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Enchant (925)/Enchant Item (925) (old version): Difference between revisions
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{{spell | name = Enchant Item | number = 925 | mnemonic = ENCHANT | duration = Permanent | type = Utility }} |
{{spell | name = Enchant Item | number = 925 | mnemonic = ENCHANT | duration = Permanent | type = Utility }} |
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Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants. |
Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants. |
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Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. |
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. |
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== Enchanting Potions == |
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{| {{Prettytable}} |
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|- align=center |
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!Potion Name |
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!Purpose |
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!Base Cost |
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|[[rohnuru potion|rohnuru]] |
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|temper anything < +6 |
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|align=right|3850 |
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|- |
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|[[duqnuru potion|duqnuru]] |
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|temper anything < +16 |
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|align=right|6050 |
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|- |
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|[[dirtokh potion|dirtokh]] |
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|temper anything < +26 |
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|align=right|11000 |
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|- |
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|[[mirtokh potion|mirtokh]] |
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|temper anything < +31 |
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|align=right|38500 |
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|- |
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|[[sisfu potion|sisfu]] |
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|any project up to +25 |
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|align=right|19250 |
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|- |
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|[[sarmoc potion|sarmoc]] |
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|un-temper a project |
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|align=right|5500 |
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|- |
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|[[grot t'kel potion|grot t'kel]] |
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| |
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|align=right|2200 |
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|} |
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== External Links == |
== External Links == |
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Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925<br> |
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925<br> |
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Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp |
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp |
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Revision as of 05:40, 23 May 2006
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Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants.
Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion.
Enchanting Potions
Potion Name | Purpose | Base Cost |
---|---|---|
rohnuru | temper anything < +6 | 3850 |
duqnuru | temper anything < +16 | 6050 |
dirtokh | temper anything < +26 | 11000 |
mirtokh | temper anything < +31 | 38500 |
sisfu | any project up to +25 | 19250 |
sarmoc | un-temper a project | 5500 |
grot t'kel | 2200 |
External Links
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp