |
|||
TAP Fluff |
|||
SPIN Fluff |
|||
PRAY Consecrates the area, damaging enemies and healing allies. |
|||
BOW Fluff |
|||
LEAN Fluff |
|||
TURN Swaps your weapon between a Daybringer and Nightbringer. |
|||
Currently Set to: Nightbringer |
|||
Unlocked Abilities |
|||
Nightbringer Flares |
|||
Disintegrate flares against the living and cold against the undead. |
|||
Provides 20% chance to double flare against the living. |
|||
Status: ON |
|||
Darkness |
|||
Allows the wielder to store energy within the sword. |
|||
Cooldown: 2 minutes |
|||
Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709) |
|||
Status: Ready |
|||
Cauterize |
|||
Allows the wielder to stop one bleeding wound. |
|||
Cooldown: 15 minutes |
|||
Cost: 20 Darkness |
|||
Verb: Rub |
|||
Status: Ready |
|||
Darkness Anomaly |
|||
Creates an anomaly of darkness to follow you which provides a few benefits. |
|||
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
|||
- Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares. |
|||
- Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
|||
Cooldown: 60 minutes |
|||
Duration: 4-8 minutes based on tier |
|||
Cost: 100 Darkness |
|||
Verb: Lower |
|||
Status: Ready |
|||
Darkness Infusion |
|||
Heals the wielder using stored energy from within the sword. |
|||
Cooldown: 30 minutes |
|||
Cost: 25 Darkness |
|||
Verb: Touch |
|||
Status: Ready |
|||
Consecrate |
|||
Consecrates the area to damage enemies and heal allies. |
|||
Cooldown: 60 minutes |
|||
Duration: 2 minutes |
|||
Cost: 100 Darkness |
|||
Verb: Pray |
|||
Status: Ready |
|||
General Information |
|||
Tier: 4 |
|||
Status: Active |
|||
Darkness Stored: 90/250 |
|||
Customization |
|||
Color 1: ebon Color 2: teal |
|||
Gem: a black diamond |
|||
Inactive Weapon Customization |
|||
Article: a dim |
|||
Adjective: |
|||
Long (Post Noun): with a silver-swept hilt |
|||
Active Weapon Customization |
|||
Article: a distorted |
|||
Adjective: |
|||
Long (Post Noun): |
|||
--------------------------------------------------------------------------------------------------</nowiki> |
|||
<!--|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
<!--|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
<!--|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
<!--}}--> |
|||
<!--{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
<!--|- {{verbtableheader}} |
|||
<!--! scope="col" style="width:5em;"|Verb |
|||
! scope="col"|First |
|||
! scope="col"|Third |
|||
|- |
|||
! scope="row" role="rowheader"|Turn |
|||
| [WARNING: This will PERMANENTLY destroy the invar tomahawk. It will unlock your hook-knife to be able to toggle between a NIGHTBRINGER and a DAYBRINGER. There is no way to reverse this once done.] |
|||
Please repeat this command within the next 30 seconds to confirm and convert your hook-knife.<br> |
|||
>turn hook<br> |
|||
You draw your hook-knife and tomahawk together. A blinding light surrounds both of them before quickly fading away. You're left with an empty left hand and your hook-knife in your right hand, glowing with a new energy. |
|||
| {{addmetext}} |
|||
<!--|} --> |
|||
==See Also== |
==See Also== |
||
* [[Duskbringer weapons/saved posts]] |
|||
</td><td> |
|||
* [[Daybringer/saved posts]] |
|||
</td> |
|||
<td> |
|||
{{iteminfo |
{{iteminfo |
||
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
||
Line 208: | Line 572: | ||
{{itemverb |
{{itemverb |
||
|verb= PUSH <!-- Verbs MUST be capitalized when entered. --> |
|verb= PUSH <!-- Verbs MUST be capitalized when entered. --> |
||
|verb2= |
|verb2= RAISE |
||
|verb3= |
|verb3= RUB |
||
|verb4= |
|verb4= TOUCH |
||
|verb5= |
|verb5= LOWER |
||
|verb6= |
|verb6= PRAY |
||
|verb7= |
|verb7= PROD |
||
|verb8= |
|verb8= POKE |
||
|verb9= |
|verb9= WAVE |
||
|verb10= |
|verb10= TAP |
||
|verb11= |
|verb11= SPIN |
||
|verb12= |
|verb12= BOW |
||
|verb13= |
|verb13= LEAN |
||
|verb14= |
|verb14= TURN |
||
|verb15= |
|verb15= |
||
|verb16= |
|verb16= |
Revision as of 09:19, 30 April 2023
Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight. DaybringerTier 1At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
You analyze your composite bow and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container. Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 5% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store energy within the composite bow. Cooldown: 2 minutes Verb: Raise Status: Ready General Information Tier: 1 Status: Inactive Light Stored: 0/100 Customization Color 1: white Color 2: crimson Gem: a golden topaz Inactive Weapon Customization Article: a dull Adjective: composite Long (Post Noun): Active Weapon Customization Article: a fiery Adjective: composite Long (Post Noun): --------------------------------------------------------------------------------------------------
Tier 2Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).
Verbs CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff Unlocked Abilities Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready
Tier 3Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.
Verbs TOUCH Touch to heal. TAP Fluff SPIN Fluff Unlocked Abilities Daylight Infusion Heals the wielder using stored energy from within the composite bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready
Tier 4Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.
You analyze your long bow and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer Flares RAISE Charges the light within. RUB Cauterize a wound for light. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container. CAST Magical charging with spells. LOWER Summons a ball of light to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 20% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store light within the long bow. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 111, 609, 205, 135) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Light Verb: Rub Status: Ready Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready Daylight Infusion Heals the wielder using light from within the long bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Light Verb: Pray Status: Ready General Information Tier: 4 Status: Inactive Daylight stored: 250/250 Customization Fire Color 1: red ember Fire Color 2: orange ember Gem: a faceted green hyalite opal Inactive Weapon Customization Article: a dull Adjective: long Long (Post Noun): Active Weapon Customization Article: a fiery Adjective: long Long (Post Noun): -------------------------------------------------------------------------------------------------
NightbringerNightbringer weapons are the sister script to Daybringer weapons. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead. Tier 1This section has not been added yet; please add to it now!
NIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted composite bow from a container. Unlocked Abilities Nightbringer Flares Disintegrate flares against the living and cold against the undead. Provides 20% chance to double flare against the living. Status: ON Darkness Allows the wielder to store energy within the composite bow. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709, 711) Status: Ready General Information Tier: 1 Status: Active Darkness Stored: 30/250 Customization Color 1: ebon Color 2: teal Gem: a black diamond Inactive Weapon Customization Article: a dim Adjective: composite Long (Post Noun): flecked with dark shards Active Weapon Customization Article: a distorted Adjective: composite Long (Post Noun): --------------------------------------------------------------------------------------------------
See Also |
|