Spell knowledge item/saved posts: Difference between revisions
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~Wyrom, APM |
~Wyrom, APM |
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{{saved-discord-post |
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| messagelink = https://discord.com/channels/226045346399256576/1078074152352759900/1078074152352759900 |
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| author = GM Tivvy |
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| date = 02/22/2023 |
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}} |
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We previously mentioned that we would no longer offer SK and MK items at paid events. We've gotten a lot of feedback regarding that decision and have had many requests to reallow them. As a result, we're going to be releasing new SK/MKs, with the caveat that any new ones will not be updated as a result of future development changes. The full policy is below: |
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'''Spell Knowledge and Martial Knowledge Item Policy for Newly-created Items:''' |
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Any Spell Knowledge (SK) and Martial Knowledge (MK) items created henceforth will be permanently tied to the base spell/ability that they are created as. If there are changes to that spell/ability due to future development, the SK/MK item will always match those changes. They will not be updated to use the old version of the spell/ability via the Lost Arts spell circle or substituted for another spell/ability. |
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==See Also== |
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*[[Spiritual Lore/saved posts]] - lore application |
Latest revision as of 11:01, 30 August 2023
Topic: Items and Inventory
Message #: 1938
Author: GS4-WYROM
Date: 08/27/2015 04:24 PM EDT
Subject: Spell Knowledge Enhancives and IMBED
Hey everyone, there seems to be a lot of misunderstood information about spell knowledge enhancives that I'd like to clear up. A single item is limited to two spell knowledge abilities, and shouldn't have any other enhancives on the items. It fact, the limit of two was only updated after the July run of Duskruin Arena. It was formerly 1.
If you have an item that has more than 2, it will continue to work, but the issue boils down to the enhancive pause ability that can be applied to it. This was limited to just a single spell knowledge enhancive, but has been updated to work for 2 (which is now the limit of a single item). If you want to continue to use the pauses, we need to break them up. This goes for any items out there that have more than 2 spell knowledge enhancives.
Lastly, IMBED has had some restrictions for several years now on which spells could be probably placed into a magical item. That list is...
Any spell over level 20 plus 215, 219, 220, 420, 515, 517, 712, 714, 913, 919, 920, 1109, 1213, 1216, and 1700.
Feel free to save this information.
~Wyrom, APM
Discord Message Link: https://discord.com/channels/226045346399256576/1078074152352759900/1078074152352759900
Author: GM Tivvy
Date: 02/22/2023
We previously mentioned that we would no longer offer SK and MK items at paid events. We've gotten a lot of feedback regarding that decision and have had many requests to reallow them. As a result, we're going to be releasing new SK/MKs, with the caveat that any new ones will not be updated as a result of future development changes. The full policy is below:
Spell Knowledge and Martial Knowledge Item Policy for Newly-created Items:
Any Spell Knowledge (SK) and Martial Knowledge (MK) items created henceforth will be permanently tied to the base spell/ability that they are created as. If there are changes to that spell/ability due to future development, the SK/MK item will always match those changes. They will not be updated to use the old version of the spell/ability via the Lost Arts spell circle or substituted for another spell/ability.
See Also
- Spiritual Lore/saved posts - lore application